Hacking Loadiine GX2

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Well... so its the game only 10GB? or is 20GB?
I don't own it and I'm banned from the eShop (and everything else) so I have no way to dump it or get those packages to see, you'd have to work with someone else, looks like the EUR Title Key is available so you could try downloading from NUS to compare
 
I meant how do i load wind waker mods through loadiine?

i saw some pretty cool Link textures and wanted to know if it was possible
 
Uh-Oh that sounds bad xD it seems its time to delete that bad dump <\3
My personal dump came out to 19.2 GB. So everyone who dumps a disk will have an offshoot chance of it having different sizes. Also, fun fact, you can convert the BMG files (adx) into wav files to listen to ^_^
upload_2016-5-26_23-28-33.png
 
Last edited by Kit Ballard,
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I don't own it and I'm banned from the eShop (and everything else) so I have no way to dump it or get those packages to see, you'd have to work with someone else, looks like the EUR Title Key is available so you could try downloading from NUS to compare

My copy of my disc is 20.1Gb
 
My personal dump came out to 19.2 GB. So everyone who dumps a disk will have an offshoot chance of it having different sizes. Also, fun fact, you can convert the BMG files (adx) into wav files to listen to ^_^
Damn The size and even The files are The same as my backup , dont know why it doesnt work , another thing that maybe could help is if i format my Sd back to 32kb...
 
Damn The size and even The files are The same as my backup , dont know why it doesnt work , another thing that maybe could help is if i format my Sd back to 32kb...
Just a suggestion related to loadiine and the fact that it loads from SD, ever tried to just stay on your loadingscreen for 10-15 minutes, depending on your card class and dumpupdate it can just Take horribly long.

Afaik the allocation size is only important for running vWii exploits.

- Quick and Dirty with TT -
 
Last edited by Jackall4BDN,
In tuto, it is written:
"You NEED the retail disc or retail eShop games to install a DLC on your console.
If you buy a DLC but don't own the game, it will stay in the download manager queue. Launching the game with loadiine does not trigger the DLC installation."

Just to confirm, does it mean that we will need the retail game to install the associated DLC to this game ONLY the first time we launch the game ?
I mean, for example:
1. You install the DLCs for Mario Kart 8 with retail Mario Kart 8
2. And the next times, when you play the game, you will be able to use a "loadiine ready" backup of Mario Kart 8 and there will be no issue to use the DLCs.

It that correct ?
 
In tuto, it is written:
"You NEED the retail disc or retail eShop games to install a DLC on your console.
If you buy a DLC but don't own the game, it will stay in the download manager queue. Launching the game with loadiine does not trigger the DLC installation."

Just to confirm, does it mean that we will need the retail game to install the associated DLC to this game ONLY the first time we launch the game ?
I mean, for example:
1. You install the DLCs for Mario Kart 8 with retail Mario Kart 8
2. And the next times, when you play the game, you will be able to use a "loadiine ready" backup of Mario Kart 8 and there will be no issue to use the DLCs.

It that correct ?
Yup

- Quick and Dirty with TT -
 
Thanks for the reply.
Another question: I have a Wii U with 5.3.2. If I understood well, to be able to install DLCs, I will need to access eShop and then update to 5.5.1 will be mandatory.
If I am updating to 5.5.1, I will have to use the kernel exploit. Are there limitations to use loadiine with 5.5.1 in stead of 5.3.2 ?
I mean, with update 5.5.1, I should be able to play "loadiine ready" games, buy and install DLCs if I have the retail game, and install the game updates wth JNUS tool right ?
 
In tuto, it is written:
"You NEED the retail disc or retail eShop games to install a DLC on your console.
If you buy a DLC but don't own the game, it will stay in the download manager queue. Launching the game with loadiine does not trigger the DLC installation."

Just to confirm, does it mean that we will need the retail game to install the associated DLC to this game ONLY the first time we launch the game ?
I mean, for example:
1. You install the DLCs for Mario Kart 8 with retail Mario Kart 8
2. And the next times, when you play the game, you will be able to use a "loadiine ready" backup of Mario Kart 8 and there will be no issue to use the DLCs.

It that correct ?
You need to install the DLC using the retail disc/eshop version. Once done, you have to extract it using DDD and then copy the aocXXXX folder to your SD (together with code, content and meta folders).
 
Yes, I got this point.
And for my 2nd post just above, could someone let me know ? Probably noob question, but I am discovering kack on Wii U :)
 

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