yes the newer zelda games did retain more of the original elements of the old nes ones , overworld, underworld, items, exploration, etc,zelda games always translated great from nes to snes to n64 etc,
if they wanted to make a mediocre shooter they should have called it something else, i was expecting it to have some elements of the 1st game, it has none, the underworld levels are so boring and linear, there is no , map, and compass , or pencil and torch, no hospital to remove the eggplant curse, the game should have had underworld levels ,more like a zelda game ,not just arrows that point the way to go all the time,you can say its an old nes game but it was one of the few games that was ahead of its time, one of the few with a save feature ,like zelda and metroid, and simons quest,with save codes, and im not the only one disappointed with the horrible control ,nintendo has developed some really great control engines why use this POS? it makes no sense,if they had to think to include a stand that should have been their 1st clue that the control was going to be a problem, its common sense
reminds me of the virtual boy fiasco , a portable game you cant play as portable without a table, you think they would learn from their mistakes instead they always repeat them
i was expecting it to be more like windwaker control engine for ground,and a different control for flying ,it may not be the worst game but it is a major F up for ninty, the game was in development for so long ,and it was hyped to no end, and people had much higher expectations , for them to drop this bomb is a disgrace,