I was talking about the new smash game (as referenced by you) which presumably will support analog triggers since they made a special adapter to explicitly support gamecube pads...
I was talking about the new smash game (as referenced by you) which presumably will support analog triggers since they made a special adapter to explicitly support gamecube pads...
Yes, they do. Think of the analog trigger as having a range from 0% depressed until 100% depressed. You can have the trigger halfway depressed and the game would recognize it as 50% depressed. With digital triggers you can only have two states: not depressed (0) and fully depressed (1). There's no halfway or in between.I didn't get what's the difference between the original Gamecube's analog buttons and the new digital ones. How were the analogs better? You have to depress them and then they click. Do they perform 2 different actions? One when depressing and another when clicking?
Hi, thanks for clarifying. Any examples of how these were used? Which games used them? And why do they click at the end?Yes, they do. Think of the analog trigger as having a range from 0% depressed until 100% depressed. You can have the trigger halfway depressed and the game would recognize it as 50% depressed. With digital triggers you can only have two states: not depressed (0) and fully depressed (1). There's no halfway or in between.
Hi, thanks for clarifying. Any examples of how these were used? Which games used them? And why do they click at the end?
I was talking about the new smash game (as referenced by you) which presumably will support analog triggers since they made a special adapter to explicitly support gamecube pads...
As for the click, that's just a design function letting you know you have fully depressed the trigger. It has no other meaning, it's just a way to let the player know about the controller's function.
Like I said, technical and pro players mostly require analog triggers for Smash for such techniques as: http://www.ign.com/wikis/smash-bros-project-m/Light_shielding#.Am I missing something? When does Smash utilize the analog triggers? Seems digital triggers work just fine, I never had any issues playing brawl on a classic controller pro, the lack of the analog triggers has never hindered my gameplay as far as I can tell.
And you're mistaken. The click at the end does not trigger any button (it does however register a digital signal of the trigger being fully depressed). It's mostly clever programming in Starfox Adventures. Essentially the difference between pushing the triggers almost completely down vs. having them click is like applying 99% pressure and then 100% pressure. How games react to each state is up to the developers.I'm not sure that's correct. Starfox Adventures for instance would allow you to lean sideways as much as you wanted by using different amounts of pressure on the analog triggers, then do a barrel roll when you clicked them. This could have just been clever programming, but it always made me think there was a button that is getting pressed at the end of the trigger pull.
HoriPad's going to release their own line of Wii U GameCube controllers (Mario & Luigi) but there's a downside to it: It connects to the Wiimote.
I'm going with the Wii U GameCube adaptor for the wired version so this way I'll never have to recharge anything.
I've been thinking about this and I'm tempted to pick up the Mario NGC PDP controller.
My main issue was that it connects to the Wiimote which meant I'd have to recharge, but since if I glued the USB cable to the cheap ass rechargeable batteries I have for the Wiimote it's pretty much a wired controller now (doesn't look very ideal though).
A PDP rep said they're going to be released in a limited run so it's cool owning stuff that goes out of print.
This looks awesome and glad the analogue triggers are making a comeback than those shitty digital triggers on the Wii U controllers.
With that amount of space it's a no brainer to not take advantage of making it analogue triggers, plus it's one of benefits to gaming on the Wii U with a controller like this.
I can't believe that the Wii U, a console of the eigth gen has digital triggers on their two official controllers while the other two gaming companies have analogue triggers. *sigh*
I bet if Sony or Microsoft pulled a bs move to swap analogue triggers for digital triggers like Nintendo did there'd be a ton of angry customers.