Sounds good =) hopefully they'll work soon but I'm not in an extreme rush XD I can deal with my brother's pestering lolrenejr902 said:to secretchaos: as soon i receive my nyko controller, i will try to help too, in testing the modded emulators
Sounds good =) hopefully they'll work soon but I'm not in an extreme rush XD I can deal with my brother's pestering lolrenejr902 said:to secretchaos: as soon i receive my nyko controller, i will try to help too, in testing the modded emulators
Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.renejr902 said:i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
secretchaos1 said:If that was a new version for me to test, it now recognizes that a controller is plugged in however it doesn't recieve any input from the classic controller, only the wiimote. The menus also scroll quickly for short moments and my wiimote pointer doesnt get picked up correctly =/matguitarist said:
It also silently froze when I tried to set input with the classic controller under the options menu.

secretchaos1 said:Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.renejr902 said:i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
My covers, only for the games that I found valuable enough to keep, see no point of having 50% crap ^^renejr902 said:secretchaos1 said:Allows you to select games by their boxes instead of name. You put the pics for it to load on the SD card, it's kinda like how the usb loaders have pics of wii cases.renejr902 said:i still dont get it: what is a Cover mod. Thanks for answer. i really want to know
where i can find pics for the boxes ?
Excitedguy said:the new wiisx beta 2 just came out, can someone release a modded version with USB 2.0 support?

My main issue is when official controllers like classic controller pro from nintendo aren't functioning properlyJacobeian said:They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).
About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...
nano351 said:My main issue is when official controllers like classic controller pro from nintendo aren't functioning properlyJacobeian said:They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).
About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...![]()
i have problems with the joystick always sending move commands. It does work if it's set to analog mode but some games are better with or need analog sticks. It's classic controller pro black. It won't work properly in the official build nor the USB2 mod of wiisx beta 2. Works fine in monster hunter tri.matguitarist said:nano351 said:My main issue is when official controllers like classic controller pro from nintendo aren't functioning properlyJacobeian said:They said they wont add usb2 support as long as it requires people installing custom ios (which can be understandable as having to reload a special ios on startup seems to bring lot of user issues, the less stuff that have to be done on user side, the less potential issues you have).
About 3rd party controller support, it's already present in libogc and it's just a matter of adding unknown id. If some people here have the time to do it and recompile emulators everytime someone come with a new id, it s also obvious emu devs have more important things to care about and it's something libogc devs are responsible for...![]()
That strange my controller is an official one and i don't have any issue with it, does it work perfectly in official one?


