jEnesisDS v0.4a released

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jEnesisDS v0.4a released

Out now...









Lordus has released version 0.4a of his Genesis/Mega Drive emulator for the Nintendo DS - jEnesisDS.
Lordus said:
As promised, here is the updated version with the newer cpu core.
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...



The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
"Jitter" might look better for action games, "Blend" mostly makes text more readable.



There is also a new option in the HW renderer: Force Update



If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).



Hope you like it
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Thanks to khan for the news and for uploading the file to our Downloads Centre.


 
wooo looks like we are in for some fast updates! Im getting excited keep up the good work Lordus!
 
hey another realease! keep up the good work shaun!

edit: oh and by the way, I dont remember Sonic the Hedgehog being an r-type-type game haha (look at the screenshot)
 
I dont remember which does it but

one of the versions stretches the image to fit in the screen and it has some slightly noticeable slowdowns (52fps against 60, normally)

I'm happy to have an emulator of a 16-bit console that gives this improvement.

SnemulDS (eventhough it is a good emulator) hids some parts of the screen...!
 

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