Gaming Mario Kart DS Rumble Pack Support

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Tempylon

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Hi,
I'd be so cool to have rumble pak support for MKDS. Could it be done through AR-Codes?
If yes, is there a code, or something else?
 
Last edited by Tempylon,
Don't think AR codes would work. If a game is not programed to see the GBA port it literally can't do anything with it.
The GBA port is still in hardware (same major locations even http://problemkaputt.de/gbatek.htm#dsmemorymaps ) and most rumble on, rumble off commands (or high, medium and low rumble if it is a fancy one and you want one while the engine is running and then more when something unpleasant happens) are nothing too drastic http://problemkaputt.de/gbatek.htm#dscartrumblepak (the other choice would presumably be for the EZ 3 in 1 which has source code around somewhere).
The DS binary is also in memory so AR codes can reach out and touch it (don't even have worries about compression) and its overlays (best to check things are what they appear to be).
The game presumably already does some action as far as sound or graphics when you hit the edge marker, go on the grass or die. Would not be too hard to tack on two more commands when each of those states starts and ends and still be within the code limits.

Or if you prefer

https://gbatemp.net/threads/control-mario-kart-ds-with-arkanoid-paddle.75311/
That was 2008 and was cheat activated.
 

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