Modding RPX/RPLs without Loadiine?

Discussion in 'Wii U - Hacking & Backup Loaders' started by BullyWiiPlaza, Jun 15, 2016.

  1. BullyWiiPlaza
    OP

    BullyWiiPlaza Nintendo Hacking <3

    Member
    1,750
    1,423
    Aug 2, 2014
    Germany
    I loaded an RPL into IDA Pro using aerosoul94's plugin and found something I would like to patch:
    Warning: Spoilers inside!
    The plugin by the way does not support editing, only viewing. A workaround would be to use a hex editor like HxD to apply the changes. However, I cannot use Loadiine with Black Ops 2 since an online connection is required even for offline Multiplayer and Zombies. Also, Loadiine has different memory addresses which is another downside. The disk version with TCP Gecko works fine but there is no Caffine and TCP Gecko.NET combined support either. Apparently you cannot poke the executable code region using TCP Gecko.NET or a similar client. How do I patch functions in the RPL when using the disk? I would like to hook the
    Code:
    Scr_ResolveScriptFunction
    like it has been done here to convert console crashes into error messages. Is there currently a working way of doing this patch without Loadiine by for instance editing the source code of the TCP Gecko Installer?

    @NWPlayer123
    @Marionumber1
    @Thomas83Lin
    @wj44
    @Exzap

    Thanks for any help :)
     
    Last edited by BullyWiiPlaza, Jun 15, 2016
  2. Se7ensinsMods

    Se7ensinsMods Advanced Member

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    Jan 19, 2016
    United States
    American Muscle
    hello i might help but just give me a minute to upload mine or pm yours.