Homebrew tagNX - a WIP to play *some* online third party games on banned switches

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I'll try to fix it someday...
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fixed tagnx for minecraft v26.30, took me a while, they changed a bit the functions...

don't use this on older versions, it won't work

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First of all thx you! Has anyone encountered the error "Error Detail InitialConnection-44" when trying to log back into a friend's server? There are no connection problems on the newly created worlds, but it's worth restarting the game and a friend sees an error.
 
First of all thx you! Has anyone encountered the error "Error Detail InitialConnection-44" when trying to log back into a friend's server? There are no connection problems on the newly created worlds, but it's worth restarting the game and a friend sees an error.
not me
 
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So, I don't know if tagNX creator is still watching this to this day or if there are still other modders willing to fix the mod, but I can confirm that Minecraft mod doesn't work correctly now. As some other users previously said in this thread, now connecting to the friends world results "Blaze" error. Steps to reproduce this error are pretty simple.
1. Join your friend's world.
2. Play in the world for some time.
3. Restart the game.
4. Try joining the same world again.
5. Whoopsie-doopsie, you get "Blaze" error.

After checking what "Blaze" error is, I found out that it means issue with account logging in. Because of that, most of the time people recommend fixing this issue by relogging into your account which doesn't work at all.

I don't really know anything about Minecraft's code and how account processes are handled there but I guess the issue is related to saves. Once again, playing in your friend's world for the first time can be done without any issue. But when you leave the world it saves your data, and this data can't be accessed after restarting the game for some reason.
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So, I don't know if tagNX creator is still watching this to this day or if there are still other modders willing to fix the mod, but I can confirm that Minecraft mod doesn't work correctly now. As some other users previously said in this thread, now connecting to the friends world results "Blaze" error. Steps to reproduce this error are pretty simple.
1. Join your friend's world.
2. Play in the world for some time.
3. Restart the game.
4. Try joining the same world again.
5. Whoopsie-doopsie, you get "Blaze" error.

After checking what "Blaze" error is, I found out that it means issue with account logging in. Because of that, most of the time people recommend fixing this issue by relogging into your account which doesn't work at all.

I don't really know anything about Minecraft's code and how account processes are handled there but I guess the issue is related to saves. Once again, playing in your friend's world for the first time can be done without any issue. But when you leave the world it saves your data, and this data can't be accessed after restarting the game for some reason.
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Do you know how to fix the Among Us problem in version 2026.17.4 where the game crashes when trying to log in?
 
Minecraft 26.33 This mod works fine, but after installing it and connecting to Xbox servers, the FPS Locker tool on my Switch stops working – the 60 FPS lock doesn't apply. Please ask the author to check this so that both online play and frame rate control can work together.
thankyou!!:yaypsp:
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After testing, when using tagNX-Microsoft Dungeons, cheat codes and FPSLocker fail to load, and the incompatibility between cheat codes and tagNX-Microsoft Dungeons causes the game to crash on startup. I request a fix for this issue. Thank you very much!
Yeah, I’ve noticed this issue too. Neither FPS Locker nor the game modifier can detect the game. The game itself runs fine, but these tools fail to recognize it, making it impossible to lock the frame rate at 60 FPS.
 
Last edited by oceanmax,
Minecraft 26.33 This mod works fine, but after installing it and connecting to Xbox servers, the FPS Locker tool on my Switch stops working – the 60 FPS lock doesn't apply. Please ask the author to check this so that both online play and frame rate control can work together.
thankyou!!:yaypsp:
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Yeah, I’ve noticed this issue too. Neither FPS Locker nor the game modifier can detect the game. The game itself runs fine, but these tools fail to recognize it, making it impossible to lock the frame rate at 60 FPS.
it actually might not be patchable bc these patches are down to the binaries of the game
 

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