Left 4 Dead Finally including editing tools

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xxRAG3

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Pissed my pants when I saw this.

QUOTE said:
Today we are opening the beta of the Left 4 Dead Authoring Tools to the public. It is available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the "Tools" tab in Steam.

The L4D Authoring Tools include modified versions of the same tools we used to produce Left 4 Dead.

Using the L4D Authoring Tools, you may create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.

Here's what's included:

* Updated version of Hammer, the source level editor
* Updated suite of command line compiling utilities
* Updated Particle editor
* Updated Faceposer
* Example maps, common infected, props, and explosives

This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.



So how can other people play the maps you create? Don't worry, we are updating matchmaking to fully support the new maps.

Our plan is to release a beta of the Authoring Tools now so the community can start working on maps in the full environment. In a few weeks we will then release the updated match making to allow users to play those new maps and campaigns.

If you want to get started on the beta, we suggest joining two mailing lists:
http://list.valvesoftware.com/mailman/listinfo/l4dmapper

And the general Source mapper's list. http://list.valvesoftware.com/mailman/listinfo/hlmappers

This is beta software, so if you have any problems or issues, please send them to the l4dmapper email list.

We have also updated our developer Wiki http://developer.valvesoftware.com/wiki/Au...K_(Left_4_Dead)

And don't forget. The matchmaking system will be updated in a few weeks so everyone can play your hard work. We will be releasing additional information and tools next week to show how you can package up your maps and how they are delivered to players. We want to make sure everyone has a smooth experience as they download and new Versus maps, Survival mode maps, and single and multi-map campaigns.

ALSO: Heres some betapics for your NOMS.
l4d1.jpg
l4d2.jpg
l4d3.jpg
Source: http://www.l4d.com/blog/post.php?id=2510

EDIT: CockroachMan found a link to a tutorial: http://developer.valvesoftware.com/wiki/L4...Getting_Started
Thanks buddy
 
QUOTE said:
This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.
Wow, that's awesome. Even a noob can work out how to use SketchUp to make textures anbd buildings, and this means all the appliances and the like already made in SketchUp and hosted on Google are available as resources in Left 4 Dead. This could give rise to some pretty cool architecture guys (as seen in the pictures). I think I may even give this a go myself
biggrin.gif
.

EDIT: In fact f**k me, if I still have that mighty cool house I had to design in SketchUp for work experience, I could turn it into a level!
 
Trolly said:
QUOTE said:
This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.
Wow, that's awesome. Even a noob can work out how to use SketchUp to make textures anbd buildings, and this means all the appliances and the like already made in SketchUp and hosted on Google are available as resources in Left 4 Dead. This could give rise to some pretty cool architecture guys (as seen in the pictures). I think I may even give this a go myself
biggrin.gif
.

EDIT: In fact f**k me, if I still have that mighty cool house I had to design in SketchUp for work experience, I could turn it into a level!

You can't just go and make the Whole Level in SketchUp though. The Source Engine is a brush based engine and it will perform very shitty if you use models for everything. :|

SDK is always great, I love the Hammer Editor. Too bad I don't have the PC version of L4D.
frown.gif
 
QUOTE said:
You can't just go and make the Whole Level in SketchUp though. The Source Engine is a brush based engine and it will perform very shitty if you use models for everything. :|
Point, I tried to do it earlier and the house I made is so polygon-heavy it just kept crashing. Oh well, it still means making architecture is that much easier.
 
I tried downloading it, but as soon as it finished, L4D said it was updating forever and I couldn't launch it, so I had to re-install L4D. Sadness.
 
wabsta said:
Kinda offtopic, but, can u make levels for source games with SketchUp now? o.o

Neko said:
Trolly said:
QUOTEThis release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.
Wow, that's awesome. Even a noob can work out how to use SketchUp to make textures anbd buildings, and this means all the appliances and the like already made in SketchUp and hosted on Google are available as resources in Left 4 Dead. This could give rise to some pretty cool architecture guys (as seen in the pictures). I think I may even give this a go myself
biggrin.gif
.

EDIT: In fact f**k me, if I still have that mighty cool house I had to design in SketchUp for work experience, I could turn it into a level!

You can't just go and make the Whole Level in SketchUp though. The Source Engine is a brush based engine and it will perform very shitty if you use models for everything. :|

SDK is always great, I love the Hammer Editor. Too bad I don't have the PC version of L4D.
frown.gif




Same thread, same page.

Basically, no. It will run like shit. You can make parts of your map in sketchup though like objects for the skybox or simple buildings.
smile.gif
 
wanna do a pokemon map, cant stand to play it at night with that enviroment :hm:

wanna play as a pikachu...

.
disturbing.
 

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