Kickstarter: A.N.N.E

Discussion in 'User Submitted News' started by KingVamp, Apr 22, 2013.

Apr 22, 2013

Kickstarter: A.N.N.E by KingVamp at 8:00 PM (1,596 Views / 1 Likes) 23 replies

  1. KingVamp
    OP

    Member KingVamp Great... AETHER!

    Joined:
    Sep 13, 2009
    Messages:
    9,602
    Country:
    United States

    Looks good. Depending on how much they make, it could be on the Ouya, PSN/Psv and Wii u.
    Strange that it isn't on the 3ds, but that might be because they would already have some much on their hands.

    :arrow: Source
     
    xwatchmanx likes this.


  2. Gahars

    Member Gahars Bakayaro Banzai

    Joined:
    Aug 5, 2011
    Messages:
    10,254
    Location:
    New Jersey
    Country:
    United States
    For all those asking "When would we get a retro-throwback Metroidvania about robots on Kickstarter?", you have weirdly specific tastes.

    Anyway, here's your A.N.N.E.-swer.
     
    xwatchmanx and Thirty3Three like this.
  3. Skelletonike

    Member Skelletonike ♂ ♥ Gallant Pervert ♥ ♀

    Joined:
    Dec 26, 2008
    Messages:
    2,842
    Location:
    Steam City
    Country:
    Portugal
    From the pic it looked like Tinkie Winkie had made it's way back in a 2D game. z.z
     
  4. Sakitoshi

    Member Sakitoshi everything is going according the plan...

    Joined:
    May 8, 2012
    Messages:
    1,390
    Location:
    behind a keyboard or a gamepad
    Country:
    Chile
    Yet another nostalgia platformer, like I call 8-bit throwback graphics platformers (for 8-bit rpg I say nostalgia rpg, pretty straightforward don't you think??). 8-bit style games are flooding the market and I'm getting sick of it, not saying this one looks bad, but a little of originality doesn't hurt, what's wrong with 16-bit graphics and music? the snes was the console that perfected and gave those 2 genres, platformers and rpgs epic levels of fun, so why don't they make a game to make tribute to the snes??

    All that said, the game looks pretty good, but I'll be waiting a 16-bit tribute game.
     
    The Milkman likes this.
  5. Forstride

    Member Forstride The rudder moves when I turn the wheel

    Joined:
    May 6, 2008
    Messages:
    2,763
    Location:
    Pittsburgh, PA
    Country:
    United States
    This IS a "16-bit" tribute game. Check the Kickstarter page.

    It's not actually 8-bit OR 16-bit though. 8-bit and 16-bit don't refer directly to the graphics, though it plays a part in what a system can handle. It's faux-retro, and people need to start using the proper terminology.
     
  6. Sakitoshi

    Member Sakitoshi everything is going according the plan...

    Joined:
    May 8, 2012
    Messages:
    1,390
    Location:
    behind a keyboard or a gamepad
    Country:
    Chile
    I watched the trailer again, but this time in fullscreen and you're right with the no 8-bit part, but isn't 16-bit either; it is a blend like cave story where the graphics are full colored but pixelated and the music definitely is 8-bit style.
    I know the bits are not what determine graphics and all that, but serves as reference for people that don't know and is more understandable, you can clearly see the difference between super mario bros and super mario world, enhanced graphics and better music, and metroid to super metroid, that was a BIG jump, so if isn't correct say a game is X-bit graphics, is a point of reference to better understand.

    A 16-bit tribute game should have graphics and music as good as super castlevania IV or super metroid.
     
  7. Guild McCommunist

    Member Guild McCommunist (not on boat)

    Joined:
    May 6, 2009
    Messages:
    18,151
    Location:
    The Danger Zone
    Country:
    United States
    This is the greatest game in the world.

    This is a tribute.
     
    geoflcl and Gahars like this.
  8. Forstride

    Member Forstride The rudder moves when I turn the wheel

    Joined:
    May 6, 2008
    Messages:
    2,763
    Location:
    Pittsburgh, PA
    Country:
    United States
    I definitely agree that the indie market is flooded with retro stuff, but I don't mind it honestly. I mean, I'm a bit biased, considering I'm making a faux-retro platformer myself (Although it's more focused on adventure/survival elements), but I can see why people might be getting sick of it.

    Nostalgia is a big factor in it, of course. We all want to recreate something from our childhoods, or at least something close to it. It's also a lot easier to make a great looking faux-retro game than a game with remotely decent 3D visuals.
     
  9. The Milkman

    Member The Milkman GBATemp's Official Asshat Milkman

    Joined:
    Jan 12, 2011
    Messages:
    3,471
    Location:
    Throwing milk at the bitches!
    Country:
    United States
    You know what I want to see, someone make a Doom styled FPS, fuck all this 8-bit shit. I want to see hand-drawn animations and art for a FPS that's flat out over the top and 3edgy5life. We weren't ALL raised on NES and Sega.
     
  10. T-hug

    Chief Editor T-hug Always like this.

    pip
    Joined:
    Oct 24, 2002
    Messages:
    8,599
    Location:
    England
    Country:
    United Kingdom
    This looks really great! If it gets close to the Vita goal I will back it!
     
  11. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,738
    Country:
    United Kingdom
    Err Serious Sam?

    Did you miss the GBA and to a slightly lesser extent DS? Even Disney almost considered getting back on form for a few hot moments there.
     
  12. Sakitoshi

    Member Sakitoshi everything is going according the plan...

    Joined:
    May 8, 2012
    Messages:
    1,390
    Location:
    behind a keyboard or a gamepad
    Country:
    Chile
    In fact I have 4 gba (classic, sp frontlit and 2 micro) and a dsi, played megaman zero saga, metroids, marios, golden sun trilogy, monster tale, megaman zx and many others. The point is that indy games are almost always 8-bit tributes when they could perfectly do sprites and music resembling snes/gba/2d ds, and I want to play something new with the interesting mechanics indy developers do, or at least play something new at all with colorful 2d graphics and no remakes and ports.

    Also I just want to add that I'm buying ANNE if comes out on vita, sadly I can't fund the kickstarter so I'll be looking for other means of pay if I can. Also I will be looking forward to dragons crown on vita and muramasa reborn; that game has the best 2d graphics.
     
  13. xwatchmanx

    Member xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Joined:
    Feb 13, 2012
    Messages:
    6,310
    Location:
    Pittsboro, NC
    Country:
    United States
    Looks great! Reminds me a bit of cave story, as far as aesthetics go, and that's a good thing. A bit surprised there's no word about a possible 3DS release, though... that sounds to me like it would be loads more of a viable platform than either Ouya or PSVita. But then again, maybe spec-requirements or 3DS dev costs are just higher than I think...
     
  14. Jiehfeng

    Member Jiehfeng The Moon over the Sun

    Joined:
    Aug 15, 2012
    Messages:
    3,882
    Location:
    now here
    Country:
    United States
    *cough* Cave story *cough*
     
    frogboy likes this.
  15. xwatchmanx

    Member xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Joined:
    Feb 13, 2012
    Messages:
    6,310
    Location:
    Pittsboro, NC
    Country:
    United States
    ? (Not a one-word post)
     
  16. Jiehfeng

    Member Jiehfeng The Moon over the Sun

    Joined:
    Aug 15, 2012
    Messages:
    3,882
    Location:
    now here
    Country:
    United States
    Looksa lika cave story.
     
    xwatchmanx likes this.
  17. KingVamp
    OP

    Member KingVamp Great... AETHER!

    Joined:
    Sep 13, 2009
    Messages:
    9,602
    Country:
    United States
    I'm starting to worry about them even hitting their main goal. :/
     
  18. xwatchmanx

    Member xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Joined:
    Feb 13, 2012
    Messages:
    6,310
    Location:
    Pittsboro, NC
    Country:
    United States
    4 days in (with 26 left), they've already made roughly 35-40% of their main goal... Why are you worried?
     
  19. KingVamp
    OP

    Member KingVamp Great... AETHER!

    Joined:
    Sep 13, 2009
    Messages:
    9,602
    Country:
    United States
    Hasn't the momentum died down? Maybe I'm in a bit of a rush to see them get the goal. :P
     
  20. xwatchmanx

    Member xwatchmanx GBAtemp's (Un)Ironic Weeaboo

    Joined:
    Feb 13, 2012
    Messages:
    6,310
    Location:
    Pittsboro, NC
    Country:
    United States
    I wouldn't know. I never even checked the actual kickstarter page until you mentioned it just before.

    That said, this is a more hefty goal than most kickstarters. Of course there's the initial rush, then it dies down. But often, hopefully in this case, it climbs at a steady enough pace to make the goal.
     

Share This Page