I completely overlooked that step. This time, I followed the "Fix Checksum" step to the letter starting from the very beginning of the first step I listed, but the save is still corrupt.You did not fix your CRC at the very beginning of the file.
Any time you make a single change in the save file, you have to fix the checksum because it changes.
Its right in the original post, bolded "Fix Checksum"
Why I recommended to copy the entire 'scan' section to a separate editor, vastly narrows the scope and nothing else should interfere with it.also you shouldn't have done a mass replace as you could be changing stuff you shouldn't
Mass replace? That sounds like where I made the error. What should I have done to replace the sylux entires only as complete?also you shouldn't have done a mass replace as you could be changing stuff you shouldn't
Thanks. So, which parts am I actually replacingstylux logs would be 01 ids
The last byte needs to remain the same when replacing.Thanks. So, which parts am I actually replacing
00 00 00 00 00 00 00 01
with
00 00 00 00 00 80 3F 01 ?
Or is it
00 00 00 00 00 00 00 00
with
00 00 00 00 00 80 3F 01 ?
Thanks! I found out I was looking up the wrong data for the AF 05 00 00 00. That said, it still says the save is corrupted.The last byte needs to remain the same when replacing.
in your case "01", that is the 'category' of the scan, which is the Sylux group.
are you fixing the checksum after editingThanks! I found out I was looking up the wrong data for the AF 05 00 00 00. That said, it still says the save is corrupted.
This is the exact line that should have the sylux data in it, so how do I make it change? I tried replacing it with many attempts; do I edit it to read 00 00 00 00 00 80 EF 01? I tried that, and it would corrupt the save.
View attachment 544988
Still not working. One more time, from the top...Are y
ou fixing the checksum after editing
Still not working. One more time, from the top...
...I uploaded every step I did. Somehow, I still have not figured out where the error is.
here the save from earlier post with sylux edited as well so it's 100% logbook. based on what you are doing you are just editing values in random places.Still not working. One more time, from the top...
...I uploaded every step I did. Somehow, I still have not figured out where the error is.
Very sorry for not figuring it out. But...thank you for the help. I really appreciate it.here the save from earlier post with sylux edited as well so it's 100% logbook. based on what you are doing you are just editing values in random places.
| Name | ID |
| Psychic Gloves | 10 C0 F5 03 |
| Partially present at start of game after losing items | 07 66 A5 04 |
| Teleporter Patches | 1C 2B 9F 08 |
| ??? | 79 6A EA 0C |
| Present at start of game after losing items | 35 AA 9D 0E |
| ??? | 22 44 44 10 |
| Super Thunder Shot | BD A6 E8 13 |
| Psychic Shot | 6D 69 68 18 |
| Green Shards | 66 51 03 1A |
| Thunder Chip | 04 97 8C 1E |
| Gal Fed Mech Parts | 64 A9 21 23 |
| ??? | BD 82 FE 23 |
| Present at start of game after losing items | E5 77 80 25 |
| ??? | FD 04 8F 25 |
| ??? | 07 BC 73 26 |
| Charged Ice Shot | 97 42 B4 27 |
| Present at start of game after losing items | 05 7C B5 29 |
| Psychic Boots | A8 2E FE 2A |
(Note: does not give double jump, need SJB as well as they take up the same slot) | |
| Ice Shot | 71 64 03 2B |
| Psychic Crystal/Visor | DF D2 69 2C |
| ??? | A0 3C 6C 2D |
| Spring Ball | 77 1D 12 2E |
| ??? | E6 BB 27 35 |
| Space Jump Boots | CB 91 7F 35 |
| ??? | 5A D7 7F 3D |
| ??? | BA 15 D4 44 |
| ??? | C7 7C DB 48 |
| Missiles | 06 9C 51 49 |
| ??? | CE 41 51 4D |
| ??? | 1C 5D 23 53 |
| Present at start of game after losing items | DD 54 99 5E |
| Vi-O-La IC Suit/Vi-O-La IC | D3 2E C3 5F |
| ??? | FE 04 E3 6A |
| Fire Chip | 82 96 DD 6C |
| Partially present at start of game after losing items | 85 40 45 6F |
| Partially present at start of game after losing items | 0A 97 20 71 |
| Psychic Charge Shot | 52 21 65 73 |
| Vi-O-La Suit | 99 52 4F 74 |
| Morph Bomb | 76 0C C9 76 |
| ??? | 0B 58 59 7A |
| Teleporter Chip | F8 1B C6 7D |
| Psychic Power Bomb | F4 B9 C7 84 |
| Fire Shot | F7 C2 D8 85 |
| Thunder Shot | 4F 53 59 8A |
| Psychic Grapple | 84 7F 51 8C |
| ??? | DA 68 CA 8E |
| Energy Tanks | A6 12 FB 97 |
| ??? | B1 13 03 9D |
| Psychic Bomb | 1F 6C D8 9D |
| Psychic Power Bomb | 31 21 C0 A0 |
(Allows them to be thrown, does not decrease like the other power bomb entry, set to max) | |
| ??? | E3 6B 49 A4 |
| Shot Ammo | A3 29 D5 A6 |
| Present at start of game after losing items | 6A 7C A4 AB |
| Charged Thunder Shot | 71 94 D8 B0 |
| ??? | 5B 01 94 B5 |
| Super Missile | A0 0B 34 BC |
| ??? | 2D 56 4E BC |
| ??? | 61 C3 D8 BC |
| TK Code | 5F EE C5 BD |
| Legacy Suit | 76 41 DC BF |
| Control Beam | FA 8D EF C1 |
| ??? | 35 05 1F C2 |
| ??? | 16 A7 38 C5 |
| Super Fire Shot | 74 E4 B3 C7 |
| Super Ice Shot | 34 AC 2C CF |
| Psychic Boost Ball | 57 48 75 D0 |
| ??? | FC C4 40 D5 |
| Boost Ball | E5 DC 3B D9 |
| Charged Fire Shot | F2 6C 79 DC |
| ??? | 06 06 CD DE |
| Psychic Spider Ball | DD 01 B1 E8 |
| Vi-O-La | D6 0A 10 ED |
| Present at start of game after losing items | 1B 4E 40 F0 |
| Ice Chip | B9 A4 4D F3 |
| Psychic Lasso | CB 9C 03 F9 |
| Psychic Spider Ball (ic suit?) | F5 B8 46 FB |
can you edit my save file to have enough green shards to get the green shards/crystal locator? id be greatly appretiative of you! message me if you can do it or not. btw im only asking for this instead of ALL the green shrds because i think that would cause issues if i get the legacy suit early, if that doesnt cause issues then you can give me all the green shards! thanks in advance!This how to edit Metroid Prime 4 saves. I am not sure save order other than it might be all the auto saves first then all the manual. if you have only used one save slot it should be easy to work out. searching for VSM in text might be the start of each save.
Saves Have Checksum
There a Checksum fixer in zip file unzip and drop save onto bat file it will fix the checksum so won't need to use Hxd to fix it. The Checksum fixer uses Bucanero's cli app and a bat file. Bat file is a patch file if you have experience with ps4 save wizard you can add quick codes to it.
Fix Checksum With Hxd
The saves have a checksum it is the first 4 bytes. the next 4 bytes is the whole size of save minus the first 8 bytes if your not changing save size you can ignore this. the checksum covers from after 8th byte or from 35 to end of save. the checksum is CRC-32/JAMCRC. i used hxd to fix checksum. i selected the whole save minus the first 8 bytes you can go into edit and select block. start is 8 and end you can just type ffffff. you then go into analysis select checksum. in generate checksums box select custom CRC (32bit) then select custom crc... in the custom CRC box you need to put 04C11DB7 in poly, FFFFFFFF in intial and in output xor 00000000. also need to tick in and out for reflection. click ok for this and previous box and you should have checksum. the bytes in checksum needs to be reversed you can see in picture below what i mean. both checksum and size are in little endian meaning bytes are reversed.
View attachment 544780
Editing
To find green shards search for 66 51 03 1A shards will be after that in reverse float. max green shards is 0000af46. also max amount you can have is also after the amount you have so if the id doesn't work you can search for max shard value and go back 4 bytes
View attachment 544774
it looks like for items its id then amount then cap total repeated twice (so thats 4 byte id and 3 reverse float values). any id with 00 00 80 3F repeated 3 times is probably something unlocked. will need a completed save to see what the right floats should be after the ids.
I don't think id change order so not a problem but if the ids are like the scan section it would be float values then Id
To find scan section search for AF 05 00 00 00 you should find a section similar to whats in picture. all you need to do is put 00 3F in front of the Ids the ids range from 00 to 0A. the 00 ones are easy workout after filling the others in.
As mentioned below changing all might cause a softlock it could be the 0A ones. in picture below in the boxes is the ids
View attachment 544970
here are some ids i got from a end game save with their float values. I added names that genesis nova found
Code:Name ID Float 1 Float 2 Float 3 Float 1 to dec Float 3 to dec Psychic Glove 10 C0 F5 03 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 07 66 A5 04 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Teleporter Patches 1C 2B 9F 08 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 79 6A EA 0C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 35 AA 9D 0E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 22 44 44 10 00 00 00 00 00 00 00 00 00 00 80 3F 1 Super Thunder Shot BD A6 E8 13 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Shot 6D 69 68 18 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Green Shards 66 51 03 1A 00 00 AF 46 00 00 AF 46 F0 23 74 49 22400 999999 Thunder Chip 04 97 8C 1E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Gal Fed Mech Parts 64 A9 21 23 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 BD 82 FE 23 00 00 C8 42 00 00 C8 42 00 00 C8 42 100 100 E5 77 80 25 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FD 04 8F 25 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 07 BC 73 26 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 charged ice Shot 97 42 B4 27 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Boots 05 7C B5 29 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 A8 2E FE 2A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Ice shot 71 64 03 2B 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Crystal/Visor DF D2 69 2C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 A0 3C 6C 2D 00 00 80 40 00 00 80 40 00 00 80 40 4 4 Spring Ball 77 1D 12 2E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Space Jump Boots E6 BB 27 35 00 00 40 40 00 00 40 40 00 00 40 40 3 3 CB 91 7F 35 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5A D7 7F 3D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 BA 15 D4 44 00 00 00 00 00 00 00 00 00 00 80 3F 1 C7 7C DB 48 00 00 80 3F 00 00 80 3F 00 00 00 40 1 2 Missiles 06 9C 51 49 00 00 7A 43 00 00 7A 43 00 00 7A 43 250 250 CE 41 51 4D 00 00 80 3F 00 00 80 3F 00 00 80 42 1 64 1C 5D 23 53 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DD 54 99 5E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Vi-O-La IC Suit/Vi-O-La IC D3 2E C3 5F 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FE 04 E3 6A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Fire Chip 82 96 DD 6C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 85 40 45 6F 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 0A 97 20 71 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Charge Shot 52 21 65 73 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Vi-O-La Suit 99 52 4F 74 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Morph Bomb 76 0C C9 76 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 0B 58 59 7A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Teleporter Chip F8 1B C6 7D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Power Bomb F4 B9 C7 84 00 00 00 41 00 00 00 41 00 00 00 41 8 8 Fire Shot F7 C2 D8 85 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Thunder Shot 4F 53 59 8A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Grapple 84 7F 51 8C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DA 68 CA 8E 00 00 A0 40 00 00 A0 40 00 00 A0 40 5 5 Tanks A6 12 FB 97 00 60 BB 44 00 60 BB 44 00 60 BB 44 1499 1499 B1 13 03 9D 00 00 00 00 00 00 96 43 00 00 96 43 300 1F 6C D8 9D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 31 21 C0 A0 00 00 80 3F 00 00 80 3F 00 00 00 41 1 8 E3 6B 49 A4 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Shot Ammo A3 29 D5 A6 00 80 04 44 00 80 04 44 00 80 04 44 530 530 6A 7C A4 AB 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Charged Thunder Shot 71 94 D8 B0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5B 01 94 B5 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Super Missile A0 0B 34 BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 2D 56 4E BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 61 C3 D8 BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5F EE C5 BD 00 00 00 00 00 00 00 00 00 00 A0 40 5 76 41 DC BF 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FA 8D EF C1 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 35 05 1F C2 00 00 00 00 00 00 C6 42 00 00 C6 42 99 16 A7 38 C5 00 00 00 00 00 00 00 00 00 00 40 40 3 74 E4 B3 C7 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 34 AC 2C CF 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 57 48 75 D0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FC C4 40 D5 00 00 C0 40 00 00 C0 40 00 00 C6 42 6 99 Boost Ball E5 DC 3B D9 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 F2 6C 79 DC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 06 06 CD DE 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DD 01 B1 E8 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 D6 0A 10 ED 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 1B 4E 40 F0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 B9 A4 4D F3 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 CB 9C 03 F9 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 F5 B8 46 FB 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1
9000 green shardshere is my new save file thats on hard mode all i ask is for enough green crystals to get the green crystal locator NOT all the green crystals, that could be game breaking seing as i would have the legacy suit before he vi-o-la suit and all that
Post automatically merged:
can you edit my save file to have enough green shards to get the green shards/crystal locator? id be greatly appretiative of you! message me if you can do it or not.
Btw you only have me enough green shards for the first 2 upgrades I still need the third oneThanks btw! But does this have All the green shards or just enough for the locator?
I progressed a bit since then so ill post a new save for you to edit if you wantThanks btw! But does this have All the green shards or just enough for the locator?
Post automatically merged:
Btw you only have me enough green shards for the first 2 upgrades I still need the third one
will giving me all the green shards cause issues in the game?This how to edit Metroid Prime 4 saves. I am not sure save order other than it might be all the auto saves first then all the manual. if you have only used one save slot it should be easy to work out. searching for VSM in text might be the start of each save.
Saves Have Checksum
There a Checksum fixer in zip file unzip and drop save onto bat file it will fix the checksum so won't need to use Hxd to fix it. The Checksum fixer uses Bucanero's cli app and a bat file. Bat file is a patch file if you have experience with ps4 save wizard you can add quick codes to it.
Fix Checksum With Hxd
The saves have a checksum it is the first 4 bytes. the next 4 bytes is the whole size of save minus the first 8 bytes if your not changing save size you can ignore this. the checksum covers from after 8th byte or from 35 to end of save. the checksum is CRC-32/JAMCRC. i used hxd to fix checksum. i selected the whole save minus the first 8 bytes you can go into edit and select block. start is 8 and end you can just type ffffff. you then go into analysis select checksum. in generate checksums box select custom CRC (32bit) then select custom crc... in the custom CRC box you need to put 04C11DB7 in poly, FFFFFFFF in intial and in output xor 00000000. also need to tick in and out for reflection. click ok for this and previous box and you should have checksum. the bytes in checksum needs to be reversed you can see in picture below what i mean. both checksum and size are in little endian meaning bytes are reversed.
View attachment 544780
Editing
To find green shards search for 66 51 03 1A shards will be after that in reverse float. max green shards is 0000af46. also max amount you can have is also after the amount you have so if the id doesn't work you can search for max shard value and go back 4 bytes
View attachment 544774
it looks like for items its id then amount then cap total repeated twice (so thats 4 byte id and 3 reverse float values). any id with 00 00 80 3F repeated 3 times is probably something unlocked. will need a completed save to see what the right floats should be after the ids.
I don't think id change order so not a problem but if the ids are like the scan section it would be float values then Id
To find scan section search for AF 05 00 00 00 you should find a section similar to whats in picture. all you need to do is put 00 3F in front of the Ids the ids range from 00 to 0A. the 00 ones are easy workout after filling the others in.
As mentioned below changing all might cause a softlock it could be the 0A ones. in picture below in the boxes is the ids
View attachment 544970
here are some ids i got from a end game save with their float values. I added names that genesis nova found
Code:Name ID Float 1 Float 2 Float 3 Float 1 to dec Float 3 to dec Psychic Glove 10 C0 F5 03 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 07 66 A5 04 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Teleporter Patches 1C 2B 9F 08 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 79 6A EA 0C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 35 AA 9D 0E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 22 44 44 10 00 00 00 00 00 00 00 00 00 00 80 3F 1 Super Thunder Shot BD A6 E8 13 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Shot 6D 69 68 18 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Green Shards 66 51 03 1A 00 00 AF 46 00 00 AF 46 F0 23 74 49 22400 999999 Thunder Chip 04 97 8C 1E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Gal Fed Mech Parts 64 A9 21 23 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 BD 82 FE 23 00 00 C8 42 00 00 C8 42 00 00 C8 42 100 100 E5 77 80 25 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FD 04 8F 25 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 07 BC 73 26 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 charged ice Shot 97 42 B4 27 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Boots 05 7C B5 29 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 A8 2E FE 2A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Ice shot 71 64 03 2B 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Crystal/Visor DF D2 69 2C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 A0 3C 6C 2D 00 00 80 40 00 00 80 40 00 00 80 40 4 4 Spring Ball 77 1D 12 2E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Space Jump Boots E6 BB 27 35 00 00 40 40 00 00 40 40 00 00 40 40 3 3 CB 91 7F 35 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5A D7 7F 3D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 BA 15 D4 44 00 00 00 00 00 00 00 00 00 00 80 3F 1 C7 7C DB 48 00 00 80 3F 00 00 80 3F 00 00 00 40 1 2 Missiles 06 9C 51 49 00 00 7A 43 00 00 7A 43 00 00 7A 43 250 250 CE 41 51 4D 00 00 80 3F 00 00 80 3F 00 00 80 42 1 64 1C 5D 23 53 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DD 54 99 5E 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Vi-O-La IC Suit/Vi-O-La IC D3 2E C3 5F 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FE 04 E3 6A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Fire Chip 82 96 DD 6C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 85 40 45 6F 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 0A 97 20 71 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Charge Shot 52 21 65 73 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Vi-O-La Suit 99 52 4F 74 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Morph Bomb 76 0C C9 76 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 0B 58 59 7A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Teleporter Chip F8 1B C6 7D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Power Bomb F4 B9 C7 84 00 00 00 41 00 00 00 41 00 00 00 41 8 8 Fire Shot F7 C2 D8 85 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Thunder Shot 4F 53 59 8A 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Psychic Grapple 84 7F 51 8C 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DA 68 CA 8E 00 00 A0 40 00 00 A0 40 00 00 A0 40 5 5 Tanks A6 12 FB 97 00 60 BB 44 00 60 BB 44 00 60 BB 44 1499 1499 B1 13 03 9D 00 00 00 00 00 00 96 43 00 00 96 43 300 1F 6C D8 9D 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 31 21 C0 A0 00 00 80 3F 00 00 80 3F 00 00 00 41 1 8 E3 6B 49 A4 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Shot Ammo A3 29 D5 A6 00 80 04 44 00 80 04 44 00 80 04 44 530 530 6A 7C A4 AB 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Charged Thunder Shot 71 94 D8 B0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5B 01 94 B5 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 Super Missile A0 0B 34 BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 2D 56 4E BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 61 C3 D8 BC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 5F EE C5 BD 00 00 00 00 00 00 00 00 00 00 A0 40 5 76 41 DC BF 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FA 8D EF C1 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 35 05 1F C2 00 00 00 00 00 00 C6 42 00 00 C6 42 99 16 A7 38 C5 00 00 00 00 00 00 00 00 00 00 40 40 3 74 E4 B3 C7 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 34 AC 2C CF 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 57 48 75 D0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 FC C4 40 D5 00 00 C0 40 00 00 C0 40 00 00 C6 42 6 99 Boost Ball E5 DC 3B D9 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 F2 6C 79 DC 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 06 06 CD DE 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 DD 01 B1 E8 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 D6 0A 10 ED 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 1B 4E 40 F0 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 B9 A4 4D F3 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 CB 9C 03 F9 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1 F5 B8 46 FB 00 00 80 3F 00 00 80 3F 00 00 80 3F 1 1