Hacking Last compiled sleirsgoevy web page

chronoss

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Hi !

I share with you, the last compiled sleirsgoevy web exploit page to use with your 7.02 PS4. I edit his page and take only 7.02 payload. For those who want to try, go on the link bellow on your PS4 :

https://chronoss09.github.io/sleirsgoevyhost702

20210112203557.jpg


I think the succes rate in the last sleirsgoevy is more 10%, i have more succes when i launch the exploit, i create the offline file for those interested :), see my other post !

old host v1

20201224213833.jpg
 
Last edited by chronoss,

chronoss

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last sleirsgoevy host only 702 v6 fix :
  • Deleted some message to make the webkit more clear to receive more payload
  • Add GTA Mods ported by Karo
  • Add FTP
  • Add Fan-Threshold ported by Al-Azif
  • Add ps4debug 1.3.0702.1 by Golden -> i forgot the payload in v6, sorry :(
Download : offline v6 fix

Most of these payload are not tested, feel free to tested and report if it work or not.
 
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dragonkn

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i've tried 7.02 v6 without fix and four times in a row got hen failed and kp after press shutdown button
also do you know any workaround for a rest mode
 
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chronoss

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Last edited by chronoss,

Leeful

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Hi all - is there any difference in success rate of 2.1.3b and 2.1.3 hen on 7.02 or is it same (10%).
HEN cant change loading success rate, it is the last thing loaded in the jailbreak process.
The problem with the low success rate is the very first part of the process, the Webkit exploit.
It goes: 'Webkit exploit' then 'Kernel exploit' then 'HEN'.

Just tested 2.1.3b and rest mode is still broken. It will only work once just like the other hen version.:(
 
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Leeful

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No one workin on the stability of the exploit and yes @Leeful , the rest mod is not stable. It work only one time, the second time my ps4 shutdown :(
thanks for confirming it's the same for you.:)
I've been working on the webkit a lot but I've not managed to get it any better yet. The other day I managed to get it to run 4 times in a row on the 1st attempt (without rebooting) and thought I'd made a breakthrough but after I rebooted and tried it again it was back to being bad again. LOL
 

chronoss

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thanks for confirming it's the same for you.:)
I've been working on the webkit a lot but I've not managed to get it any better yet. The other day I managed to get it to run 4 times in a row on the 1st attempt (without rebooting) and thought I'd made a breakthrough but after I rebooted and tried it again it was back to being bad again. LOL
I think, we must see Mira or other .js file for the webkit
 

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thanks for confirming it's the same for you.:)
I've been working on the webkit a lot but I've not managed to get it any better yet. The other day I managed to get it to run 4 times in a row on the 1st attempt (without rebooting) and thought I'd made a breakthrough but after I rebooted and tried it again it was back to being bad again. LOL
With a bit of luck now theflow has revealed something new and the current webkit working upto 7.51 more development will be done on it
It's not actually that bad when you get it to work the ps4 seems not to stutter so much as with 6.72
Fingers crossed
 
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arfgh

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in 6.72 with the lastest Leeful's PS-Phive, the success rate is very high, but also is truth that sometimes after exploit and hen did the job successfully, when launching a game, the console reach a KP. The best xploit entering on 6.72 i have seen at the moment, the one in PS-Phwroar! for 6.72, and i wanted to know if Leeful plan to update it with new procedures and changes that are on PS-Phive, i think that would worth it....
 
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Leeful

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in 6.72 with the lastest Leeful's PS-Phive, the success rate is very high, but also is truth that sometimes after exploit and hen did the job successfully, when launching a game, the console reach a KP. The best xploit entering on 6.72 i have seen at the moment, the one in PS-Phwroar! for 6.72, and i wanted to know if Leeful plan to update it with new procedures and changes that are on PS-Phive, i think that would worth it....
The exploit process is the same in PS-Phwoar! for 6.72 and in PS-Phive!
The changes between the two are for cosmetic purposes to make the menu run more efficiently and not exploit based.
 
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Prb

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in 6.72 with the lastest Leeful's PS-Phive, the success rate is very high, but also is truth that sometimes after exploit and hen did the job successfully, when launching a game, the console reach a KP. The best xploit entering on 6.72 i have seen at the moment, the one in PS-Phwroar! for 6.72, and i wanted to know if Leeful plan to update it with new procedures and changes that are on PS-Phive, i think that would worth it....
Ps-phive is a much cleaner code plus its using bin payloads as to js personally I dont really care it doesn't have mira hen always works better for me
And the best thing is no out of memory error that we got in ps phwroer
Just my opinion I think ps phive is just about the best exploit menu available for 6.72
 
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arfgh

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@Leeful what i mean is that since the console is xploited from PS-Phive, i have seen sometimes strange console behavior, after it. Like reach a KP when the first game is booting. Also i have seen coming back from rest mode, how the console is saying that have to check the file structure, and without finish that, the game just resume.
These strange behaviors i never seen on PS-Phwroar for 6.72.

Anyways, i understand the payloads and all these exploit ways as memory overrides, so clearly the correct exploitation is a time matching. I know it because i have performed a lot of reverse engeenering over programs in alive RAM. But clearly, there is something different, or at least i feel it...

And also it is truth that PS-Phive working seems very solid, only the kp problem may come when the game is starting.. i have seen this just 4 times since you did release PS-Phive
 
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