Making a platfomer. 2D or 3D?

Discussion in 'NDS - Emulation and Homebrew' started by spyro3dsguy, Jan 9, 2012.

Jan 9, 2012
  1. spyro3dsguy
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    Member spyro3dsguy GBAtemp Fan

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    Which 2d sidescrollers on the rise. Would it draw more interest with a 2d game rather than a 3d one?
     
  2. Rydian

    Member Rydian Resident Furvertâ„¢

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    2D games are a lot easier to make, thus the ability to spend more time on the gameplay and content.
     
  3. LeRodeur

    Member LeRodeur GBAtemp Regular

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    You could use 2d for backgrounds and 3d for sprites and effects too, so you won't have the 256sprites limit
     
  4. cosmiccow

    Member cosmiccow Original Hippie

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    Yeah, like LeRodeur said, you could use 3d for sprites.
    Also you can make a 2D game (gameplaywise) and still have 3D effects going on in the background.
    Like Donkey Kong Wii or the later Legendary Starfy games.
     
  5. LeRodeur

    Member LeRodeur GBAtemp Regular

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    Yes, but if the 3d effects can be in the background, they can't be behind it actually (because 3d is rendered on the background 0)
    Simply warning you about this
     
  6. spyro3dsguy
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    Member spyro3dsguy GBAtemp Fan

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    No, I meant game play wise. 3d like spyro or 2d like new super mario bros?
     
  7. Rydian

    Member Rydian Resident Furvertâ„¢

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    Ah.

    In that situation it depends on your goals. 3D, if done right, can be a lot more immersive and that's what hooks a lot of people... but if it's 2D, then the time taken to flesh out an area will be a lot smaller, and the same amount of work can go into a game with more levels/content (n terms of numbers).
     

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