RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by Nightfox_, Jan 21, 2019.


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    Announcing my port of Ken's Labyrinth for Nintendo Switch
    The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering.
    Includes the complete game and uses Adlib emulation for the music. If there are any bugs or feedback then please let me know. The game is also in the Homebrew AppStore.

    Known bugs:

    • Highscore and game saves can't get a keyboard input for name entry so they default to the name Ken or use the Switch account name if you are signed in. If there's an available on-screen keyboard for this part then let me know!
    • Replacing the data files with the files from Ken's Labyrinth 1.0, the game loads fine but none of the controls work

    Change log:

    3.2.0: 2019-12-18
    * New audio device selectable in the setup menu: Adlib random instruments. This will play
    the music tracks with randomly selected instruments. If you don't like the instrument settings
    you can select it again and it will load a different random set.
    * Changing audio settings now no longer requires you to quit the game. All changes are immediate
    * Switch - Now dynamically switches to 1080p from 720p when connecting to the dock and vice versa.
    The setup menu will also reflect the current mode.

    3.1.2: 2019-02-08
    * Upgraded the Adlib emulator to Ken's 64 bit compatible one resolving all music issues
    such as silent or distorted instruments on some platforms

    3.1.1: 2019-01-27
    NOTE: If updating from 3.0.0 you will need to delete Ken2.nro because the new
    executable has a different name.

    * Switch - Renamed executable so that it appears properly in the homebrew menu in SX OS
    * Switch - Swapped select and cancel buttons for menus
    * Switch - Use Switch account name if user is signed in, "Ken" otherwise
    * Switch - Improved use of depth buffer
    * Switch - Quitting game from main menu now quits gracefully



    Download here: https://github.com/sacredbanana/lab3d-sdl/releases
     
    Cid2mizard, rsn8887, MVG and 7 others like this.
    Discussion (6 replies)
  1. lordelan

    lordelan GBAtemp Psycho!

    Member
    10
    Jan 4, 2015
    Germany
    What's that? A dachshund? What the ...
    Thx for the port. :D
     
  2. Nightfox_
    OP

    Nightfox_ Member

    Newcomer
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    Jun 4, 2018
    Australia
    Haha that's Sparky the dog.


    Here's what Ken has to say about Sparky on his official website:

    [​IMG]

    A long time ago (March 1993), Mark Rein of Epic Megagames visited my house to help finish up the Epic version of Ken's Labyrinth. He was looking around my house for inspiration and this wooden dog caught his eye. It became "Sparky" in episode 2 of Ken's Labyrinth.
     
    E1ite007, T-hug and lordelan like this.
  3. lordelan

    lordelan GBAtemp Psycho!

    Member
    10
    Jan 4, 2015
    Germany
    lol
    nice story
     
  4. Nightfox_
    OP

    Nightfox_ Member

    Newcomer
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    Jun 4, 2018
    Australia
    3.1.1 Just released! Check OP for changelog.
     
    hippy dave and lordelan like this.
  5. Nightfox_
    OP

    Nightfox_ Member

    Newcomer
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    Jun 4, 2018
    Australia
    3.1.2 released! In direct collaboration from the man Ken himself, the music issues are all resolved!
     
    Cid2mizard and hippy dave like this.
  6. Nightfox_
    OP

    Nightfox_ Member

    Newcomer
    2
    Jun 4, 2018
    Australia
    New update! 3.2.0. Now you can listen to all the tracks in new and exciting ways! Check main post for all the juicy deets.
     
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