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it's the first loadiine format (1.0a), on loadiine 2.0 the folder layout changed.any advice on what to do when there's a _rpx folder, _sav folder and gamename folder? it's supposed to be loadiine ready
loadiine GX2 is continuation of loadiine 4.0
For people who are not aware, here is the version history order:
Loadiine v0.1a > v2.0 > v3.0 > v4.0 > Loadiine GX2 v0.1, GX2 v0.2, etc.
loadiine 0.1a used this format :
SD:/_RPX/gameName/ID4.rpx
SD:/_SAV/ID4/
SD:/ID4/
ID4 = the 4 letters were used to differentiate each game. (no real meaning, you could choose whichever 4 letters you wanted)
the sd:/_RPX/gameName/ contains the executable, it's the new /code/ folder
the sd:/_SAV/ is the place where savegames where stored.
the sd:/ID4/ contains the game's data, it's the new /content/ folder
rename the "GameName" located INSIDE _RPX to "code"
rename the "4 letters folder" the one NOT inside _RPX to "content"
Create a new folder in your /wiiu/games/ folder with the game's title and the ID6 (example Mario kart [ID6 of mario kart])
put the code and content folders inside.
I don't know if you need to rename back the RPX file, I think it should work even if not renamed.
You will miss the meta folder, because it wasn't used on first version of loadiine. (even if I told everyone to keep that folder, lot of users thought it was a good idea to delete it)
check on JNUSTool if there's an update for that game, and select "get meta".
If there's no update for that game, check the wiki compatibility list for alternative methods to get the meta and XML files.
You don't need the _SAV folder at all, version 1.0a didn't create it and users had to do it manually, it's not needed anymore. loadiine will create the savegame folder automatically if required.
I guess I'll put this mini tuto on the second post of the thread.
it could help some users.













