ROM Hack RELEASE [MOD] Ghostrunner Graphics Mod

DemetriusBlack

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What was changed:

- The minimum threshold of dynamic resolution is 50% [Portable / Dock]
- Maximum threshold of dynamic resolution - 100% [Portable / Dock]
- Antialiasing changed from FXAA to TAA [Portable / Dock]
- Included reflections [Portable / Dock]
- Texture filtering changed from linear to anisotropic 4x [Portable / Dock]
- Included dynamic shadows [Portable / Dock]
- Improved quality of volumetric fog [Portable / Dock]
- Increased light rendering distance [Portable / Dock]
- Motion blur enabled [Portable / Dock]
- Enabled Global Dimming [Portable / Dock]
- Enabled Eye Adaptation [Portable / Dock]
- Refraction enabled [Portable / Dock]
- Increased the number of particles [Portable / Dock]
- Increased interface size [Portable / Dock]
- Some other small changes [Portable / Dock]


"Screenshots [Before and After]"
upload_2020-11-12_23-22-1.png

upload_2020-11-12_23-22-26.png

upload_2020-11-12_23-22-41.png

upload_2020-11-12_23-22-56.png

upload_2020-11-12_23-23-11.png

upload_2020-11-12_23-23-34.png

upload_2020-11-12_23-23-50.png

upload_2020-11-12_23-24-6.png

upload_2020-11-12_23-24-22.png

upload_2020-11-12_23-24-37.png

Overclock:

Portable: 614/1600
Docked: 921/1600 [Performance Will Be Worse]


Install Instructions:

Unzip the archive to:
Atmosphere: atmosphere/contents
SX OS: sxos/titles


Credits to ecl0674 for making this mod.
 

Attachments

  • Ghostrunner_v1.1_Switch_Graphics_Mod_12.11.2020.zip
    13.6 KB · Views: 356
  • Ghostrunner_v1.2_Switch_Graphics_Mod_19.11.2020.zip
    13.9 KB · Views: 441

ecl0674

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Maybe graphics too much. Who know how, can disable AO and simplify the volumetric fog, this will gain a resolution boost.
Ahh... i do it my self =) Here is:
Ghostrunner_v1.1_Switch_Graphics_Mod_13.11.2020.zip
Volumetric Fog and Ambient Occlusion restored to stock
 

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  • Ghostrunner_v1.1_Switch_Graphics_Mod_13.11.2020.zip
    13.6 KB · Views: 380
D

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Never bothered getting the game due to how the graphics looked. How's the FPS with the graphics mods enabled?
 

godreborn

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thanks to this thread, I learned that ghostrunner is on the eshop. it shows December 9th, 2020 as the release date on its page, and the download link is for game and dlc down at the bottom instead of to the right side. it's on sale right now (or it was last night at least), so I bought it for $23.99 iirc.
 
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ShroomKing

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I've only played docked
Wow ok, I thought handheld mode looked ok but docked looks really fugly.
Maybe that's cause I also played the PC version on max settings but playing with stock switch settings on a tv wasn't fun.

I made some comparison screenshots to make sure I'm not tripping
vnKz4L8.png

baxwWxh.png

wgZvg22.png

KfcCD1O.png

It looks so much better with this patch. By default all the colors are off and everything looks super white.
Unfortunately you cant really see how much sharper it gets cause the switch can only do 720p screenshots but theres a big difference.

Nit picking or not i think the performance hit is worth it(especially considering the performance hit doesn't exist when overclocking)
 

cucholix

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Disabled dynamic resolution, lags in some areas even with max OC, runs smooth in others. If someone want to try.
 

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  • pakchunk0-Switch_0_P.rar
    13.6 KB · Views: 193
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Edgarska

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Since you enabled TAA, could you see if it's possible to enable Temporal upsampling?
The only things that need to change for it to work on PC is to change r.SecondaryScreenPercentage.GameViewport=100, and r.TemporalAA.Upsampling=1, with r.ScreenPercentage set to the target resolution, but it should work with dynamic resolution.

In practice, having temporal upsampling gives lower performance than having it off, but it looks a lot better than just lowering the screen percentage, while still being faster than rendering at native resolution. What it does is render the game at a lower resolution, then upsample before most post processing takes place so they are done at native resolution.

100.png 50_default.png 50_temporalupsampling.png

That's the game using resolution at 100% , 50%, and 50% with temporal upsampling.
And it's not a perfect representation because my PC gets CPU bottlenecked but it still shows the difference in quality and performance.
 
Last edited by Edgarska,

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