mGBA and blargSNES compile request

Discussion in '3DS - Homebrew Development and Emulators' started by WiiUBricker, Feb 6, 2016.

  1. WiiUBricker
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    After hours of trying, I'm sick of it and give up on compiling mGBA and blargSNES myself.
    Please can somebody compile these two apps for me with the following edit:

    gfxSet3D(true);

    I want to test if this makes any difference regarding the removal of scanlines on the 3DS' topscreen.

    mGBA source
    blargSNES source

    Many thanks!
     


  2. Pippin666

    Pippin666 SSF43DE Master

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    About Blarg, why do you want to compile it when it wasn't worked on for the past 9 months ? Retroarch does everything better.

    Pip'
     
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  3. WiiUBricker
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    I don't care. I just want those apps to compile with my edit.
     
  4. Pippin666

    Pippin666 SSF43DE Master

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    What result are you expecting, hgher FPS ?

    Pip'
     
  5. WiiUBricker
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    Read the first post. And stop bumping this thread if you're not going to help. Thx.
     
  6. Dracari

    Dracari GBAtemp Maniac

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    Ya know w/ GBA if you can your betteroff (w/ an O3DS atleast) using the GBA VCs
     
  7. Pippin666
    This message by Pippin666 has been removed from public view by Veho, Feb 6, 2016, Reason: No bumping.
    Feb 6, 2016
  8. Xenosaiga

    Xenosaiga That one guy that doesn't give a shit anymore

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  9. WiiUBricker
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  10. Xenosaiga

    Xenosaiga That one guy that doesn't give a shit anymore

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    Tagging @DiscostewSM for the answer to that.
     
  11. DiscostewSM

    DiscostewSM GBAtemp Guru

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    No. It has and will always be set to "false" until further notice.
     
  12. WiiUBricker
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    Then it's useless to me.
     
  13. thatbooisaspy

    thatbooisaspy GBAtemp Fan

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    Last edited by thatbooisaspy, Jun 3, 2017
  14. WiiUBricker
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    Read this thread for more information. I was able to compile test homebrew bundled in devkitPro with gfxSet3D(true); and it made the topscreen look better.
     
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  15. thatbooisaspy

    thatbooisaspy GBAtemp Fan

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    Last edited by thatbooisaspy, Jun 3, 2017
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  16. jaksy

    jaksy GBAtemp Advanced Fan

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    Huh, that was an interesting read. I never considered someone would be bothered by the lack of pixel spacing when 3d mode was turned off.
    So I assume you'd personally prefer the image from a 2ds screen more for this kind of purpose?
     
  17. WiiUBricker
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    Of course. The 2DS screen or the 3DS bottom screen looks natural with squared pixels. Now imagine your phone had a scanlined screen. I don't think you would not be bothered by it.
     
  18. jaksy

    jaksy GBAtemp Advanced Fan

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    No, I get what you mean where you want square pixels for a more accurate image experience in emulation, I just never really considered it noticeable enough for anyone to care on the 3ds.
    Now that you bring it up though I have noticed the 2ds scaling of twl_firm and vc games looks different (much better to me) than on the o3ds, but I never considered it might be because of this.
     
  19. thatbooisaspy

    thatbooisaspy GBAtemp Fan

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    Last edited by thatbooisaspy, Jun 3, 2017
  20. WiiUBricker
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    No problem man. Thanks for trying. I got mGBA almost to compile:

    [ 96%] Building C object 3ds/CMakeFiles/mgba.elf.dir/main.c.obj
    [ 96%] Building C object 3ds/CMakeFiles/mgba.elf.dir/ctru-heap.c.obj
    [ 97%] Linking C executable mgba.elf
    [ 97%] Built target mgba.elf
    Scanning dependencies of target mgba.3dsx
    [ 98%] Generating mgba.smdh
    make[2]: *** [3ds/mgba.smdh] Error 57
    make[1]: *** [3ds/CMakeFiles/mgba.3dsx.dir/all] Error 2
    make: *** [all] Error 2
     
  21. thatbooisaspy

    thatbooisaspy GBAtemp Fan

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    Last edited by thatbooisaspy, Jun 3, 2017