Hacking Legally modify any Wii

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Blindly letting some app install shit on my Wii without even knowing what it's doing? Even if it's less steps, I'll pass thanks.


I agree. Anything that do stuff without telling you what its doing is something no one should use - thats how you brick your wii/crash your pc/get your pc hijacked/etc/etc
 
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no harm in leaving this thread active, I got nothing against SlowKing, and I don't really think he's able to steer many users away from ModMii, if any

@ least this guide doesn't rely sharing WAD packs, like the other stickied guide
 
By unpopular demand: new version!
Hey look at the bright side, something new to bitch about. :D

And thanks XFlak. I know this will never have the massive amount of usefull functions modmii has, but I think it has a place, somewhere...
 
Your welcome... but hold your thanks until you're done reading this post... you might not want to thanks me afterwards, lol.

In your credits you forgot the MAIN developer for YAWMM is cwstjdenobs! And you can remove me from the yawmm credits, I didn't do any real work on it, I just offered ideas\suggestions... although I'd still appreciate a spot on your credits for helping you by recommending changes to help make it legal in the first place. No biggie either way.

Where's a link to the english yawmm-de (including source)? I'm curious to see the differences between yawmm and yawmm-de (and other WAD Managers).

In your changelog, you say Wilbrand is now used to mod 4.3 Wii's instead of bannerbomb... but bannerbomb was never able to mod 4.3 Wii's...???

Why install a d2x beta? It's beta for a reason? Beta's are intended for people willing\able to test and report how the beta functions. Your average Joe modding their Wii won't report bugs, but just get frustrated with them when encountered. Also, how are the d2x cIOSs downloaded\installed? If you're hosting WADs, you shouldn't be. And if you're hosting d2x modules they should also include the source. If you're creating cIOSs by downloading files from ninty and files from the d2x google code page and combining them to build a cIOS then that's fine.

Why install a cIOS with base 58 to slot 151? I don't think it's necessary to install it since it's only really useful if you can't get a base56 or base57 cIOS to detect a hard drive with unique compatibility problems. And if you decide you still want to include it, perhaps consider using the same slots as wiiflow recommends instead of 151.

I'm curious as to how you added support for Korean Wii's... I think your changelog should have a bit more of an explanation... but up to you.

And that's all, I hope you find this post to be helpful and not a PITA.
 
In your credits you forgot the MAIN developer for YAWMM is cwstjdenobs! And you can remove me from the yawmm credits, I didn't do any real work on it, I just offered ideas\suggestions... although I'd still appreciate a spot on your credits for helping you by recommending changes to help make it legal in the first place. No biggie either way.
Yeah google code does not show the names completely, so I did not know who it was from that's what the "and ? (if you know post here)" was for. Going to change that, that thx.
In the credits I usually only have authors of programs I've included but I guess I can make an exception. Modmii helped me a lot with this afterall. Regarding including all the sources: don't remember if I was about to fix that myself or not. Going to read abck through this thread. If not, you'll get credit for that too. :)

Where's a link to the english yawmm-de (including source)? I'm curious to see the differences between yawmm and yawmm-de (and other WAD Managers).
It's in the credits. The (Source) behind all the credits for that program. The line got pretty long, so depending on your resolution it might have wrapped. I also made a thread for it here: http://gbatemp.net/topic/334864-english-yawmm-de/

In your changelog, you say Wilbrand is now used to mod 4.3 Wii's instead of bannerbomb... but bannerbomb was never able to mod 4.3 Wii's...???
I meant letterbomb... all those bombs it gets confusing. :D thx

Why install a d2x beta? It's beta for a reason? Beta's are intended for people willing\able to test and report how the beta functions. Your average Joe modding their Wii won't report bugs, but just get frustrated with them when encountered. Also, how are the d2x cIOSs downloaded\installed? If you're hosting WADs, you shouldn't be. And if you're hosting d2x modules they should also include the source. If you're creating cIOSs by downloading files from ninty and files from the d2x google code page and combining them to build a cIOS then that's fine.
I use the betas because my research showed that those are recommended now. Couldn't find anything adverse about them.
I use Ninty wads form NUS and .diff files. No wads included in this package.

Why install a cIOS with base 58 to slot 151? I don't think it's necessary to install it since it's only really useful if you can't get a base56 or base57 cIOS to detect a hard drive with unique compatibility problems. And if you decide you still want to include it, perhaps consider using the same slots as wiiflow recommends instead of 151.
I will look into the slot thing.

I'm curious as to how you added support for Korean Wii's... I think your changelog should have a bit more of an explanation... but up to you.
Added korean IOSs, Sysmenu, etc. (ofcourse only if the Wii is korean)

And that's all, I hope you find this post to be helpful and not a PITA.
Very helpful, thanks.


Btw. I have been thinking about throwing out hermes's cIOSs. Is there still any use for them?
 
The argument for hermes's cIOSs are the same as d2x with base 58... compatibility. Some HDDs may not play nicely with d2x but for whatever reason might work fine with hermes. Also, the best IOS202 to use with mplayer_ce is Hermes cIOS v5.1 Mod by Rodries with base 60 (tests done by JoostinOnline). In the end, if your hard drive is common (i.e. compatible with d2x) the only cIOSs you need are 250 with base 57 (for COD games) and 249 with base 56 (for all other games). And a cIOS installed to slot 202 if using mplayer_ce (or old version of emulators).
 
Ah good to know, thx. :)


Okay I read through the thread again: basically the main problem was the hackmii installer, that it was directly included in the package.

Everything else seems to have been in order. So I will mention that hackmii thing in the credits. :)
 

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