Homebrew Minecraft DS (in 3D !)

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machomuu said:
BreafingBread said:
Is this your site smealum:http://smealum.net/? I'm a little at doubt since it is in french or something like that.

Also, do you have any site to reccomend me to start homebrews? I'm a total beginner, but i'm thinking in entering the programing world by the nintendo DS.
Smealum is from France, look at his flag.

I didn't even noticed that, thank you.
 
smealum said:
Yeah, holding A/B sounds weird, but since you hold the stylus in your right hand you'd only need to press down your hand a bit, without changing your hand position, in order to hold ABXY (you don't hold the button with your thumb). I guess it could take some getting used to. You could also change the d-pad function from "move character" to "move crosshair" if the add/remove blocks key is being held down, instead of stylus controls.

Also, Minecraft isn't an FPS; most of the time you don't need to be alert for what's going on around you (especially since this is creative mode), and you die a lot faster in shooting games if something attacks you. A lot of non-FPS DS games use stylus controls on the main game action screen (Zelda, Pokemon Ranger, TWEWY) and that works out. Well anyway, it's your homebrew project, so it's your call. I'd play this regardless of how it controls.
 
Prof. 9 said:
smealum said:
Yeah, holding A/B sounds weird, but since you hold the stylus in your right hand you'd only need to press down your hand a bit, without changing your hand position, in order to hold ABXY (you don't hold the button with your thumb). I guess it could take some getting used to. You could also change the d-pad function from "move character" to "move crosshair" if the add/remove blocks key is being held down, instead of stylus controls.

Your suggestion was very similar to my one earlier. Read it and you'll see.

Problem with yours though is holding down A or B while touching is really not convenient and quite tricky, especially on a DS Lite (probably most difficult due to smallest space between buttons and screen and the buttons are rather 'springy'.) Definitely not the way to go.
 
Wizerzak said:
Problem with yours though is holding down A or B while touching is really not convenient and quite tricky, especially on a DS Lite (probably most difficult due to smallest space between buttons and screen and the buttons are rather 'springy'.) Definitely not the way to go.
Hmm, on a DS Lite it DOES seems a bit harder (on a 3DS you can play DS games in their original resolution, which increases the space between the screen and buttons). It kinda works if I use my little finger for A/B, but then sneaking would be pretty hard. I guess it all comes down to preference in the end. Maybe a better idea would be to let the players assign actions to the buttons from the ingame menu themselves, like with PC Minecraft, apart from the option to switch screens. It's surprising how tricky it is to make a control scheme that "fits" when you take away mouse control.
 
Bmcs said:
Smealum, do you want to keep the same colors for the main menu? I mean, you can't use the same icons, the same textures, the same text, etc....but i think that using a brown base color won't be a problem, right?
Yeah, doing something in the same style shouldn't be a problem. I actually think texture packs include a texture for the menu's background. If they indeed do, then I'll just use the one included in eldpack.
smile.gif
The buttons will be generated by my menu code, so all that'll be left is getting a nice logo.

BreafingBread said:
Is this your site smealum:http://smealum.net/? I'm a little at doubt since it is in french or something like that.

Also, do you have any site to reccomend me to start homebrews? I'm a total beginner, but i'm thinking in entering the programing world by the nintendo DS.
Yeah, that's my website.
smile.gif
Sorry that it's in French, I'll probably make a website written in English for DScraft when I have the time.
As for starting homebrew programming, I don't really know... You'd probably have to find a website that teaches the C language, and then start learning libnds. The thing is, there aren't that many libnds guides out there and afaik most of the ones that do exist are outdated. :/
I think there's one made by Patater that shouldn't be too old, you could look for it on google.
smile.gif


Prof. 9 said:
QUOTE(Wizerzak @ Jul 27 2011, 11:26 PM) Problem with yours though is holding down A or B while touching is really not convenient and quite tricky, especially on a DS Lite (probably most difficult due to smallest space between buttons and screen and the buttons are rather 'springy'.) Definitely not the way to go.
Hmm, on a DS Lite it DOES seems a bit harder (on a 3DS you can play DS games in their original resolution, which increases the space between the screen and buttons). It kinda works if I use my little finger for A/B, but then sneaking would be pretty hard. I guess it all comes down to preference in the end. Maybe a better idea would be to let the players assign actions to the buttons from the ingame menu themselves, like with PC Minecraft, apart from the option to switch screens. It's surprising how tricky it is to make a control scheme that "fits" when you take away mouse control.
Don't worry, I'll work on making nice control schemes.
smile.gif
I have to admit that right now it's not really my priority, but when the time comes, I'll make as many and as comfortable control schemes as I can.
tongue.gif


Anyway, I've worked on a few things today. Mainly I just corrected/cleaned up a bit of the code. I'm not done with that yet, but most of it should be done. I made the streaming code compatible with all FAT formattings (previously it was only compatible with 2KiB or bigger clusters, now all cluster sizes should be supported, although formatting with clusters of only 1KiB or 512bytes means only smaller maps will be supported). I also made the game compatible with no$gba again (the streaming code made it incompatible before).
smile.gif

I also added glass to the list of blocks, and I made it possible to swim (water used to be a solid block... heh). So all in all I didn't do much, but that's stuff's necessary, right ?
tongue.gif

Last thing I did was start working on a sunrise/sunset system to complete the day/night cycle, and here's what it looks like so far :
dawn.png
Still needs some work, but it's getting there.
wink.gif


EDIT : here are two more :
dusk.png
glass.png

(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty
wink.gif
)
 
smealum said:
dusk.png
glass.png

(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty
wink.gif
)
Smealum, by looking at those images, would you remove all the writing on the bottom screen?
 
jurassicplayer said:
Albert X said:
Smealum, by looking at those images, would you remove all the writing on the bottom screen?
Because I'm certain that he doesn't need to debug stuff and know what is happening in case stuff goes wrong.
Yeah, that is a good point.
 
smealum said:
dawn.png
Still needs some work, but it's getting there.
wink.gif


EDIT : here are two more :
dusk.png
glass.png

(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty
wink.gif
)
Looking at those, I'm amazed, how good it looks already.
smile.gif

I'm really looking forward to the next demo.
 
QUOTE said:
So all in all I didn't do much, but that's stuff's necessary, right ?
tongue.gif

You need to give yourself a little more credit! What you're doing and the speed at which you are doing it is great! The new screens look awesome! I wish I could donate for you or help you out with the game, it's a lot for one person, especially a student to take on! Well done my friend, keep up the good work!
bow.gif
 
Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?

@reaperdamonkey there is a donate button, in his signature.
 
I am really fucking impressed. The only thing I don't like, and it's a really small thing, is the lines on those glass blocks.
 
Wizerzak said:
Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?

@reaperdamonkey there is a donate button, in his signature.


Thanks for the headsup buddy, but I already knew about the donate button, been following this thread since it started! I'm unable to donate due to financial difficulties! So all I really have to offer is my time and support?
frown.gif
 
smealum said:
Don't worry, I'll work on making nice control schemes.
smile.gif
I have to admit that right now it's not really my priority, but when the time comes, I'll make as many and as comfortable control schemes as I can.
tongue.gif
Why don't you just have a menu for changing the controls? Then people can set up the controls any way they want. Surely thats easier?
I'm left handed
tongue.gif
so I'm curious on how you will setup controls.

In the mean time, if you do any more of a better job with the Time of Day, it will look like Crysis
laugh.gif
 
reaperdamonkey said:
Wizerzak said:
Lovin' the sunset! The sun and moon need to be a bit bigger though.

Also, looking at that last screenshot (bottom right) the aim is not on top of the block that is selected... how come?

@reaperdamonkey there is a donate button, in his signature.


Thanks for the headsup buddy, but I already knew about the donate button, been following this thread since it started! I'm unable to donate due to financial difficulties! So all I really have to offer is my time and support?
frown.gif

yh same, as soon as i get my paper-round i'll have enough to donate some money.
 
smealum said:
EDIT : here are two more :
dusk.png
glass.png

(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty
wink.gif
)

In the second print, the moon one, the Glass icon is with a white background, why is that?
 
BreafingBread said:
smealum said:
EDIT : here are two more :
dusk.png
glass.png

(yeah that's the moon in the background... I'm planning on adding stars to make the night sky look a little less empty
wink.gif
)

In the second print, the moon one, the Glass icon is with a white background, why is that?

I think that is just to show that he has currently selected the glass block.
smile.gif
 
Dann Woolf said:
I am really fucking impressed. The only thing I don't like, and it's a really small thing, is the lines on those glass blocks.

The glass blocks are exactly the same ones on Minecraft Classic, so, there's nothing to do about that...

Smealum, those screenshots are awesome!! That sunrise is amazing! The idea for the stars....perfect
biggrin.gif


Excellent work, this game is going to be just perfect...
 

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