Homebrew Luma code.bin loading no changes.

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So like everybody else, i wanted to remove the outlines from moon without ntr or reinstalling the entire cia. So i edited the hexes in the code.bin file, put it in code_sections in the luma folder, and named it 0004000000175E00.bin. In my luma config i also checked game patching. When i boot moon, it doesnt load the cuatom code.bin file, as the outlines are still present. I've tried a pre-made code.bin file, and making it myself, so im fairly confident the file is made right. Has anybody come across this issue?
 
Are you sure it's like this?
sd:/luma/code_sections/(titleID).bin

Or maybe your code.bin is not well patched ?

Because I did it some hours ago.
And it worked fine.
 
-snip-
Then put it in sd/luma/code_sections/0004000000175E00.bin. Make sure you checked region/language emu in the luma config
 
Last edited by raulpica, , Reason: No suggestions -rp
The Code.bin I have wont work - I have the normal Luma and enabled the 4th setting which enables modules and stuff and put the .bin into luma/code_sections but isnt doing anything
 
The Code.bin I have wont work - I have the normal Luma and enabled the 4th setting which enables modules and stuff and put the .bin into luma/code_sections but isnt doing anything
Are you using latest luma nightly? If so the path is /luma/titles/*titleID*/code.bin
 
can luma load code.bin of system modules? like nim .im test port the patch on luma vercion for unban to direct aplication not ram but im very loss on repack .cia (i have code.bin of nim modded whit the offset of unbannin looks on luma vercion whit unbann) no work on this games like sumo luma vercion unbann
 
Last edited by SilverfalconLP,
Still not working doe - I have the .bin there and its not working :l

--------------------- MERGED ---------------------------

To confirm - I enable:
Enable loading external FIRMs and modules
Right?
 
Still not working doe - I have the .bin there and its not working :l

--------------------- MERGED ---------------------------

To confirm - I enable:
Enable loading external FIRMs and modules
Right?
no. You turn on language emu and external code
 
can luma load code.bin of system modules? like nim .im test port the patch on luma vercion for unban to direct aplication not ram but im very loss on repack .cia (i have code.bin of nim modded whit the offset of unbannin looks on luma vercion whit unbann) no work on this games like sumo luma vercion unbann
The latest commit can run code.bin and I think romfs of system applets but I'm not sure about modules

--------------------- MERGED ---------------------------

Why Language EMu?
That is the option. Language and external code. Just turn it on
 
The latest commit can run code.bin and I think romfs of system applets but I'm not sure about modules

--------------------- MERGED ---------------------------


That is the option. Language and external code. Just turn it on
Worked :D Thanks and DAMN theres a HUGE fucking difference lmao
 

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