Looks like it's getting better (OOT for PC)

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godreborn

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vibration now works, and audio is in its infancy, so it will be here at some point.
 
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I was unable to compile it with audio. the audio portion, AziAudio, can't seem to find the AziAudio.dll in the debug folder. one of the visual studio projects seems to have created the debug folder, but it's empty. I've heard the audio is screwed up anyway and not to compile it yet, but I was curious about it.
 
Don't think this decomp will be able to beat the spruced up 3DS versions but they'll definitely be better than than the 15FPS N64 originals.

The SM64 decomp was amazing, seeing it running in 3D with proper analog controls and all that definitely made it the ultimate version as it felt so fresh yet familiar.
 
compiled oot with sound now, it's not perfect right now, but there's now no error about pixels either when opening gliden64:

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Where's the PC ports source?
https://github.com/blawar/ooot

that's the one above. there's an n64 version of the re as well as a linux version. right now, you can only extract the assets from the pal master quest or pal debug versions of the game, but ntsc will be coming (there's already a folder for it).
 
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