I've kept wondering about this and I hope someone has played with amiibo enough to know the answer: just how much data does an amiibo keep about your play style? The reason I'm asking is because I stumbled on this thread (specifically, post #5): http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/70895185. And it made me realize some people take training amiibo in Smash Bros. seriously, so is there an actual benefit to training amiibo in a specific way? I think what I'm asking is: does amiibo really hold enough information to play as you would, and is that limited to your preferred moves only or does it look for other cues in your play style? So if someone plays very defensively and trains their amiibo to level 50 while someone else plays very offensively and trains their amiibo to level 50 as well, will the two amiibo fight differently when put against each other? If we keep in mind that amiibo uses NFC technology and there's realistically 8KB (perhaps less) of information to be stored in general, I just can't believe amiibo can hold so much information on your play style to apply it to its own AI as if you truly "trained" it. My experience with amiibo is very limited as I only have Villager and no other amiibo thus far. I've fought against my amiibo with various characters and I've noticed it uses mostly cheap techs when I fight against it. When I play as Villager against it, I never use the techs it uses. So realistically, have I just played with cheap techs against it, or is amiibo at level 50 just a harder CPU fighter than at level 9? Further, when I play against it with my main (Ness), I always use the same combo with PK Fire > rush in and Dgrab > jump and Fair > double jump and Fair > Fair while landing (usually beyond the level at this point) > PK Thunder to recover. When my opponent is at about 140%, I'll use Ness' backthrow for a guaranteed kill near the edge. No matter how many times I play like this and save the data after the match back to the Villager amiibo, it just never learns to protect itself from that. I can be easily punished when I'm trying to recover with PK Thunder and both characters are in the air, since Villager can pocket the projectile leaving me fall to my death. So am I just stupid or expecting too much out of a plastic toy? Thanks for any pointers.