Hacking JGecko U Setup Guide

  • Thread starter Thread starter BullyWiiPlaza
  • Start date Start date
  • Views Views 416,113
  • Replies Replies 1,143
  • Likes Likes 27
upload_2016-12-17_11-22-43.png


Whats this mean?
 
Sorry for the double post but why when I do a search in this program and it gets to evaluating bytes my CPU usage goes from under 10 straight to 90+?

I just updated my Java to the latest version and to 64 bit and it gets 8% of evaluating and will go no further.
 
Last edited by Master Dimentio,
Does JGecko U support multi-poke for previous value? I see that it is available on left click but just want to be sure.....It seems to "move" too fast for it to actually be poking each address with a different value. Thanks
 
Does JGecko U support multi-poke for previous value? I see that it is available on left click but just want to be sure.....It seems to "move" too fast for it to actually be poking each address with a different value. Thanks
Yes, it pokes all of them intelligently by combining writes so it's as fast as possible^^
 
Yes, it pokes all of them intelligently by combining writes so it's as fast as possible^^
I see...
Question....What does it mean when there is a value in memory that will not change if you poke it or write to it?
How would I go about changing that value another way?

I remember using breakpoints years ago for something like this but that seems not to be an option atm.
 
Last edited by JingleBells,
  • Like
Reactions: BullyWiiPlaza
So I noticed that some changes have been made to JGecko U. So I downloaded the latest zip from git and loaded up a Ghosts and connected the new JGecko U.

Testing time....I went to the Files TAB and looked it over.....selected a destination directory and then double clicked the contents folder....another folder appeared in the tree contents/vol....so then I naturally clicked the vol folder and nothing happened right away.....soon nothing was responding so I waited about 10 minutes and killed JGecko U with task manager.

Restarted JGecko U and was unable to reconnect so I restarted the wii u.....

Here is the biggy:arrow:My Ghosts game is gone.....hidden from my usb somehow from JGecko U?....ouch :blink:
*EDIT....I checked my usb and no Ghosts, just the dlc.....After a couple more restarts of the Wii U my Ghosts game has returned...WTF :wtf:
 
Last edited by JingleBells,
You have to use the newest TCP Gecko Installer also for reading the directories otherwise it will freeze because it's not supported...
Okay....It works just fine with the latest TCP Gecko. B-)
I take that the *file dumping feature is not implemented yet?
Very impressive btw....It just keeps getting better.

Also..... :unsure:just wondering why breakpoints are not supported in JGecko U or TCPGecko.net for the wii u?
 
Last edited by JingleBells,
Okay....It works just fine with the latest TCP Gecko. B-)
I take that the dumping feature is not implemented yet?
Very impressive btw....It just keeps getting better.

Also..... :unsure:just wondering why breakpoints are not supported in JGecko U or TCPGecko.net for the wii u?
dumping is implemented with JgeckoU

--------------------- MERGED ---------------------------

I'm having problems with codes. I've got a code for New Super Luigi Bros U - Eur version. It's for lives. I found the address but when I make the code and send it, it works fine and changes the lives. but if I die and go back into the world the game freezes on the world title screen. What might be my problem.
BTW I'm using the Tcpgecko.elf, codehandler.bin, etc..
 
I'm getting following error freezing jgecko u shortly after.
I tried to use (check) the EU/Pal codes codes for Zelda Twilight Princess HD from here on a german version of the game.
I'm connected to the Internet, and the Zelda Twilight Princess HD trainer can connect to the Wii U (and the game) and works
It's the newest version of jGecko U, TPCGeco installed with the codehandler and the connect button down below states "connected" before I try to enter/use the codes

EDIT 26.12.2016
--------------------------------------------------------------------------------------------------
The error doesn't pop up anymore after turning auto save off
but the application still freezes the moment I try to send the code
--------------------------------------------------------------------------------------------------

EDIT 28.12.2016
--------------------------------------------------------------------------------------------------
Nevermind ... I probably did a mistake somewhere along the way.
I still don't know what it was but after a hard reset,
downloading EVERYTHING anew, it started working.
Sorry to have littered this thread with my noob question :P
--------------------------------------------------------------------------------------------------

What could I be doing wrong?

iyN9IM.jpg
 
Last edited by MasterPanda,
When I try to connect JGecko to my Wii U I get this error screen. Anyone know why this happening? I am using the latest version of JGecko TCPGecko and the codehandler. If someone could help me out here that would be great! Thanks.
upload_2016-12-27_17-5-53.png
 
When I try to connect JGecko to my Wii U I get this error screen. Anyone know why this happening? I am using the latest version of JGecko TCPGecko and the codehandler. If someone could help me out here that would be great! Thanks. View attachment 73090
What's your memory range set at while trying to search? Start it at 10000000
 
What do you mean while trying to search? All I am trying to do is connect JGecko to my Wii u so I can play Donkey Kong 64 with these codes:

[Donkey Kong] Gold Bananas {Jungle Japes}
00000000 E8FF51A7
00000005 00000000

[Donkey Kong] Gold Bananas {Angry Aztec}
00010000 E8FF51A8
00000005 00000000

[Donkey Kong] Gold Bananas {Frantic Factory}
00010000 E8FF51AA
00000005 00000000

[Donkey Kong] Gold Bananas {Gloomy Galleon}
00010000 E8FF51AC
00000005 00000000

[Donkey Kong] Gold Bananas {Fungi Forest}
00010000 E8FF51AE
00000005 00000000

[Donkey Kong] Gold Bananas {Crystal Caves}
00010000 E8FF51B0
00000005 00000000

[Donkey Kong] Bananas {Jungle Japes}
00000000 E8FF516F
00000063 00000000
99 Bananas

[Donkey Kong] Infinite/Max Coins
00000000 E8FF516B
00000063 00000000

[Donkey Kong] Have Weapon
00020000 E8FF5164
00010100 00000000

[Donkey Kong] Have Musical Instrument
00000000 E8FF5167
00000001 00000000
00000000 E8FF5168
00000003 00000000

[Donkey Kong] Infinite Ammo
00000000 E8FF5455
00000096 00000000

[Donkey Kong] Infinite Bombs
00000000 E8FF5459
00000096 00000000

[Donkey Kong] Infinite Instrument
00010000 E8FF516C
000000FF 00000000

[Everyone] Infinite Health
00000000 E8FF545F
0000000C 00000000

[Everyone] Max Health
00000000 E8FF5460
00000003 00000000

[Everyone] Infinite Crystal Coconuts
00010000 E8FF5456
 

Site & Scene News

Popular threads in this forum