Hi!
I'd like to present to you a project I'm working on. It's a Mega Man-esque game engine in development which will eventually turn into a fun game very true to the older Mega Man-games.
The platform right now is PC only. Binaries I build are currently only windows7+ compatible, but it's fully possible to build it so it's working on Windows XP and maybe even earlier.
I'm hoping to touch Mac OS X and Linux at a later point when it's actually a game.
Key features:
* Game physics almost identitical to Mega Man by default (however fully customizable)
* In-game on-the-fly game editor (you should be able to change ANYTHING from inside the game)
* 2d platform game engine with no resolution restriction, however people may choose to restrict their levels to a certain view resolution. This will not affect the players resolution, it'll just add a black border on areas they aren't meant to see
* Multiplayer (this is something which I'd really love to implement) - this isn't something I'll prioritize for the actual game, but more something I'll focus on to get working with the engine in general. I want multiple players to be able to play and edit the same level at the same time. Think, dungeon master with players joining to play his level, while they play the level, he can make adjustments while they're playing.
I'm building everything with Visual Studio 2012 RC, WinAPI, OpenGL, OpenAL. This means the whole engine is very portable as the WinAPI part is only for entry point, window creation and input handling.
The game's source is maintained on bitbucket at the moment. But will eventuelly move to my own server.
The game will be available for free to everyone until I decide at some point I'd like to take money for it. This is very much further when I feel I've got an actual game and a proper own style. I'd like to become an indie developer and work 100% as a game developer where this game engine and games for it will be my main focus. For starters this engine will be 100% for 2d platformers, but there's nothing stopping it for being further developed into allowing shmups or top-down adventures being made in it. As a first game I'd like to create a megaman game, later on I'd like to create something like Zelda/Secret of Mana.
Here's tigsource thread about the game:
http://forums.tigsource.com/index.php?topic=29248.msg812472#msg812472
I will use this thread as a dev log and also answer any questions regarding my game.
By dev log I mean I will be posting youtube links which will show what the latest feature is.
My current goal:
* Implement Metal Man stage from Mega Man 2. Allow playing thru whole stage and everything should behave just like it does in Mega Man 2.
I'd like to present to you a project I'm working on. It's a Mega Man-esque game engine in development which will eventually turn into a fun game very true to the older Mega Man-games.
The platform right now is PC only. Binaries I build are currently only windows7+ compatible, but it's fully possible to build it so it's working on Windows XP and maybe even earlier.
I'm hoping to touch Mac OS X and Linux at a later point when it's actually a game.
Key features:
* Game physics almost identitical to Mega Man by default (however fully customizable)
* In-game on-the-fly game editor (you should be able to change ANYTHING from inside the game)
* 2d platform game engine with no resolution restriction, however people may choose to restrict their levels to a certain view resolution. This will not affect the players resolution, it'll just add a black border on areas they aren't meant to see
* Multiplayer (this is something which I'd really love to implement) - this isn't something I'll prioritize for the actual game, but more something I'll focus on to get working with the engine in general. I want multiple players to be able to play and edit the same level at the same time. Think, dungeon master with players joining to play his level, while they play the level, he can make adjustments while they're playing.
I'm building everything with Visual Studio 2012 RC, WinAPI, OpenGL, OpenAL. This means the whole engine is very portable as the WinAPI part is only for entry point, window creation and input handling.
The game's source is maintained on bitbucket at the moment. But will eventuelly move to my own server.
The game will be available for free to everyone until I decide at some point I'd like to take money for it. This is very much further when I feel I've got an actual game and a proper own style. I'd like to become an indie developer and work 100% as a game developer where this game engine and games for it will be my main focus. For starters this engine will be 100% for 2d platformers, but there's nothing stopping it for being further developed into allowing shmups or top-down adventures being made in it. As a first game I'd like to create a megaman game, later on I'd like to create something like Zelda/Secret of Mana.
Here's tigsource thread about the game:
http://forums.tigsource.com/index.php?topic=29248.msg812472#msg812472
I will use this thread as a dev log and also answer any questions regarding my game.
By dev log I mean I will be posting youtube links which will show what the latest feature is.
My current goal:
* Implement Metal Man stage from Mega Man 2. Allow playing thru whole stage and everything should behave just like it does in Mega Man 2.