Gaming Mario Kart Wii hands-on


Scribbling around GBATemp's kitchen.
Jan 14, 2006
The guys from had the opportunity to play the game.
As expected, the game is awesome, the wiiwheel sucks.

QUOTE said:
1) Rest assured, Mario Kart Wii plays just as well as it’s always done. This version features lots of new tracks and new characters, plus the usual quota of classic tracks from yesteryear.

2) You can use your Miis as playable characters. And get this: the physical size of your Mii will determine the race class of your character - light, medium, heavy!

3) Several unlockable hidden characters, including *CENSORED* and *CENSORED*. Long time Nintendo fans will be pleasantly surprised.

4) They’ve slightly tweaked the control scheme for power drifts, and it’s absolute genius. You careen round corners for as long as you can; do it for long enough and you get either a turbo boost or a double turbo boost.

Also, if you’re an absolute beginner, you can choose between “automatic” and “manual” drift, so the computer automatically kicks in with the power drift when you hit a turn.

5) If you launch the cart in the air, shake the Wiimote at the right time and you can do “tricks”, which rewards you with a boost when you land. Nothing on the scale of Tony Hawks, but fun nonetheless. This was our favourite new feature.

6) The designs of the each racecourse are INSANE. Lots of winding tracks and crazy scenery. Some of them are based on levels from Super Mario Galaxy. Looks beautiful on a big flatscreen telly.

7) The bikes are a new addition, and for us they were an acquired taste. They handle totally differently from the karts - they’re faster, but way more sensitive, and you can do wheelies.

Players will be forced to use them if they want to compete in the 100cc class, because that’s bikes only. 50cc is cars only, and 150cc is mixed.

8) Each character starts out with four vehicles (two karts, two bikes), with another four to be unlocked later on. Some vehicles can go “off-road”, which means they won’t slow down so much when you go off the track in search of short-cuts. This feature comes at the expense of other stuff like speed and acceleration, however.

9) Multiplayer mode is perfectly balanced, as you’d expect. You can spend the whole race lagging in 12th place, and then a few well placed power-ups in the last lap will put you right up in front.

10) New power-ups include the giant mushroom (from New Super Mario Bros), the POW brick (from the original Mario Bros.), and a storm cloud thing that will repeatedly dog you until it’s been transferred onto another player (by crashing into them).

11) The online version looks like it’ll be a winner too. You can create a playroom and invite your friends into it, or you can play random strangers around the world. There’s a giant globe (like on the weather/news channels) with location markers for your opponents.

12) There’s also going to be Mario Kart Channel, where you can see yourself on a global leaderboard for time trials, etc. You can download the “ghosts” of other players to race against, or you can challenge them directly. There’ll be online competitions and tournaments too, though these weren’t demoed to us.

13) Finally, the Wii Wheel. This was the most disappointing thing, simply because it’s absolutely crap. Though Nintendo valiantly tried to convince us otherwise, it’s a silly gimmick that detracts from the quality of the game. Fortunately, you can play using the standard Wiimote and Nunchuk, or you can bust out the GameCube pad and be proper old school.

you can read the full thing here:

I wasn't expecting levels based on SMG.. Can't wait to play this


Well-Known Member
Feb 9, 2007
Visit site
United States
great find excited for this game

Edit: Mario Kart Wii Features Text Chat
Nintendo of Europe confirms the long-rumored communication option.

Nintendo fans still hoping that the arrival of Mario Kart Wii will herald the beginning of voice chat support on the company's home console will have to put those hopes on hold for a while. The publisher's European subsidiary confirmed in an official Mario Kart Wii posting that players will only be able to communicate with each other via text chat, and not during matches.

"You can create rooms for friends to join and even text chat while you're waiting for other racers," Nintendo of Europe revealed.

Very likely, Mario Kart Wii will support a USB keyboard to communicate -- most of the Wii Channels do this already -- but we expect the majority of gamers will use a good old-fashioned Wii remote to input messages, such as "Bozon, you suck!' and "Craig, you're terrible!" or even, "How the hell is Casamassina so damned good at this game?" (The latter message will probably take some time using the Wii remote, but the importance of the statement should not be ignored.)

source: IGN

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