Lameboy DS 0.8 released

brn

Well-Known Member
Member
Joined
Dec 29, 2006
Messages
126
Trophies
0
XP
196
Country
Nanoloop 1.3 is working fine with this but LSDJ seems to just hangup, it´s showing me a blue screen with LSDJ in the corner. Does anyone get it working?
 

Shelleeson

Well-Known Member
Member
Joined
Jan 30, 2007
Messages
928
Trophies
1
Location
i'm here....silly.
XP
327
Country
am i the only one who tried to download it from the download centre and it says corrupt?
cry.gif
i tried it 5 times until i gave up and went to the official site and it worked first go.
 

Destructobot

Crave the Hammer
Member
Joined
Oct 15, 2006
Messages
5,002
Trophies
0
Age
45
Location
Portland, OR
Website
Visit site
XP
321
Country
United States
am i the only one who tried to download it from the download centre and it says corrupt?
cry.gif
Probably. It worked just fine for me.

If you have that problem in the future, try clearing your browser's cache and then download the file again. It might have cached the first download that got corrupted, then never actually tried to download again because the file was in the cache.
 

Kirby102

Well-Known Member
Member
Joined
Dec 27, 2005
Messages
242
Trophies
0
Age
33
Location
Sydney, Australia
Website
Visit site
XP
229
Country
My god, best update = sound.

Just a question, in Pokemon Yellow, Pikachu's sound is garbled everytime it's emulated? If that's not the case, is there a fix? If not, then well it was bugging me quite a bit... But thanks for this great update, I can play Tetris with its colourful techno tune of Music A
laugh.gif
 

Sonicandtails

Well-Known Member
Member
Joined
Apr 10, 2003
Messages
432
Trophies
0
Website
Visit site
XP
346
Country
United States
I'll be updating the list in a minute, I found a few more things and left out a game that I tested originally.
Also, yes, Pikachu's voice is mutilated, and all I can think of is that PCM sound isn't emulated properly (if that's what the format is, I just know that 'voices' in Sega games are called PCM format).

EDIT: This may also just be me, but give Kirby's Dream Land a test and see if you spot the graphics chugging but staying at 60FPS. It seems to me that some games including that are being forced through a possible throttle to stay at 60FPS, resulting in what appears to be a skipped frame or general non-smoothness. It's very hard to spot, but I notice it.
 

camx

Well-Known Member
Member
Joined
Nov 17, 2003
Messages
372
Trophies
0
Location
colorado USA
Website
Visit site
XP
153
Country
United States
I cant get it to work on supercard SD either. Tried DLDI patching, both moon and normal versions, tried just the .nds file itself. Two white screens thats it. Anyone got it working care to share their patched version?
 

leetdude_007

Official GBAtemp Assassin That Has Never Killed An
Member
Joined
Nov 25, 2006
Messages
996
Trophies
0
Age
17
Website
Visit site
XP
167
Country
United States
v0.9 was released on the 15th of July, 2007: http://lameboy.ath.cx/
QUOTE said:
Changelog:

  * fixed: joypad register emulation (fixes Wario Blast)
  * fixed: GBC hdma (fixes Pokemon Crystal graphics)
  * fixed: interrupt flags emulation (fixes Bouble Bobble)
  * fixed: V-blank interrupt timing (fixes Altered Space)
  * fixed: split window emulation (fixes Donkey Kong graphics)
  * fixed: GB timer initialization (fixes Pokemon Pinball)
  * added: fake serial interrupts (fixes many early games)
  * added: RTC emulation
  * added: pseudo bilinear upscaling mode
More info: http://wiki.pocketheaven.com/Lameboy
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtube.com/shorts/WOppJ92RgGU?si=KE79L6A_3jESsGQM