Homebrew Minecraft DS (in 3D !)

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me7i the amazin said:
how on earth are you developing this so fast, you are one student, and lamecraft for the psp
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that has 3 devs is moving slower
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dude you are genuinely amazing, and is there any means of making it so that i dont have to run it through moonshell
Try HBMenu or R4Wood. Worked for me on my R4.
Its because your default launcher must support argv and NitroFS to launch DSCraft - Moonshell does, thats why it works
 
hey smeal. ur projecct is starting to look good. great job so far, but i was womdering: did you find another texture collection yet? if you want, i can give it a shot, making one that is. shoot me a pm if you'd want it, i ask nothing in return.

about names, what about tempcraft, dscraft or blocksds? (just some random names.)
 
smealum said:
Yeah, that's my website.
smile.gif
Sorry that it's in French, I'll probably make a website written in English for DScraft when I have the time.
I think he decided on DSCraft. That quote is from page 15, last post.
 
Wizerzak said:
reaperdamonkey said:
Wizerzak said:
Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?

@reaperdamonkey there is a donate button, in his signature.


Thanks for the headsup buddy, but I already knew about the donate button, been following this thread since it started! I'm unable to donate due to financial difficulties! So all I really have to offer is my time and support?
frown.gif

yh same, as soon as i get my paper-round i'll have enough to donate some money.

haha I wish it was that easy for me! As soon as my 4 kids move out and someone decides to hire an unemployed mechanic I'll be able to donate! xD

I never actually played classic, could somebody sum it up? Was it just building? Any crafting? Enemies? etc.

DSCraft is truly impressive, I can't wait to play a working release!
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Why you still didn't release a new DEMO? Do you have something to finish? Also, the bug when you get near a block and you can see right throug him, did you fix it?
 
BreafingBread said:
Why you still didn't release a new DEMO? Do you have something to finish? Also, the bug when you get near a block and you can see right throug him, did you fix it?
I would say he is busy doing something important for the next release. We have filled another 2 pages of forum without him, normally he chats somewhere
tongue.gif

Smealum! Where are youuu??
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Thanks everyone. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--quoteo(post=3799601:date=Jul 28 2011, 12:04 PM:name=Wizerzak)--><div class='quotetop'>QUOTE(Wizerzak @ Jul 28 2011, 12:04 PM) <a href="index.php?act=findpost&pid=3799601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?<!--QuoteEnd--></div><!--QuoteEEnd-->
Inertia I guess ? If you don't aim at anything else (in this case you could think I'm aiming at the block behind the selected one, but it's actually out of my reach), then the cursor remains on the last selected block. That will probably change though. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--quoteo(post=3799616:date=Jul 28 2011, 12:14 PM:name=Patrick1704)--><div class='quotetop'>QUOTE(Patrick1704 @ Jul 28 2011, 12:14 PM) <a href="index.php?act=findpost&pid=3799616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@ sleamun: Have you planned a update of the download next time?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't have anything planned as of yet, sorry.

<!--quoteo(post=3799830:date=Jul 28 2011, 02:32 PM:name=reaperdamonkey)--><div class='quotetop'>QUOTE(reaperdamonkey @ Jul 28 2011, 02:32 PM) <a href="index.php?act=findpost&pid=3799830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3799601:date=Jul 28 2011, 10:04 AM:name=Wizerzak)--><div class='quotetop'>QUOTE(Wizerzak @ Jul 28 2011, 10:04 AM) <a href="index.php?act=findpost&pid=3799601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?

@reaperdamonkey there is a donate button, in his signature.<!--QuoteEnd--></div><!--QuoteEEnd-->


Thanks for the headsup buddy, but I already knew about the donate button, been following this thread since it started! I'm unable to donate due to financial difficulties! So all I really have to offer is my time and support? <img src="style_emoticons/<#EMO_DIR#>/frown.gif" style="vertical-align:middle" emoid=":(" border="0" alt="frown.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't worry, I understand, as I said there's no obligation to donate. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo(post=3799835:date=Jul 28 2011, 02:36 PM:name=lucasade)--><div class='quotetop'>QUOTE(lucasade @ Jul 28 2011, 02:36 PM) <a href="index.php?act=findpost&pid=3799835"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3799181:date=Jul 28 2011, 05:39 AM:name=smealum)--><div class='quotetop'>QUOTE(smealum @ Jul 28 2011, 05:39 AM) <a href="index.php?act=findpost&pid=3799181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't worry, I'll work on making nice control schemes. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I have to admit that right now it's not really my priority, but when the time comes, I'll make as many and as comfortable control schemes as I can. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Why don't you just have a menu for changing the controls? Then people can set up the controls any way they want. Surely thats easier?
I'm left handed <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> so I'm curious on how you will setup controls.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll try, but I can't make any promises; I do think having multiple pre-made control schemes to choose from should be enough. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--quoteo(post=3799902:date=Jul 28 2011, 03:23 PM:name=Neko)--><div class='quotetop'>QUOTE(Neko @ Jul 28 2011, 03:23 PM) <a href="index.php?act=findpost&pid=3799902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3799869:date=Jul 28 2011, 02:56 PM:name=BreafingBread)--><div class='quotetop'>QUOTE(BreafingBread @ Jul 28 2011, 02:56 PM) <a href="index.php?act=findpost&pid=3799869"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3799181:date=Jul 28 2011, 01:39 AM:name=smealum)--><div class='quotetop'>QUOTE(smealum @ Jul 28 2011, 01:39 AM) <a href="index.php?act=findpost&pid=3799181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EDIT : here are two more :
<img src="http://smealum.net/mcds/dusk.png" border="0" class="linked-image" /> <img src="http://smealum.net/mcds/glass.png" border="0" class="linked-image" />
(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )<!--QuoteEnd--></div><!--QuoteEEnd-->

In the second print, the moon one, the Glass icon is with a white background, why is that?
<!--QuoteEnd--></div><!--QuoteEEnd-->

I think that is just to show that he has currently selected the glass block. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, exactly. I know it doesn't look very nice, but for now it's enough. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

<!--quoteo(post=3800471:date=Jul 28 2011, 08:24 PM:name=me7i the amazin)--><div class='quotetop'>QUOTE(me7i the amazin @ Jul 28 2011, 08:24 PM) <a href="index.php?act=findpost&pid=3800471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how on earth are you developing this so fast, you are one student, and lamecraft for the psp <img src="style_emoticons/<#EMO_DIR#>/psp.gif" style="vertical-align:middle" emoid=":psp:" border="0" alt="psp.gif" /> that has 3 devs is moving slower <img src="style_emoticons/<#EMO_DIR#>/wtf.gif" style="vertical-align:middle" emoid=":wtf:" border="0" alt="wtf.gif" />

dude you are genuinely amazing, and is there any means of making it so that i dont have to run it through moonshell<!--QuoteEnd--></div><!--QuoteEEnd-->
Easy, I'm on vacation. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
And yeah, next build will probably come with a FAT version, meaning no need to use stuff like hbmenu if you don't want to.

<!--quoteo(post=3800498:date=Jul 28 2011, 08:40 PM:name=boktor666)--><div class='quotetop'>QUOTE(boktor666 @ Jul 28 2011, 08:40 PM) <a href="index.php?act=findpost&pid=3800498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey smeal. ur projecct is starting to look good. great job so far, but i was womdering: did you find another texture collection yet? if you want, i can give it a shot, making one that is. shoot me a pm if you'd want it, i ask nothing in return.

about names, what about tempcraft, dscraft or blocksds? (just some random names.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I already have a texture pack though, I'm using eldpack as the game's default texture pack (eld gave me his authorization). If you don't like it though you can always use another one since it's compatible with standard minecraft texture packs. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--quoteo(post=3800790:date=Jul 28 2011, 11:18 PM:name=BreafingBread)--><div class='quotetop'>QUOTE(BreafingBread @ Jul 28 2011, 11:18 PM) <a href="index.php?act=findpost&pid=3800790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why you still didn't release a new DEMO? Do you have something to finish? Also, the bug when you get near a block and you can see right throug him, did you fix it?<!--QuoteEnd--></div><!--QuoteEEnd-->
I actually still have a ton of stuff to work on; in its current state, the game isn't really playable.
I guess I could have a few people alpha/beta test it or something, but I'm warning you, it probably won't be as good as you expect it to be...

<!--quoteo(post=3800838:date=Jul 28 2011, 11:46 PM:name=lucasade)--><div class='quotetop'>QUOTE(lucasade @ Jul 28 2011, 11:46 PM) <a href="index.php?act=findpost&pid=3800838"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3800790:date=Jul 28 2011, 10:18 PM:name=BreafingBread)--><div class='quotetop'>QUOTE(BreafingBread @ Jul 28 2011, 10:18 PM) <a href="index.php?act=findpost&pid=3800790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why you still didn't release a new DEMO? Do you have something to finish? Also, the bug when you get near a block and you can see right throug him, did you fix it?<!--QuoteEnd--></div><!--QuoteEEnd-->
I would say he is busy doing <i>something</i> important for the next release. We have filled another 2 pages of forum without him, normally he chats somewhere <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Smealum! Where are youuu?? <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh, I actually haven't done much. I added the stars although atm they're a bit of a resource hog so I have to recode them (I know how, just haven't gotten around to doing it). I also think I need to optimize some other stuff which is going to be a pain, but it's necessary...
Right now I'm thinking about how to get some dynamic lighting to work (think torches and stuff like that). I have a couple of ideas, but seeing as how tight a fit everything's already in, it's going to be really hard to get satisfying results !
 
smealum said:
Right now I'm thinking about how to get some dynamic lighting to work (think torches and stuff like that). I have a couple of ideas, but seeing as how tight a fit everything's already in, it's going to be really hard to get satisfying results !
Woah! Is the DS that powerful?! From what I've seen my ds process, I would never belive it could support 3D, Day/Night changing and then dynamic lights. Not to mention a modifyable map system.
I have a very limited knowledge of coding...but would the dynamic light system not be the same for the clouds going dark>bright with ToD? I'm really just wondering, I like good graphics but I always wonder how they do it
rolleyes.gif


Absolutley amazing work! You are one of the best homebrew writers I've ever seen!
yay.gif
 
smealum said:
Heh, I actually haven't done much. I added the stars although atm they're a bit of a resource hog so I have to recode them (I know how, just haven't gotten around to doing it). I also think I need to optimize some other stuff which is going to be a pain, but it's necessary...
Right now I'm thinking about how to get some dynamic lighting to work (think torches and stuff like that). I have a couple of ideas, but seeing as how tight a fit everything's already in, it's going to be really hard to get satisfying results !

If you make dynamic lighting (proper or not, it doesn't matter), and the water physics.....for me, the game is completed.

I can forget about adventure mode, as long as i can build some stuff using torches and water
biggrin.gif
 
Bmcs said:
smealum said:
Heh, I actually haven't done much. I added the stars although atm they're a bit of a resource hog so I have to recode them (I know how, just haven't gotten around to doing it). I also think I need to optimize some other stuff which is going to be a pain, but it's necessary...
Right now I'm thinking about how to get some dynamic lighting to work (think torches and stuff like that). I have a couple of ideas, but seeing as how tight a fit everything's already in, it's going to be really hard to get satisfying results !

If you make dynamic lighting (proper or not, it doesn't matter), and the water physics.....for me, the game is completed.

I can forget about adventure mode, as long as i can build some stuff using torches and water
biggrin.gif


Yeah. But there is one more thing, that I actually think you should do for next release, is a save function. This is important for constant gameplay.

QUOTE(jonesman99 @ Jul 28 2011, 11:49 PM)
This is really nice to say that its homebrew! Now if only if we could get Terraria DS Project going... (wishes with fingers crossed...)
You should check out LuaCraft. I havent actually played terraria, but this is basically a 2D minecraft.
smile.gif

OH BTW: you will need Micro Lua DS to run LuaCraft.
 
lucasade said:
Yeah. But there is one more thing, that I actually think you should do for next release, is a save function. This is important for constant gameplay.

In earlier posts he said that already had a save function.
 
BreafingBread said:
lucasade said:
Yeah. But there is one more thing, that I actually think you should do for next release, is a save function. This is important for constant gameplay.

In earlier posts he said that already had a save function.
Great! I thought he said he was going to. Must have missed a post.
I guess you call that godspeed! Lol
biggrin.gif
 
BreafingBread said:
What have you added since the first demo?
Well a lot of stuff I don't really feel like listing right now, but the main stuff is the streaming of big maps being possible (1024*1024 for example), actual terrain generation (with caves, mountains, lakes... soon biomes ? I coded the necessary stuff for adjusting the grass's and the foliage's color according to the foliagecolor.png and grasscolor.png files earlier today so I'll probably take a shot at biomes soon), texture pack support, overall improved engine (better view distance for example)... Probably other stuff I forgot, but that's at least some of the important things.
wink.gif


BreafingBread said:
lucasade said:
Yeah. But there is one more thing, that I actually think you should do for next release, is a save function. This is important for constant gameplay.

In earlier posts he said that already had a save function.
Yeah, I did add basic saving capabilities a few days ago; it's not done though I still have to finish it.
smile.gif


QUOTE(DEElekgolo @ Jul 29 2011, 02:53 AM)
Why not use vertex colors for the sunset?
Well I didn't feel it was necessary really. I'm not even sure how you would use vertex color; do you mean using it to make a gradient ? If so then yeah that could work, but it would require more polygons and I'm not sure the result would be better or at least satisfying.
smile.gif
My way retains the freedom of being able to change colors and make a nice gradient anyway; I still have to adjust the values.

So tonight I started working on lighting and I managed to get a basic version of what I'm going for up and running.
biggrin.gif
It's still very much in its infancy (although the final result probably won't look too different); for example the torches currently are very, very ugly (but TEMPORARY) blocks with the texture of a torch on it so... yeah, not that great as of yet.
tongue.gif
(and that's why you'll probably notice there are holes under the torches... if you can make out the torches !) That will of course change, so no worries there.
Anyway, screenshot time !
Caves are now dark :
light1.png

You can of course use torches to see better when exploring
smile.gif

light2.png

Night is also darker now...
light3.png

But again, a few torches and everything's much easier to see.
yay.gif

light4.png
 
smealum said:
Anyway, screenshot time !
Caves are now dark :
light1.png

You can of course use torches to see better when exploring
smile.gif

light2.png

Night is also darker now...
light3.png

But again, a few torches and everything's much easier to see.
yay.gif

light4.png
Thats is so awesome i cant wait till update!
 
@smealum : Very good !
yay.gif

I'm following your project since the POC and your progress are amazing !

I will ask ez team to add the argv support to their kernel, could be useful.
wink.gif


Ps: don't forget about the possibilities of the dslite and its slot 2. Many users got an expansion ram.
Maybe add the Lick's RAM API. It could be a good idea for an enhanced version when the moment comes.
Also, consider the extra ram of the DSi mode. I think 14MB could be allocated on it.

Thanks.

Edit : you can find the ram api sources in memtestARM 0.03 : http://www.pineight.com/ds/
 

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