Luma code.bin loading no changes.

Discussion in '3DS - Homebrew Development and Emulators' started by Giodude, Nov 20, 2016.

  1. Giodude
    OP

    Giodude Ruler of Italy

    Member
    GBAtemp Patron
    Giodude is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,600
    1,005
    May 17, 2015
    United States
    New York
    So like everybody else, i wanted to remove the outlines from moon without ntr or reinstalling the entire cia. So i edited the hexes in the code.bin file, put it in code_sections in the luma folder, and named it 0004000000175E00.bin. In my luma config i also checked game patching. When i boot moon, it doesnt load the cuatom code.bin file, as the outlines are still present. I've tried a pre-made code.bin file, and making it myself, so im fairly confident the file is made right. Has anybody come across this issue?
     


  2. Asia81

    Asia81 In my Ecchi World <3

    Member
    4,848
    2,340
    Nov 15, 2014
    France
    Albi
    Are you sure it's like this?
    sd:/luma/code_sections/(titleID).bin

    Or maybe your code.bin is not well patched ?

    Because I did it some hours ago.
    And it worked fine.
     
  3. Giodude
    This message by Giodude has been removed from public view by raulpica, Nov 21, 2016, Reason: You can't request that file here -rp.
    Nov 20, 2016
  4. Rioluwott

    Rioluwott GBAtemp Advanced Fan

    Member
    646
    91
    Feb 23, 2014
    Mexico
    Did you used the unban luma?
     
    Giodude likes this.
  5. Giodude
    OP

    Giodude Ruler of Italy

    Member
    GBAtemp Patron
    Giodude is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,600
    1,005
    May 17, 2015
    United States
    New York
    just switched, that was the problem. Thanks! I had a second 3ds dump the localfriendcodeseed anyway.
     
  6. ShinyMK
    This message by ShinyMK has been removed from public view by raulpica, Nov 21, 2016, Reason: You can't request that file here -rp.
    Nov 20, 2016
  7. Giodude
    OP

    Giodude Ruler of Italy

    Member
    GBAtemp Patron
    Giodude is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,600
    1,005
    May 17, 2015
    United States
    New York
    -snip-
    Then put it in sd/luma/code_sections/0004000000175E00.bin. Make sure you checked region/language emu in the luma config
     
    Last edited by raulpica, Nov 21, 2016 - Reason: No suggestions -rp
  8. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    It works for Sun right?
     
  9. Giodude
    OP

    Giodude Ruler of Italy

    Member
    GBAtemp Patron
    Giodude is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,600
    1,005
    May 17, 2015
    United States
    New York
    that's a separate code.bin that i have no idea where it is.
     
  10. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    Damn kk
     
  11. Giodude
    OP

    Giodude Ruler of Italy

    Member
    GBAtemp Patron
    Giodude is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,600
    1,005
    May 17, 2015
    United States
    New York
    nvm there's a seperate code.bin file for sun within the thread that has the one for moon. Scroll down
     
    ShinyMK likes this.
  12. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    The Code.bin I have wont work - I have the normal Luma and enabled the 4th setting which enables modules and stuff and put the .bin into luma/code_sections but isnt doing anything
     
  13. xtheman

    xtheman GBAtemp Guru

    Member
    5,843
    5,252
    Jan 28, 2016
    Are you using latest luma nightly? If so the path is /luma/titles/*titleID*/code.bin
     
  14. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    Im using Latest Luma Normal - Is the Nightly required? and I tought the pth is luma/code_sections/?
     
  15. KunoichiZ

    KunoichiZ GBAtemp Guru

    Member
    7,531
    2,925
    Mar 16, 2012
    United States
    Nightly is not required and that is the right path.
     
  16. xtheman

    xtheman GBAtemp Guru

    Member
    5,843
    5,252
    Jan 28, 2016
    Nightly is not required but if your using it they changed the path for code.bin.
     
  17. SilverfalconLP

    SilverfalconLP Advanced Member

    Newcomer
    75
    24
    Dec 23, 2013
    can luma load code.bin of system modules? like nim .im test port the patch on luma vercion for unban to direct aplication not ram but im very loss on repack .cia (i have code.bin of nim modded whit the offset of unbannin looks on luma vercion whit unbann) no work on this games like sumo luma vercion unbann
     
    Last edited by SilverfalconLP, Nov 20, 2016
  18. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    Still not working doe - I have the .bin there and its not working :l

    — Posts automatically merged - Please don't double post! —

    To confirm - I enable:
    Enable loading external FIRMs and modules
    Right?
     
  19. xtheman

    xtheman GBAtemp Guru

    Member
    5,843
    5,252
    Jan 28, 2016
    no. You turn on language emu and external code
     
  20. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    Why Language EMu?
     
  21. xtheman

    xtheman GBAtemp Guru

    Member
    5,843
    5,252
    Jan 28, 2016
    The latest commit can run code.bin and I think romfs of system applets but I'm not sure about modules

    — Posts automatically merged - Please don't double post! —

    That is the option. Language and external code. Just turn it on
     
  22. ShinyMK

    ShinyMK known as @initPRAGMA

    Member
    1,492
    511
    Dec 29, 2015
    127.0.0.1
    Worked :D Thanks and DAMN theres a HUGE fucking difference lmao