Gaming Mana Khemia 2 Portable - Anyone familiar with this game engine?

Rintalie

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Again, this game uses CPK container to store its content. The game scripts, having EVD extension, are compressed with CRILAYLA signature and can be identified by TOC header inside (no ITOC). Repeated and constant dummy padding is used between aligned data.

The script itself has a problem with pointer (again+_+), only clue I found is, there are always string length, 24 byte before the actual string itself.

mnkm2


This is how the above script appeared in game.

mnkm2


I tried adding longer string and edit string length accordingly but the game just crash so I assume there should be another pointer somewhere. By the way, every character in the string is fixed to 16 byte, is there anyway to fix this rather than using full width character ?

mnkm2


Raw script can be found here if anyone may have a look. I guess there should be another pointer other than string length. There are also unreadable part near the end of the file too.
 

Rintalie

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Got it ! Every command set are aligned by 32 bytes and another padding (again!!) is added between data. Actual starting of the next set can be noticed by x02, followed by another 160 bytes (for action script?) then its length and text.

mnkm2


Can put longer text string now but font just looks really bad, the script won't accept ASCII character.
 

StorMyu

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adding a variable-width font is something really too high for your level, especially on PSP... Mana Khemia 2 psp will stay in japanese for a while ^^

Edit: if you didn't know, my Avatar is actually from Mana Khemia 2, I love this game.
 

Rintalie

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adding a variable-width font is something really too high for your level, especially on PSP... Mana Khemia 2 psp will stay in japanese for a while ^^

Edit: if you didn't know, my Avatar is actually from Mana Khemia 2, I love this game.

True ^^
I guess it is hard coded by the game anyway and probably the way to fix is to modify game's system instruction code.

And yep, this game is nice !
 

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