ROM Hack COMPLETED Levels for Levelhead

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falcorr

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Levelhead (Steam page, Youtube trailer) shares a lot in common with Mario Maker but innovates and changes it up in many ways.

Levels can be transferred into the offline experience via save data. This can be done cross-platform. Save data is the same between Steam and Switch, and presumably other platforms. Windows saves can be found in \AppData\Local\PlatformerBuilder and from there downloaded levels within \Rumpus\Storage\web\lh-published-levels. The metadata file goes with them. Levels from an older version may still work in later ones.

Put the files in \Rumpus\Storage\web\lh-published-levels inside your dumped savegame - and restore it. Only use one set at a time.

If needed, I've attached a savegame for an account that should work offline with access to Downloads, etc, past the tutorial roadblock.

I'm hoping someone is able to bypass the linked account check and really open up the game, but for now I think this is pretty good.


5th of May, 2020
v1.0.2

> 200 levels (seems to be the maximum able to be stored at once). Contains a variety with a bit of an emphasis on moderate to harder difficulties.
> 40 "puzzling" levels
> 30 "single screen" levels
> 30 "contraption" levels
> 29 "kaizo" levels
> 13 two player levels
 

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Nice! Is it possible to do something like this for SmileBasic 4?

I'm having a look now. I didn't know it existed - looks interesting! If you've downloaded levels, dump your save with Checkpoint and send it my way.

Edit: Without having an example of a program downloaded through SmileBASIC 4 itself, I don't know what's possible there. But, you can transfer programs into local projects. Dump your save and add to \f\[project_name]\[files].
 
Last edited by falcorr,
Could you update the offline save if possible it just sent me to the tutorial I'm guessing the game had an update that caused it
 

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