Homebrew Latest emulator and libogc with 3rd party classic controller

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renejr902 said:
to secretchaos: as soon i receive my nyko controller, i will try to help too, in testing the modded emulators
Sounds good =) hopefully they'll work soon but I'm not in an extreme rush XD I can deal with my brother's pestering lol
 
renejr902 said:
i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.
 
secretchaos1 said:
matguitarist said:
If that was a new version for me to test, it now recognizes that a controller is plugged in however it doesn't recieve any input from the classic controller, only the wiimote. The menus also scroll quickly for short moments and my wiimote pointer doesnt get picked up correctly =/
It also silently froze when I tried to set input with the classic controller under the options menu.

my classic (nintendo original) doesnt work properly with 465 either :/ only home button and when pressing start+select to reset works on classic controller
ohmy.gif




edit: thx Jacobeian, it was my bad due to not interpreting the menu correct ^^
 
You should delete your old configuration file, it might have things changed from the last version you used.
Also I think you need to select the classic controller in the controller option menu, it won't use it by default, you need to tell the emulator which controller to use for each player. You can even attribute the Wiimote to one player and the Classic Controller connected to the same Wiimote to another player...
 
secretchaos1 said:
renejr902 said:
i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.

where i can find pics for the boxes ?
 
renejr902 said:
secretchaos1 said:
renejr902 said:
i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.

where i can find pics for the boxes ?
My covers, only for the games that I found valuable enough to keep, see no point of having 50% crap ^^
http://data.fuskbugg.se/skalman01/snes9x%20covers.rar

btw Im not allowed to link to the romes cause I would be banned, but if you are lucky you might find something like sens9xroms1.rar, sens9xroms2.rar on fuskbugg too
 
Hi matguitarist,

I also have a Nyko WING (wired) and can't get it to work with these emulators. I've used your program Tell Mii My ID and got this: 0x91919100. I'm having trouble compiling snes9x-gx with it. Could you make me a version with my ID so that I can try it?
 
Sorry if this has been asked before but.

Does using this "USB2" and "3rd party classic controller" support has any bad influence on the normal working of the emulator?, if it doesn't then why the emulator teams don't put these in from the beggining?

I'm not saying this is bad, is only a little strange, I'm using your emulator for some time and never had any error or something, so I just wanted to know.

EDIT: Thanks for the WiiSX BETA 2 USB2 MOD
 
For Being honest i got same error with or without mod ... i really don't know why they don't want to include it, they have their reason, i compiled it with that mod for personal use but many poeple ask for it. I decided to shared it with other users but don't ask for help from the author with problem if you don't have bug in the official version ... test both version to be sure of your problem before report it.
 
They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).

About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...
 
Jacobeian said:
They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).

About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...
My main issue is when official controllers like classic controller pro from nintendo aren't functioning properly
frown.gif
 
nano351 said:
Jacobeian said:
They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).

About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...
My main issue is when official controllers like classic controller pro from nintendo aren't functioning properly
frown.gif


That strange my controller is an official one and i don't have any issue with it, does it work perfectly in official one?
 
matguitarist said:
nano351 said:
Jacobeian said:
They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).

About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...
My main issue is when official controllers like classic controller pro from nintendo aren't functioning properly
frown.gif


That strange my controller is an official one and i don't have any issue with it, does it work perfectly in official one?
i have problems with the joystick always sending move commands. It does work if it's set to analog mode but some games are better with or need analog sticks. It's classic controller pro black. It won't work properly in the official build nor the USB2 mod of wiisx beta 2. Works fine in monster hunter tri.
 

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