Homebrew Luma code.bin loading no changes.

Giodude

GBAtemp's official rock
OP
Member
Joined
May 17, 2015
Messages
5,094
Trophies
1
Age
23
Location
New York
XP
2,761
Country
United States
So like everybody else, i wanted to remove the outlines from moon without ntr or reinstalling the entire cia. So i edited the hexes in the code.bin file, put it in code_sections in the luma folder, and named it 0004000000175E00.bin. In my luma config i also checked game patching. When i boot moon, it doesnt load the cuatom code.bin file, as the outlines are still present. I've tried a pre-made code.bin file, and making it myself, so im fairly confident the file is made right. Has anybody come across this issue?
 

Asia81

Yuri Lover ~
Member
Joined
Nov 15, 2014
Messages
6,656
Trophies
3
Age
29
XP
3,493
Country
France
Are you sure it's like this?
sd:/luma/code_sections/(titleID).bin

Or maybe your code.bin is not well patched ?

Because I did it some hours ago.
And it worked fine.
 

Giodude

GBAtemp's official rock
OP
Member
Joined
May 17, 2015
Messages
5,094
Trophies
1
Age
23
Location
New York
XP
2,761
Country
United States
-snip-
Then put it in sd/luma/code_sections/0004000000175E00.bin. Make sure you checked region/language emu in the luma config
 
Last edited by raulpica, , Reason: No suggestions -rp

PRAGMA

Well-Known Member
Member
Joined
Dec 29, 2015
Messages
2,258
Trophies
1
Location
Ireland
Website
github.com
XP
5,036
Country
Ireland
The Code.bin I have wont work - I have the normal Luma and enabled the 4th setting which enables modules and stuff and put the .bin into luma/code_sections but isnt doing anything
 

xtheman

Well-Known Member
Member
Joined
Jan 28, 2016
Messages
5,837
Trophies
0
Location
???
XP
3,790
Country
United States
The Code.bin I have wont work - I have the normal Luma and enabled the 4th setting which enables modules and stuff and put the .bin into luma/code_sections but isnt doing anything
Are you using latest luma nightly? If so the path is /luma/titles/*titleID*/code.bin
 

SilverfalconLP

Well-Known Member
Member
Joined
Dec 23, 2013
Messages
111
Trophies
0
Age
40
XP
913
Country
can luma load code.bin of system modules? like nim .im test port the patch on luma vercion for unban to direct aplication not ram but im very loss on repack .cia (i have code.bin of nim modded whit the offset of unbannin looks on luma vercion whit unbann) no work on this games like sumo luma vercion unbann
 
Last edited by SilverfalconLP,

PRAGMA

Well-Known Member
Member
Joined
Dec 29, 2015
Messages
2,258
Trophies
1
Location
Ireland
Website
github.com
XP
5,036
Country
Ireland
Still not working doe - I have the .bin there and its not working :l

--------------------- MERGED ---------------------------

To confirm - I enable:
Enable loading external FIRMs and modules
Right?
 

xtheman

Well-Known Member
Member
Joined
Jan 28, 2016
Messages
5,837
Trophies
0
Location
???
XP
3,790
Country
United States
Still not working doe - I have the .bin there and its not working :l

--------------------- MERGED ---------------------------

To confirm - I enable:
Enable loading external FIRMs and modules
Right?
no. You turn on language emu and external code
 

xtheman

Well-Known Member
Member
Joined
Jan 28, 2016
Messages
5,837
Trophies
0
Location
???
XP
3,790
Country
United States
can luma load code.bin of system modules? like nim .im test port the patch on luma vercion for unban to direct aplication not ram but im very loss on repack .cia (i have code.bin of nim modded whit the offset of unbannin looks on luma vercion whit unbann) no work on this games like sumo luma vercion unbann
The latest commit can run code.bin and I think romfs of system applets but I'm not sure about modules

--------------------- MERGED ---------------------------

Why Language EMu?
That is the option. Language and external code. Just turn it on
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtube.com/shorts/WOppJ92RgGU?si=KE79L6A_3jESsGQM