Looking for more cheats in Dios mios

Discussion in 'Wii - Hacking' started by restinpeace, Jul 10, 2012.

Jul 10, 2012
  1. restinpeace
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    Newcomer restinpeace Member

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    I seen only a little bit of gamecube games using Ocarina (wiird) at geckocodes.org.

    I tried to add some action replay codes to Ocarina (by using gcncrypt and ARtoWiiRD) and play a game using the codes I created and they don't seem to work.

    Is there a way to use action replay codes on Dios Mios? Or Is there a to add more cheat codes that will work on gamecube games?
     
  2. Sicsuicide

    Member Sicsuicide GBAtemp Regular

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    Ahh the answer is you will probably need to convert your own cheats
    If you do so and decide to post them for others be sure to give credit to the original creator
    http://vggts.macrosonic.org/where/wiird/gamecube_codes_with_geckoos.htm

    scroll down a bit to get to what yu will need
    and the java program you will need to use ctrl+c to copy and ctrl+v to paste
     
  3. restinpeace
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    Newcomer restinpeace Member

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    I've done that and when I use Usb Loader and go to Ocarina, the codes I created doesn't show up.
    Is there anything else besides that?
     
  4. Sicsuicide

    Member Sicsuicide GBAtemp Regular

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    Get the Lattesr CFG loader mod its the only one ive been able to get cheats to work at all

    Use CFG mod 37 beta 3

    the file structure is like this for cheats sd:/usb loader/codes
     
  5. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    I don't know about Wiiflow or config, but with USBLoader GX there are two different format:
    The text code : it's just a text file with the list of codes. this is what you see when yo uselect a code.
    The gct code : it's the created file loaded by the loader to patch the game.

    Did you correct put your codes into the textCode path? and the file correctly named with the ID of the game?


    If you had a USBGecko, you could also create codes yourself and submit them for other users to enjoy ;)
    I created this one (my first ever created code, just learn it in 10mins) for Luigi's Mansion NTSC-U:

    Refill HP (D-pad UP) [Cyan]
    284CB002 00000008
    0535A2BD 00640000
    051BBEC5 00640000
    E0000000 80008000
     
  6. Sicsuicide

    Member Sicsuicide GBAtemp Regular

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    I havent been able to get codes to work with any other loader why i directed to cfg loader
    it loads cheats jus fine
     
  7. airline38

    Member airline38 GBAtemp Advanced Fan

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    The default (cheats) path (.gct file) for CFG mod37 beta3 is the same folder as
    your GC game (EX: usb:\games\GAMEXXX\ or sd:\games\GAMEXXX\).

    .TXT file is from \usb-loader\codes\ .

    If you use GX ,you have to set up those paths through "Global Settings" -> "Custom Paths".

    Both loaders work for GC ocarina(cheats) when launch from SD or USB. (except from disc)
     
  8. dannyboy941

    Newcomer dannyboy941 Advanced Member

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    so i convert them and save it still crash the game or not working the codes
    the problem is if you load action replay codes on any loader like cfg or gx from wii mod to mios mod its change hex libarary agin so well not work correctly the convertet codes but is work not every code is really anonying is like same on virtual console games -.-
     
  9. CheatFreak47

    Member CheatFreak47 Complex Donut

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    the GCT files need to be on the Device you are using with DM/DML.
     

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