Hacking Loadiine GX2

  • Thread starter Thread starter Cyan
  • Start date Start date
  • Views Views 2,637,421
  • Replies Replies 6,197
  • Likes Likes 132
I have 5.5.1 latest homebrew launcher when I select homebrew I get "Could not load file /wiiu/apps/homebrew_launcher/homebrew_launcher.elf"
I have tried several times with same result. Any ideas?
 
I have 5.5.1 latest homebrew launcher when I select homebrew I get "Could not load file /wiiu/apps/homebrew_launcher/homebrew_launcher.elf"
I have tried several times with same result. Any ideas?
Nevermind... the Newest homebrew launcher didn't work. Went with 1.3 and works a charm.
 
Is game loading supposed to be mad slow? I got this working by launching Mocha and then GX2 but everything is loading super slowly.
 
Is there a forwarder for the application? I have to reset the console every time I open up a game to use the internet method.
 
It just needs libfat support added. The source code for Loadiine is on GitHub, they accept PRs.
Actually I do plan to do the work, since my fork is the most up to date and I still have interest on Loadiine for the "nostalgia" factor on the Wii's USB Loaders. You know, is not like buying a 3DS's flashcard just for nostalgia [emoji14]
 
I think "steamworld collection" (EUR) game is not working with last loadiine.
I converted wud file to loadiine ressources. When I am launching the game, I have access to choice screen between Steamworld dig and Steamworld Heist, but when I select one of the game, it results to a black screen forever. I didn't add any update.
 
I want to load Banjo Kazooie for the virtual Console with loadiine. If it matters, I have an EUR Wii U. I found the list of compatibility. It reads:
Bottom Screen Part will get out a little bit and cutscenes have some lag
Does this mean the rendered image cannot be set off by a couple pixels?
 
will we ever be able to play games off usb using loadiine?

Nope, apparently only with WUP Installer, WUP Installer also apparently gives DLC and Online features

What I want to know is why do I get issues with port 80 when trying to use HaxServer for the Loadiine/WUP Installer part of the installation
Every time I try to do the online exploit it says it;s in use and asks if Skype is running which it isn't any help for this issue?
 
What I want to know is why do I get issues with port 80 when trying to use HaxServer for the Loadiine/WUP Installer part of the installation Every time I try to do the online exploit it says it;s in use and asks if Skype is running which it isn't any help for this issue?
If you read through the HaxServer thread and its tutorial thread, you'll find versions of the .jar where you can specify the port you want to use.

Those threads would be a better place to ask HaxServer questions. You can probably get some help using TCPView.exe or netstat over there to determine what's using the port.
 
Last edited by nexusmtz,
will we ever be able to play games off usb using loadiine?

Nope, apparently only with WUP Installer, WUP Installer also apparently gives DLC and Online features

I'm not convinced that loadiine isn't gunna support USB. In fact comments made in the past few pages make it seem very possible and likely it eventually will happen. The generous people with the knowledge to do so, do so as a hobby in their spare time. (which there is never enough of) I prefer loading into loadiine vs just having the games installed using Brazilian method. I'm a fan of hyperspin for my emulators and using loadiine falls in line with the nostalgia of viewing the boxart. USB loader GX for vWii far exceeds my expectations with the rotating disc art, and the digitally recreated 3d box arts which can be zoomed and rotated. (Having 3 generations of nintendo playing natively on one console still blows my mind!)

Thanks for the hard work and time put into this project, and I look forward to seeing any updates that may come.

Sent from my SM-G930V using Tapatalk
 
Last edited by Akzar,
  • Like
Reactions: WiiuGold

Site & Scene News

Popular threads in this forum