Gaming Kid Icarus Uprising- Multiplayer Guide

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Introduction
Blades
These are the most basic weapons of all, because of this not only are they always reliable and useful, but they don't quite specalize in anything, meaning few people actually rush to use them in multiplayer.
However, even though Blades lack specialty, they rise in versatility making them useful for attacking just as much as defending. Some suggestions for Blades would be to use them to support your teams heaviest hitters, or to take out weakened foes in FFA (Free for All), either way its a good weapon to use to support rather then as a flat-out offensive or defensive weapon.

Some personal favorites of mine are the Gaol and First blades due to the balance they have, but I would recommend Samurai, Burst and Palutena Blades to users who wish to carry out attacks in quick bursts, rather then weather the opponents down like the Bullet and Arum blades require. Dont get me started on how much Royal blades suck...

Claws
Claws are weapons more oriented to "Hit-and-Run" tactics, in which the player does one or two quick strikes before preparing for evasion or fleeing, and light melee combat. Claws excel best when used on the move dynamically since they are not good for "Tanking" (see part III or Clubs) or leading rush attacks. While claws are not the best weapons for melee, Arms and Clubs out do them in that department, they are well oriented to players who want to move across the battlefield effectively and do decent damage. They are mostly oriented to offensive combat and are not good for defensive but are handy in some cases of supporting other players. In LvD they make good weapons for weakening a defensive or distracting others from your Angel, In FFA its best used in a similar style to Blades, to take out weakened players or move across the battlefield confusing targets.

A favorite of most of the Kid Icarus Community are the Beam and Pandora claws, which are both love for their amazing range and close combat ability. However, my favorite (and "Flagship" if you will,) weapon is the Stealth Claws, due to the default ability of having invisible shots and having an effective rapid fire. I know a few people also love Artillery since they have amazing rapid and charge shots and good range but they fail in melee combat. Tiger and Wolf claws are recommended for a nice balance, and Brawlers are ideal for the aforementioned "Hit-and-Run" tactics.
Ok time to rectify some thing a bit.
First most of the things here are right but the problem is(and this ain't your fault), most weapons act similarly but they're different enough to completely change your playstyle.
Let's talk about blades shall we?
You're right most blades are balanced, but others are completely not and specialized in a certain type of playstyle. For example:
Samurai blade has a decent range, but the true potential is it's massive melee killing power, which can go over 200 dmg in a few stars. It,s a blade made for an offensive playstyle.
Crusader blade, are great all-around. It's shots covers a wide area and they have high canceling power. Not only that, the crusader blade has the best melee power of all blades due to it's weight. Because of said weight, it's slows the user considerably.
Aurum blade, it completely sucks at melee, but it's range attcaks have decent power. Basically, You really on your quick shots and range attacks to kill. So you need to keep your distance.
I could tell many other examples but I also wanna tackle the claws department.

Where to start? Oh yes.
1st. You summmed up nicely. It's true for most claws like the sthealth claws, hedgehog claws and the like.
But for other claws, the 'hit and run' tactic is the worse you can possibly do.

Raptor claws: It EXCELS at rush tactics. All you need is a bit defense (paired with aries armor), melee stars and/or melee stats, mediocre range stars (or even not), speed (not obligatory but helps) and stamina (helps for any claws users) and you'll be a killing beserker. They're letahl enough to destroy aries armor users with the right power set.

Bear claws: Same as raptors but they SUCK at speed. You'll need the speed stats to increase your performance. Other than that, they have the highest melee power of any claws and they're encouraged at rushing tactics.

Viridi claws: These are perfect to harass opponents, they're dash ch. shots. are decent but dash continuous shots are punishing. Not only that, it has a natural paralysis. You can strengthen it or even combine with another immobolizing status. The opponent will be at your mercy.

Wolf claws: These are actually a bit on the weaker side but they have the burning status. A few stats here and there and they'll be good. They also have a secret potential if you pair it with another certain stat.

Artilery claws: These are for range users as they completely SUCK at melee combat. But their range power excels.

Brawler claws: The hit and run tactics applies here. But they excel at speed and can cover an area for a short period of time. Not only that, their cont. shots have a high canceling power, enough to cancel eyetracks shots. Use them well and they're the perfect anti-eyetracks weapon.

Beam claws: A bit on the weaker side but range-wise they're good. The strategy is using their range capabilites to increase your chances of melee-ing your opponents. And it helps with immobolizing statuses.

Hedgehog claws: They're like the beam claws but they lack range. XD Immobolizing statuses help but weakening will also help reduce the hp in a rather quick maner when you spam the cont. shots. The hit and run tactics can be applied here.

Tiger claws: They're balanced but I rarely see people use them.

To be honest, when the pro's are serious. They're favorite claws are either the bear claws or the raptor claws. Because they have a rather high killing potental and it's easy making a very good one that kills 300+ weapon users without exceed the 230 values.
 
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It's not my fault if you take offense to me not finding your guide helpful. Or premature. It's my opinion, and I won't just keep it to myself. Especially when it could, and should help you make a better guide.

And the only information I gave after that was either to clear some confusion about my original suggestions, or to give my input on some ideas people had. It wasn't just me "piling on more basic information" Why should you take offense that my posts are informative? Why should i leave people in confusion? Why should I refrain from flexing my figurative brain muscles in this game?

I shouldn't. And I won't. Now, I'm sorry if my knowledge of the game, my willingness to share it, and my concepts of the game annoy you. I really am, that's not my goal. But you attacking me for giving my input is entirely counter-productive.
How am I attacking you? If any attacks are going on here its coming from you. I told you that I respected the fact that you wanted to help, and took that to mind. You continued to call my guide flat out useless, I honestly dont give two fucks if you dont find it helpful, since the guide wasnt intended for people who have played quite a while, its intended for that 10 year old kid who got the game a few days ago and is getting his ass kicked online and wanted some pointers. you also seem to have trouble understanding the phrase "Being worked on" or "Incomplete". Like Watchman said, you got a problem with my guide and shitloads of time, which some of us are not privileged to, on your hands, make your own guide. But dont come into mine, after I clearly explain the situation and say I was too "Enthusiastic" about it. I have been planning on this guide since a few weeks after the game was launched and worked hard to discover various elements that I could share. Im not saying dont share your opinion, im saying if your going to be critical of my guide do it in some fashion where you dont insult it for no better reason.

When did i even say you were too enthusiastic about it?
I said I didn't find it helpful. And 10 yr olds aren't so brain-dead that they don't understand playing a game makes you better at it.

And if you were planning it for a few weeks, I'd have hoped you could've started with more than "Play more and you'll get better!" as a guide.
Also, never did I imply I could make a better guide. Just that you were taking offense to me simply giving advice. And don't pretend you didn't, as I made one informative post which wasn't even remotely related to your thread beyond just being posted in it, and you respond with "Are you fucking kidding?"

You can try to play the big man all you want, it's obvious you found offense with simple, harmless criticism. Being incomplete isn't an excuse, in fact it's grounds for more criticism, but I don't think your little heart could take it.
First of all, Informative criticism is ONE thing. But I think you can leave the harshness out of it.
You don't find it harsh but all the others do.
 
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Introduction
Blades
These are the most basic weapons of all, because of this not only are they always reliable and useful, but they don't quite specalize in anything, meaning few people actually rush to use them in multiplayer.
However, even though Blades lack specialty, they rise in versatility making them useful for attacking just as much as defending. Some suggestions for Blades would be to use them to support your teams heaviest hitters, or to take out weakened foes in FFA (Free for All), either way its a good weapon to use to support rather then as a flat-out offensive or defensive weapon.

Some personal favorites of mine are the Gaol and First blades due to the balance they have, but I would recommend Samurai, Burst and Palutena Blades to users who wish to carry out attacks in quick bursts, rather then weather the opponents down like the Bullet and Arum blades require. Dont get me started on how much Royal blades suck...

Claws
Claws are weapons more oriented to "Hit-and-Run" tactics, in which the player does one or two quick strikes before preparing for evasion or fleeing, and light melee combat. Claws excel best when used on the move dynamically since they are not good for "Tanking" (see part III or Clubs) or leading rush attacks. While claws are not the best weapons for melee, Arms and Clubs out do them in that department, they are well oriented to players who want to move across the battlefield effectively and do decent damage. They are mostly oriented to offensive combat and are not good for defensive but are handy in some cases of supporting other players. In LvD they make good weapons for weakening a defensive or distracting others from your Angel, In FFA its best used in a similar style to Blades, to take out weakened players or move across the battlefield confusing targets.

A favorite of most of the Kid Icarus Community are the Beam and Pandora claws, which are both love for their amazing range and close combat ability. However, my favorite (and "Flagship" if you will,) weapon is the Stealth Claws, due to the default ability of having invisible shots and having an effective rapid fire. I know a few people also love Artillery since they have amazing rapid and charge shots and good range but they fail in melee combat. Tiger and Wolf claws are recommended for a nice balance, and Brawlers are ideal for the aforementioned "Hit-and-Run" tactics.
Ok time to rectify some thing a bit.
First most of the things here are right but the problem is(and this ain't your fault), most weapons act similarly but they're different enough to completely change your playstyle.
Let's talk about blades shall we?
You're right most blades are balanced, but others are completely not and specialized in a certain type of playstyle. For example:
Samurai blade has a decent range, but the true potential is it's massive melee killing power, which can go over 200 dmg in a few stars. It,s a blade made for an offensive playstyle.
Crusader blade, are great all-around. It's shots covers a wide area and they have high canceling power. Not only that, the crusader blade has the best melee power of all blades due to it's weight. Because of said weight, it's slows the user considerably.
Aurum blade, it completely sucks at melee, but it's range attcaks have decent power. Basically, You really on your quick shots and range attacks to kill. So you need to keep your distance.
I could tell many other examples but I also wanna tackle the claws department.

Where to start? Oh yes.
1st. You summmed up nicely. It's true for most claws like the sthealth claws, hedgehog claws and the like.
But for other claws, the 'hit and run' tactic is the worse you can possibly do.

Raptor claws: It EXCELS at rush tactics. All you need is a bit defense (paired with aries armor), melee stars and/or melee stats, mediocre range stars (or even not), speed (not obligatory but helps) and stamina (helps for any claws users) and you'll be a killing beserker. They're letahl enough to destroy aries armor users with the right power set.

Bear claws: Same as raptors but they SUCK at speed. You'll need the speed stats to increase your performance. Other than that, they have the highest melee power of any claws and they're encouraged at rushing tactics.

Viridi claws: These are perfect to harass opponents, they're dash ch. shots. are decent but dash continuous shots are punishing. Not only that, it has a natural paralysis. You can strengthen it or even combine with another immobolizing status. The opponent will be at your mercy.

Wolf claws: These are actually a bit on the weaker side but they have the burning status. A few stats here and there and they'll be good. They also have a secret potential if you pair it with another certain stat.

Artilery claws: These are for range users as they completely SUCK at melee combat. But their range power excels.

Brawler claws: The hit and run tactics applies here. But they excel at speed and can cover an area for a short period of time. Not only that, their cont. shots have a high canceling power, enough to cancel eyetracks shots. Use them well and they're the perfect anti-eyetracks weapon.

Beam claws: A bit on the weaker side but range-wise they're good. The strategy is using their range capabilites to increase your chances of melee-ing your opponents. And it helps with immobolizing statuses.

Hedgehog claws: They're like the beam claws but they lack range. XD Immobolizing statuses help but weakening will also help reduce the hp in a rather quick maner when you spam the cont. shots. The hit and run tactics can be applied here.

Tiger claws: They're balanced but I rarely see people use them.

To be honest, when the pro's are serious. They're favorite claws are either the bear claws or the raptor claws. Because they have a rather high killing potental and it's easy making a very good one that kills 300+ weapon users without exceed the 230 values.

Thanks! I was thinking of rewriting Claws anyway since I forgot to look up most of it as I wrote and such. This is really going to save me a bit of time, oh I also think its worth noting that I didnt want to go too much into the "exceptions" can keep it simple, as I was going to go more into that in Part III
 
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Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.\

I think it's the hedgehog with a smidge less speed but more range.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.
 
Introduction
Blades
These are the most basic weapons of all, because of this not only are they always reliable and useful, but they don't quite specalize in anything, meaning few people actually rush to use them in multiplayer.
However, even though Blades lack specialty, they rise in versatility making them useful for attacking just as much as defending. Some suggestions for Blades would be to use them to support your teams heaviest hitters, or to take out weakened foes in FFA (Free for All), either way its a good weapon to use to support rather then as a flat-out offensive or defensive weapon.

Some personal favorites of mine are the Gaol and First blades due to the balance they have, but I would recommend Samurai, Burst and Palutena Blades to users who wish to carry out attacks in quick bursts, rather then weather the opponents down like the Bullet and Arum blades require. Dont get me started on how much Royal blades suck...

Claws
Claws are weapons more oriented to "Hit-and-Run" tactics, in which the player does one or two quick strikes before preparing for evasion or fleeing, and light melee combat. Claws excel best when used on the move dynamically since they are not good for "Tanking" (see part III or Clubs) or leading rush attacks. While claws are not the best weapons for melee, Arms and Clubs out do them in that department, they are well oriented to players who want to move across the battlefield effectively and do decent damage. They are mostly oriented to offensive combat and are not good for defensive but are handy in some cases of supporting other players. In LvD they make good weapons for weakening a defensive or distracting others from your Angel, In FFA its best used in a similar style to Blades, to take out weakened players or move across the battlefield confusing targets.

A favorite of most of the Kid Icarus Community are the Beam and Pandora claws, which are both love for their amazing range and close combat ability. However, my favorite (and "Flagship" if you will,) weapon is the Stealth Claws, due to the default ability of having invisible shots and having an effective rapid fire. I know a few people also love Artillery since they have amazing rapid and charge shots and good range but they fail in melee combat. Tiger and Wolf claws are recommended for a nice balance, and Brawlers are ideal for the aforementioned "Hit-and-Run" tactics.
Ok time to rectify some thing a bit.
First most of the things here are right but the problem is(and this ain't your fault), most weapons act similarly but they're different enough to completely change your playstyle.
Let's talk about blades shall we?
You're right most blades are balanced, but others are completely not and specialized in a certain type of playstyle. For example:
Samurai blade has a decent range, but the true potential is it's massive melee killing power, which can go over 200 dmg in a few stars. It,s a blade made for an offensive playstyle.
Crusader blade, are great all-around. It's shots covers a wide area and they have high canceling power. Not only that, the crusader blade has the best melee power of all blades due to it's weight. Because of said weight, it's slows the user considerably.
Aurum blade, it completely sucks at melee, but it's range attcaks have decent power. Basically, You really on your quick shots and range attacks to kill. So you need to keep your distance.
I could tell many other examples but I also wanna tackle the claws department.

Where to start? Oh yes.
1st. You summmed up nicely. It's true for most claws like the sthealth claws, hedgehog claws and the like.
But for other claws, the 'hit and run' tactic is the worse you can possibly do.

Raptor claws: It EXCELS at rush tactics. All you need is a bit defense (paired with aries armor), melee stars and/or melee stats, mediocre range stars (or even not), speed (not obligatory but helps) and stamina (helps for any claws users) and you'll be a killing beserker. They're letahl enough to destroy aries armor users with the right power set.

Bear claws: Same as raptors but they SUCK at speed. You'll need the speed stats to increase your performance. Other than that, they have the highest melee power of any claws and they're encouraged at rushing tactics.

Viridi claws: These are perfect to harass opponents, they're dash ch. shots. are decent but dash continuous shots are punishing. Not only that, it has a natural paralysis. You can strengthen it or even combine with another immobolizing status. The opponent will be at your mercy.

Wolf claws: These are actually a bit on the weaker side but they have the burning status. A few stats here and there and they'll be good. They also have a secret potential if you pair it with another certain stat.

Artilery claws: These are for range users as they completely SUCK at melee combat. But their range power excels.

Brawler claws: The hit and run tactics applies here. But they excel at speed and can cover an area for a short period of time. Not only that, their cont. shots have a high canceling power, enough to cancel eyetracks shots. Use them well and they're the perfect anti-eyetracks weapon.

Beam claws: A bit on the weaker side but range-wise they're good. The strategy is using their range capabilites to increase your chances of melee-ing your opponents. And it helps with immobolizing statuses.

Hedgehog claws: They're like the beam claws but they lack range. XD Immobolizing statuses help but weakening will also help reduce the hp in a rather quick maner when you spam the cont. shots. The hit and run tactics can be applied here.

Tiger claws: They're balanced but I rarely see people use them.

To be honest, when the pro's are serious. They're favorite claws are either the bear claws or the raptor claws. Because they have a rather high killing potental and it's easy making a very good one that kills 300+ weapon users without exceed the 230 values.

Thanks! I was thinking of rewriting Claws anyway since I forgot to look up most of it as I wrote and such. This is really going to save me a bit of time, oh I also think its worth noting that I didnt want to go too much into the "exceptions" can keep it simple, as I was going to go more into that in Part III

You'll need to, because the difference in weapons are GREAT, even though at a first glance it's not the case. Lol I forgot some claws total;k about hahaha. XD
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)
My personal experience (and understanding) is that beam claws have one of the longest ranges of any weapon. Also, their shots don't weaken over distance (similar to the bullet blade), which makes that long range extremely valuable.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
 
And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
I said one of the longest, not the single longest. Sorry, I worded that a bit confusingly. :P
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_- It's MADE for that. BEam claws are a whole another thing.
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is second behind it. And no dude it doesn't kill that much since I've been a beam claw player for so long. The melee stats on a beam claw aren't suckish it's decent.
Have you ever seen a beam claw player standing in place while using playing dead for spamming cont. shots? No because it's outclassed by the other weapons that does a much better job at it. Beam claw attacks are better at diversion tactics to have a much better chance at slashing them.
 
It's not one of the longest either. It's range about average for a ranged weapon.

Fwd Dash Ch. Shot only does about 50... Most bows and lances do more than that.
 
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it. And no dude it doesn't kilkl that much since I've been a beam claw player for so long. The melee stats on a beam claw aren't suckish it's decent.
I think he was talking to me in the last part. He just forgot to put my quote.

It's not one of the longest either. It's range about average for a ranged weapon.

Fwd Dash Ch. Shot only does about 50... Most bows and lances do more than that.
Ah. Well I never use bows except for the angel bow, so I guess I wouldn't know. The lancer staff's range is totally beast though, I agree.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@Watchman: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@[member='watchman']: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
Good, but seriously, they're great for that. But since they don't home in and to have much impact on it, they're not the best for it.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)
My personal experience (and understanding) is that beam claws have one of the longest ranges of any weapon. Also, their shots don't weaken over distance (similar to the bullet blade), which makes that long range extremely valuable.
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_- It's MADE for that. BEam claws are a whole another thing.
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is second behind it. And no dude it doesn't kill that much since I've been a beam claw player for so long. The melee stats on a beam claw aren't suckish it's decent.
Have you ever seen a beam claw player standing in place while using playing dead for spamming cont. shots? No because it's outclassed by the other weapons that does a much better job at it. Beam claw attacks are better at diversion tactics to have a much better chance at slashing them.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it. And no dude it doesn't kilkl that much since I've been a beam claw player for so long. The melee stats on a beam claw aren't suckish it's decent.
I think he was talking to me in the last part. He just forgot to put my quote.

It's not one of the longest either. It's range about average for a ranged weapon.

Fwd Dash Ch. Shot only does about 50... Most bows and lances do more than that.
Ah. Well I never use bows except for the angel bow, so I guess I wouldn't know. The lancer staff's range is totally beast though, I agree.



These are really helping though :D

Cant wait till I get a chance to add some of this stuff.
 
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Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@[member='watchman']: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
Good, but seriously, they're great for that. But since they don't home in and to have much impact on it, they're not the best for it.

You simply can't be serious... The AoE is huge, the range is massive, the speed is retarded, and you don't even need to hit them that many times before they'll die with a proper beam claw.
Somehow I don't think you've tested the theory as much as I have.

The melee is terrible, the charge shots, are terrible, the dash cont. fire is average at best, if this claw has anything to rely on it is the Standing continuous fire.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@[member='watchman']: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
Good, but seriously, they're great for that. But since they don't home in and to have much impact on it, they're not the best for it.

You simply can't be serious... The AoE is huge, the range is massive, the speed is retarded, and you don't even need to hit them that many times before they'll die with a proper beam claw.
Somehow I don't think you've tested the theory as much as I have.

The melee is terrible, the charge shots, are terrible, the dash cont. fire is average at best, if this claw has anything to rely on it is the Standing continuous fire.
Trust me. I can tell you how much time they've hit me with that, and it wasn't good. But w/e. To each is own techniques I suppose. And Ch shots are terrible true. But for it's melee depends on how you stack it.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@[member='watchman']: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
Good, but seriously, they're great for that. But since they don't home in and to have much impact on it, they're not the best for it.

You simply can't be serious... The AoE is huge, the range is massive, the speed is retarded, and you don't even need to hit them that many times before they'll die with a proper beam claw.
Somehow I don't think you've tested the theory as much as I have.

The melee is terrible, the charge shots, are terrible, the dash cont. fire is average at best, if this claw has anything to rely on it is the Standing continuous fire.
Trust me. I can tell you how much time they've hit me with that, and it wasn't good. But w/e. To each is own techniques I suppose.

No, I won't trust you. As you're not giving any facts, you're just saying you've never met a good beam claw. Which also confirms my theory of you not testing them as I have.
 
Uhh, I always felt beam claws were just a standing. cont fire weapon... Devours anything which crosses their path, good walking speed, and retarded range with shot range +3. (Base for standing is about 40, so it should hit 60 with range +3)

Also the melee itself is below average for a claw, while the standing. cont fire eats through life pretty easily.
Yeah it is. Basically that's the main gist of it. But spamming it only will not help. I know the melee is weak, but it helps knowing you can slash the opponents with decent melee power if you stack your melee stars and stats right. I could go in more details this'll get long. I guess I better put information in the spoilers next time.


Uhh, not so sure about that. I have just a 5 star without standing. cont fire from my cycles to a compact arm, and i used it a bit in between fusions. I could easily go through matches with just the standing cont. fire. It does insane damage under energy charge, and it keeps it for a while with bumble-bee/playing dead. I've gone through tons of matches using only the standing cont. fire.

I'd imagine a 6 range standing cont. fire version would make it able to kill like crazy.

The melee is terrible, so why bother working with it when you could make it's already good traits better?

And no, beam claws doesn't have the longest range at all... You're confusing it with the laser staff/earthmaul. Which easily hit over 110.
Though I do think beam claw has one of the longest range cont. fires.
Beam claws dude BEAM CLAWS. I never said ANYTHING about the compact arm. They have a great base attack for cont fire. -_-
I said they have the longest range FOR THE CLAWS. NOT for the whole weapons . I am AWARE that the earthmaul club have the longest range of any weapon and the the laser staff is secoond behind it.

The last part of the post was for watchman, not you. Don't even remember you talking about it's range o_O

Also i was still talking about beam claws, I said i got a pair from looping into compact. Never talked about the compact beyond just being related to how i got my beam claws.

@[member='watchman']: Meant staves not lancer... I keep doing that lol. Lancer actually has poor range compared to other staves iirc. (Though it's still more than most weapons)
Good, but seriously, they're great for that. But since they don't home in and to have much impact on it, they're not the best for it.

You simply can't be serious... The AoE is huge, the range is massive, the speed is retarded, and you don't even need to hit them that many times before they'll die with a proper beam claw.
Somehow I don't think you've tested the theory as much as I have.

The melee is terrible, the charge shots, are terrible, the dash cont. fire is average at best, if this claw has anything to rely on it is the Standing continuous fire.
Trust me. I can tell you how much time they've hit me with that, and it wasn't good. But w/e. To each is own techniques I suppose.

No, I won't trust you. As you're not giving any facts, you're just saying you've never met a good beam claw. Which also confirms my theory of you not testing them as I have.
Uh-huh. Mind testing your theory against me right now?
 
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