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Welcome to the Itadaki Street DS open translation. いただきストリートDS.
Sorry no patch yet.
Brief Description of Itadaki Street (style games).
The original goal for this was a complete english translation and possibly a french one as well. Sad to say that though there is interest in a french translation there has not been any serious offers of help (for the french translation). As such I am no longer interested in doing a french translation though I will be happy to help any who do decide to pursue that. As to the current goal, well, I honestly have no idea what to put here. There are a lot of complications involved in a full translation for this. One of the biggest complications is the moving menu graphics. These graphics depend on knch (char) knce (cell) files. Which I have not figured out quite yet. I know they involve matrix map coordinates. I just haven't had the time to spare from other projects yet to really dive into those yet.
Another complication, the text is stored in the arm 9 and overlay files. Which isn't in fact that big deal as I can fiddle with the memory based pointers and hopefully will be testing re-pointing some of the many repeated text to only one spot. Thus freeing up some space to use for other stuff. Though there is a complication to this. The text is stored using unicode (reverse byte encoded), and in sjis (both of which use two different fonts only one of which I can find). Why is it important that I find this hidden second font...? Well I can edit the first one to mte/dte but the second one overwrites it in some instances so even though you wrote your name (na me) it will sometimes show up in the oddest places as the original japanese character(s) that I replaced with na and me. Which though amusing can be a headache when you are finishing a round. "ピオ wins with...". One of my looser and weirder thoughts is to replace the current graphic system with the more mainstream nitro format one (as the utility.bin file uses it, there should be support... I won't know until I try with a file replace). Yet another complication is that when I dumped the text the first time I missed some. Which I only noticed now, as in yesterday 23/05/2012, when I was listing the pointers for that text and noticed out of order missing stuff. So I get to go through and dump it again. Which not a big deal (again) as this means that when I do finish dumping - the untranslated text will be way easier to translate (as it isn't all over the place like it was previously).
what needs to be done:
Even though I have a translator I am still looking for translators.
Link to text that needs translation here
I have dumped all of the images (finally) for this game -
folder link here http://www.mediafire.../?n2w3ay0d2z5yx
A lot of the images are quick and small edits I am only posting them as a means of tracking my progress. (which I have done with another project of mine)
Software/tools used:
Crystaltile2
emeditor
openoffice
googledocs
mediafire
emuhaste
microsoft windows 7, vista, xp
- microsoft paint
techsmith snagit editor
desmume
Ideas
no$gba
tinke (thank you pleonex)
Translator(s): thankyou
vegita2000
Tweder
(if I haven't included you send me a message so that I can add you)
Hacker/Graphic editor:
Rastsan
Tweder
Links:
http://en.wikipedia..../Itadaki_Street used for some of the names.
http://itastds.wikiwiki.jp/ just a japanese itadaki street ds wiki
http://www.square-en.../map/index.html Official webpage from square-enix
http://www.mariowiki...adaki_Street_DS used for something although I cannot remember what...
file list of what I need to work on-
Full edit May 7th 2011
edit 08/07/2011 to add files.narc stuff and to cross off two images.
full edit 05/12/2011 to add details for a better look.
Full edit 07/01/2012 to fix format issues of this post
full edit 23/05/2012 to add stuff and change the look. (also to point out the no patch yet thing in the second line so that those who keep spamming me for it understand that there is NO PATCH YET).
edit no update as of 21/02/2013
If you would like to start up you own translation of this game please do so.
edit to add disclaimer:
【Disclaimer】As this is a commercial product this game belongs to the publisher (Square Enix) /developers (Armor Project,Think Garage). The english translated patch (when it becomes available), any information contained in this thread or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I, this website, the website hosting the images, any other websites hosting any other stuff(mentioned in this thread) will not bear any responsibility for the consequences arising from other(s) use.
further note due to recent a recent update on the square-enix webpage I will not be posting any screenshots and claim no copyright in any way what so ever of anything in this game. Even though the patch is for educational purposes only I, this website and the websites that host any images or files posted by me hold no copyright of said files. We hold no responsibility for your use or liability in your use of these.
Sorry no patch yet.
Brief Description of Itadaki Street (style games).
The original goal for this was a complete english translation and possibly a french one as well. Sad to say that though there is interest in a french translation there has not been any serious offers of help (for the french translation). As such I am no longer interested in doing a french translation though I will be happy to help any who do decide to pursue that. As to the current goal, well, I honestly have no idea what to put here. There are a lot of complications involved in a full translation for this. One of the biggest complications is the moving menu graphics. These graphics depend on knch (char) knce (cell) files. Which I have not figured out quite yet. I know they involve matrix map coordinates. I just haven't had the time to spare from other projects yet to really dive into those yet.
Another complication, the text is stored in the arm 9 and overlay files. Which isn't in fact that big deal as I can fiddle with the memory based pointers and hopefully will be testing re-pointing some of the many repeated text to only one spot. Thus freeing up some space to use for other stuff. Though there is a complication to this. The text is stored using unicode (reverse byte encoded), and in sjis (both of which use two different fonts only one of which I can find). Why is it important that I find this hidden second font...? Well I can edit the first one to mte/dte but the second one overwrites it in some instances so even though you wrote your name (na me) it will sometimes show up in the oddest places as the original japanese character(s) that I replaced with na and me. Which though amusing can be a headache when you are finishing a round. "ピオ wins with...". One of my looser and weirder thoughts is to replace the current graphic system with the more mainstream nitro format one (as the utility.bin file uses it, there should be support... I won't know until I try with a file replace). Yet another complication is that when I dumped the text the first time I missed some. Which I only noticed now, as in yesterday 23/05/2012, when I was listing the pointers for that text and noticed out of order missing stuff. So I get to go through and dump it again. Which not a big deal (again) as this means that when I do finish dumping - the untranslated text will be way easier to translate (as it isn't all over the place like it was previously).
what needs to be done:
- figure out the KnCH KnCE files
- dump with pointer the text in the arm9 and overlay files (again but properly)
- find that second font and sync it with the mte/dte changes made to the first font
- image work (see list of graphic work that still need to be done below)
(note to self make spread sheet with "date edited", "by whom" columns) - MTE the script english
- Figure out file formats; the icl, icg, isc files are figured out (partially). I can view and edit the images but not change the isc map files yet.
- be able to edit the map files(this is important as the translation will have to be left incomplete due to problems with the map files, as in animantion, and the font)
very specifically the french side may not get done due to the font and its map file(edit not doing the french translation anymore sorry)- find the help tutorial text
- change money notation to coin graphic
- figure out the other types of compression in some of the other files/if there is any
- a partial translation of the script thanks to vegita2000
- there is a google docs version of the script/ text to translate up. Edit: I need to finish re- dumping with the pointers but the current one does still have stuff that needs translation. (sigh... I really thought I organized this better)
- there is a file completion list... also seen below in a spoiler. So far only english completion is up (the french side won't go up I have discontinued that part)
Even though I have a translator I am still looking for translators.
Link to text that needs translation here
I have dumped all of the images (finally) for this game -
folder link here http://www.mediafire.../?n2w3ay0d2z5yx
A lot of the images are quick and small edits I am only posting them as a means of tracking my progress. (which I have done with another project of mine)
Software/tools used:
Crystaltile2
emeditor
openoffice
googledocs
mediafire
emuhaste
microsoft windows 7, vista, xp
- microsoft paint
techsmith snagit editor
desmume
Ideas
no$gba
tinke (thank you pleonex)
Translator(s): thankyou
vegita2000
Tweder
(if I haven't included you send me a message so that I can add you)
Hacker/Graphic editor:
Rastsan
Tweder
Links:
http://en.wikipedia..../Itadaki_Street used for some of the names.
http://itastds.wikiwiki.jp/ just a japanese itadaki street ds wiki
http://www.square-en.../map/index.html Official webpage from square-enix
http://www.mariowiki...adaki_Street_DS used for something although I cannot remember what...
file list of what I need to work on-
google docs link - simpler than below
file need trans type of translation
FSI.CT/arm9.bin yes text
FSI.CT/overlay9_0000.bin yes text
FSI.CT/overlay9_0001.bin yes text
FSI.CT/overlay9_0002.bin yes text
FSI.CT/overlay9_0003.bin yes text
FSI.CT/overlay9_0004.bin yes text
FSI.CT/overlay9_0005.bin yes text
FSI.CT/overlay9_0006.bin yes text
FSI.CT/overlay9_0007.bin yes text
FSI.CT/overlay9_0008.bin yes text
FSI.CT/overlay9_0009.bin yes text
FSI.CT/overlay9_0010.bin yes text
FSI.CT/overlay9_0011.bin yes text
FSI.CT/overlay9_0012.bin yes text
FSI.CT/overlay9_0013.bin yes text
FSI.CT/overlay9_0014.bin yes text
FSI.CT/overlay9_0015.bin yes text
FSI.CT/overlay9_0016.bin yes text
FSI.CT/overlay9_0017.bin yes text
FSI.CT/overlay9_0018.bin yes text
FSI.CT/overlay9_0019.bin yes text
FSI.CT/overlay9_0020.bin yes text
FSI.CT/overlay9_0021.bin yes text
FSI.CT/overlay9_0022.bin yes text
FSI.CT/overlay9_0023.bin yes text
0531font.icg
0531font_0a.icg
0531sys.icl
0531sys_bg.icl
files.narc yes graphic
NitroFont.icg
NitroFont.icl
sound_d01.sdat
sound_data.sdat
sound_m09.sdat
casino/casi_mark.icg yes graphic
casino/casi_win.icg yes graphic
casino/v64_casi_logo.knch done
casino/v64_casi_logo2.knch done
casino/v64_casi_logo3.knch done
casino/v64_casi_logo4.knch done
casino/casino1/casi1_bg_s.icg yes graphic
casino/casino1/v64_casi1_obj_0.knch yes graphic
casino/casino4/trans_casi4_obj_c00.knce done
casino/casino4/trans_casi4_obj_c01.knce done
casino/casino4/trans_casi4_obj_c02.knce done
casino/casino4/trans_casi4_obj_c03.knce done
casino/casino4/trans_casi4_obj_c04.knce done
casino/casino4/trans_casi4_obj_c05.knce done
casino/casino4/trans_casi4_obj_c06.knce done
casino/casino4/trans_casi4_obj_c07.knce done
casino/casino4/trans_casi4_obj_c08.knce done
casino/casino4/trans_casi4_obj_c09.knce done
casino/casino4/trans_casi4_obj_c10.knce done
casino/casino4/trans_casi4_obj_c11.knce done
casino/casino4/trans_casi4_obj_c12.knce done
casino/casino4/v64_casi4_obj_u0.knch done
dwc/utility.bin
masu/masu.tximg
Other_scene/avatar_select/avaex_bg_00.icg done graphic
Other_scene/avatar_select/avaex_bg_01.icg yes graphic
Other_scene/avatar_select/avaex_obj_00.knch done graphic
Other_scene/avatar_trade/atrade_bg_s.icg done graphic
Other_scene/avatar_trade/atrade_bg_u.icg yes graphic
Other_scene/avatar_trade/v64_atrade_obj.knch yes graphic
Other_scene/card_browse/card_main_bg_1.icg yes graphic
Other_scene/card_browse/card_main_bg_2.icg yes graphic
Other_scene/card_browse/v64_card_main_obj.knch yes graphic
Other_scene/colle_other/colle_other_bg.icg yes graphic
Other_scene/colle_other/colle_other_obj.knch yes(part is shared twice) graphic
Other_scene/collection/colle_bg_04_00.icg no
Other_scene/collection/colle_bg_04_01.icg done graphic
Other_scene/collection/colle_obj_04_00.knch yes graphic
Other_scene/download/download_bg_u.icg yes graphic
Other_scene/download/v64_download_obj_u.knch yes graphic
Other_scene/ending/end_u_d01.icg
Other_scene/ending/end_u_d02.icg
Other_scene/ending/end_u_d03.icg
Other_scene/ending/end_u_d07.icg
Other_scene/ending/end_u_d08.icg
Other_scene/ending/end_u_d09.icg
Other_scene/ending/end_u_d10.icg
Other_scene/ending/end_u_logo.icg
Other_scene/ending/end_u_m01.icg
Other_scene/ending/end_u_m04.icg
Other_scene/ending/end_u_m05.icg
Other_scene/ending/end_u_m07.icg
Other_scene/ending/end_u_m08.icg
Other_scene/ending/end_u_m09.icg
Other_scene/ending/end_u_m10.icg
Other_scene/ending/staff_roll_00.icg
Other_scene/ending/staff_roll_01.icg
Other_scene/ending/staff_roll_02.icg
Other_scene/ending/staff_roll_03.icg
Other_scene/ending/staff_roll_04.icg
Other_scene/ending/staff_roll_05.icg
Other_scene/ending/v64_ED_rogo_s.knch yes graphic
Other_scene/ending/v64_ED_rogo_u.knce need metalic ?ingot fint
Other_scene/ending/v64_ED_rogo_u.knch yes graphic
Other_scene/free_char_select/fr_bg.icg yes graphic
Other_scene/free_char_select/v64_fr_menu_u.knch done graphic
Other_scene/free_char_select/v64_fr_obj_u.knch yes graphic
Other_scene/free_rule/v64_rule_main_obj_1.knch yes graphic
Other_scene/free_rule/v64_rule_main_obj_2.knch yes graphic
Other_scene/free_slot/v64_jun_main_obj.knch yes graphic
Other_scene/free_slot/v64_jun_sub_obj.knch yes graphic
Other_scene/lobby/lobby_bg_u.icg done graphic
Other_scene/lobby/v64_lobby_obj_s0.knch done graphic
Other_scene/member_card/kaiin_bg.icg done graphic
Other_scene/member_card/v64_kaiin_obj.knch yes graphic
Other_scene/name_input/name_bg.icg done graphic
Other_scene/name_input/name_hiragana.isc may need to replace with english map file
Other_scene/name_input/name_katakana.isc may need to replace with english map file
Other_scene/name_input/name_main_bg.icg yes hmmm
Other_scene/name_input/v64_name_main_obj.knch yes graphic
Other_scene/park_main/v128_p_obj_u.knch yes(alot dancing menu) graphic/map
Other_scene/park_main/v128_p_obj_u_anm.knch yes anm for animated graphic
Other_scene/result_prize/result_info_all.icg yes also in files.narc graphic
Other_scene/result_prize/result_main_bg.icg yes graphic
Other_scene/result_prize/v128_result_award_obj.knch yes graphic
Other_scene/result_prize/v128_result_info_memu.knch done graphic
Other_scene/result_prize/v128_result_main_obj.knch yes graphic
Other_scene/result_prize/v128_result_sub_obj.knch done graphic
Other_scene/save_data/v64_saved_obj.knch yes graphic
Other_scene/score/score_bg.icg yes graphic complicated
Other_scene/score/v128_score_info_memu.knch done graphic
Other_scene/score/v128_score_obj.knch yes graphic
Other_scene/score/v128_score_tro_big_14_b.knch done graphic
Other_scene/shoki_settei/shoki_main.icg done graphic
Other_scene/shoki_settei/shoki_sub.icg done graphic
Other_scene/shoki_settei/v64_shoki_obj.knch done graphic
Other_scene/shop/shop_bg_01.icg yes partial done graphic
Other_scene/shop/shop_obj_00.knch yes graphic
Other_scene/shop/shop_obj_00_anm.knch yes graphic
Other_scene/shop/shop_obj_01.knch yes graphic
Other_scene/t_save/t_save_bg_00.icg done graphic
Other_scene/title/v128_title_obj_00.knch done graphic title "itadaki street ds"
Other_scene/tour_mode/tour_bg_s.icg done graphic
Other_scene/tour_mode/v128_tour_font.knch yes trace and map screenshot graphic
Other_scene/tour_mode/v128_tour_font2.knch yes trace and map screenshot graphic
Other_scene/tour_mode/v128_tour_obj_u0.knch yes graphic
sys/chat_bg.icg yes graphic
sys/chat_open.knch yes graphic
sys/relief_1a.nsbmd yes graphic
sys/relief_1b.nsbmd yes graphic
sys/relief_1c.nsbmd yes graphic
sys/relief_1d.nsbmd yes graphic
sys/relief_2a.nsbmd yes graphic
sys/relief_2b.nsbmd yes graphic
sys/relief_2c.nsbmd yes graphic
sys/relief_2d.nsbmd yes graphic
sys/relief_3a.nsbmd yes graphic
sys/relief_3b.nsbmd yes graphic
sys/relief_3c.nsbmd yes graphic
sys/relief_3d.nsbmd yes graphic
sys/relief_4a.nsbmd yes graphic
sys/relief_4b.nsbmd yes graphic
sys/relief_4c.nsbmd yes graphic
sys/relief_4d.nsbmd yes graphic
sys/relief_5a.nsbmd yes graphic
sys/relief_5b.nsbmd yes graphic
sys/relief_5c.nsbmd yes graphic
sys/relief_5d.nsbmd yes graphic
sys/bg/info_all.icg yes graphic
sys/bg/info_my.icg yes graphic
sys/bg/sys_m_bg.icg yes graphic
sys/bg/sys_s_bg.icg yes graphic
sys/obj/trans_help.knce yes graphic
sys/obj/trans_info_memu.knce done graphic
sys/obj/trans_menu_2.knce yes graphic
sys/obj/trans_short_cut.knce done partial yes graphic
sys/obj/v64_icon.knch yes but hmmm graphic
sys/obj/v64_menu_1.knch DONE graphic
sys/wifi_icon/v128_wifi_wait.knch done graphic
sys/wifi_icon/v64_wifi_wait.knch done graphic
sys/wifi_icon/wifi_casino.knce yes graphic
files.narc
other_scene/download/v64_download_obj_u.knch
sys/bg/info_all.icg yes graphic
sys/bg/info_my.icg yes graphic
sys/bg/sys_m_bg.icg yes graphic
sys/bg/sys_s_bg.icg yes graphic
sys/obj/trans_help.knce yes graphic
sys/obj/trans_info_memu.knce yes graphic
sys/obj/trans_menu_2.knce yes graphic
sys/obj/trans_short_cut.knce yes graphic
sys/obj/v64_icon.knch yes but hmmm graphic
sys/obj/v64_menu_1.knch yes parts are reused !!! graphic
sys/relief_1a.nsbmd yes graphic
sys/relief_1b.nsbmd yes graphic
sys/relief_1c.nsbmd yes graphic
sys/relief_1d.nsbmd yes graphic
sys/relief_2a.nsbmd yes graphic
sys/relief_2b.nsbmd yes graphic
sys/relief_2c.nsbmd yes graphic
sys/relief_2d.nsbmd yes graphic
sys/relief_3a.nsbmd yes graphic
sys/relief_3b.nsbmd yes graphic
sys/relief_3c.nsbmd yes graphic
sys/relief_3d.nsbmd yes graphic
sys/relief_4a.nsbmd yes graphic
sys/relief_4b.nsbmd yes graphic
sys/relief_4c.nsbmd yes graphic
sys/relief_4d.nsbmd yes graphic
sys/relief_5a.nsbmd yes graphic
sys/relief_5b.nsbmd yes graphic
sys/relief_5c.nsbmd yes graphic
sys/relief_5d.nsbmd yes graphic
file need trans type of translation
FSI.CT/arm9.bin yes text
FSI.CT/overlay9_0000.bin yes text
FSI.CT/overlay9_0001.bin yes text
FSI.CT/overlay9_0002.bin yes text
FSI.CT/overlay9_0003.bin yes text
FSI.CT/overlay9_0004.bin yes text
FSI.CT/overlay9_0005.bin yes text
FSI.CT/overlay9_0006.bin yes text
FSI.CT/overlay9_0007.bin yes text
FSI.CT/overlay9_0008.bin yes text
FSI.CT/overlay9_0009.bin yes text
FSI.CT/overlay9_0010.bin yes text
FSI.CT/overlay9_0011.bin yes text
FSI.CT/overlay9_0012.bin yes text
FSI.CT/overlay9_0013.bin yes text
FSI.CT/overlay9_0014.bin yes text
FSI.CT/overlay9_0015.bin yes text
FSI.CT/overlay9_0016.bin yes text
FSI.CT/overlay9_0017.bin yes text
FSI.CT/overlay9_0018.bin yes text
FSI.CT/overlay9_0019.bin yes text
FSI.CT/overlay9_0020.bin yes text
FSI.CT/overlay9_0021.bin yes text
FSI.CT/overlay9_0022.bin yes text
FSI.CT/overlay9_0023.bin yes text
0531font.icg
0531font_0a.icg
0531sys.icl
0531sys_bg.icl
files.narc yes graphic
NitroFont.icg
NitroFont.icl
sound_d01.sdat
sound_data.sdat
sound_m09.sdat
casino/casi_mark.icg yes graphic
casino/casi_win.icg yes graphic
casino/v64_casi_logo2.knch done
casino/v64_casi_logo3.knch done
casino/v64_casi_logo4.knch done
casino/casino1/casi1_bg_s.icg yes graphic
casino/casino1/v64_casi1_obj_0.knch yes graphic
casino/casino4/trans_casi4_obj_c01.knce done
casino/casino4/trans_casi4_obj_c02.knce done
casino/casino4/trans_casi4_obj_c03.knce done
casino/casino4/trans_casi4_obj_c04.knce done
casino/casino4/trans_casi4_obj_c05.knce done
casino/casino4/trans_casi4_obj_c06.knce done
casino/casino4/trans_casi4_obj_c07.knce done
casino/casino4/trans_casi4_obj_c08.knce done
casino/casino4/trans_casi4_obj_c09.knce done
casino/casino4/trans_casi4_obj_c10.knce done
casino/casino4/trans_casi4_obj_c11.knce done
casino/casino4/trans_casi4_obj_c12.knce done
casino/casino4/v64_casi4_obj_u0.knch done
dwc/utility.bin
masu/masu.tximg
Other_scene/avatar_select/avaex_bg_01.icg yes graphic
Other_scene/avatar_trade/atrade_bg_s.icg done graphic
Other_scene/avatar_trade/atrade_bg_u.icg yes graphic
Other_scene/avatar_trade/v64_atrade_obj.knch yes graphic
Other_scene/card_browse/card_main_bg_1.icg yes graphic
Other_scene/card_browse/card_main_bg_2.icg yes graphic
Other_scene/card_browse/v64_card_main_obj.knch yes graphic
Other_scene/colle_other/colle_other_bg.icg yes graphic
Other_scene/colle_other/colle_other_obj.knch yes(part is shared twice) graphic
Other_scene/collection/colle_bg_04_00.icg no
Other_scene/collection/colle_obj_04_00.knch yes graphic
Other_scene/download/download_bg_u.icg yes graphic
Other_scene/download/v64_download_obj_u.knch yes graphic
Other_scene/ending/end_u_d02.icg
Other_scene/ending/end_u_d03.icg
Other_scene/ending/end_u_d07.icg
Other_scene/ending/end_u_d08.icg
Other_scene/ending/end_u_d09.icg
Other_scene/ending/end_u_d10.icg
Other_scene/ending/end_u_logo.icg
Other_scene/ending/end_u_m01.icg
Other_scene/ending/end_u_m04.icg
Other_scene/ending/end_u_m05.icg
Other_scene/ending/end_u_m07.icg
Other_scene/ending/end_u_m08.icg
Other_scene/ending/end_u_m09.icg
Other_scene/ending/end_u_m10.icg
Other_scene/ending/staff_roll_00.icg
Other_scene/ending/staff_roll_01.icg
Other_scene/ending/staff_roll_02.icg
Other_scene/ending/staff_roll_03.icg
Other_scene/ending/staff_roll_04.icg
Other_scene/ending/staff_roll_05.icg
Other_scene/ending/v64_ED_rogo_s.knch yes graphic
Other_scene/ending/v64_ED_rogo_u.knce need metalic ?ingot fint
Other_scene/ending/v64_ED_rogo_u.knch yes graphic
Other_scene/free_char_select/fr_bg.icg yes graphic
Other_scene/free_char_select/v64_fr_menu_u.knch done graphic
Other_scene/free_char_select/v64_fr_obj_u.knch yes graphic
Other_scene/free_rule/v64_rule_main_obj_1.knch yes graphic
Other_scene/free_rule/v64_rule_main_obj_2.knch yes graphic
Other_scene/free_slot/v64_jun_main_obj.knch yes graphic
Other_scene/free_slot/v64_jun_sub_obj.knch yes graphic
Other_scene/lobby/v64_lobby_obj_s0.knch done graphic
Other_scene/member_card/kaiin_bg.icg done graphic
Other_scene/member_card/v64_kaiin_obj.knch yes graphic
Other_scene/name_input/name_hiragana.isc may need to replace with english map file
Other_scene/name_input/name_katakana.isc may need to replace with english map file
Other_scene/name_input/name_main_bg.icg yes hmmm
Other_scene/name_input/v64_name_main_obj.knch yes graphic
Other_scene/park_main/v128_p_obj_u.knch yes(alot dancing menu) graphic/map
Other_scene/park_main/v128_p_obj_u_anm.knch yes anm for animated graphic
Other_scene/result_prize/result_info_all.icg yes also in files.narc graphic
Other_scene/result_prize/result_main_bg.icg yes graphic
Other_scene/result_prize/v128_result_award_obj.knch yes graphic
Other_scene/result_prize/v128_result_main_obj.knch yes graphic
Other_scene/save_data/v64_saved_obj.knch yes graphic
Other_scene/score/score_bg.icg yes graphic complicated
Other_scene/score/v128_score_obj.knch yes graphic
Other_scene/shoki_settei/shoki_main.icg done graphic
Other_scene/shoki_settei/shoki_sub.icg done graphic
Other_scene/shoki_settei/v64_shoki_obj.knch done graphic
Other_scene/shop/shop_bg_01.icg yes partial done graphic
Other_scene/shop/shop_obj_00.knch yes graphic
Other_scene/shop/shop_obj_00_anm.knch yes graphic
Other_scene/shop/shop_obj_01.knch yes graphic
Other_scene/title/v128_title_obj_00.knch done graphic title "itadaki street ds"
Other_scene/tour_mode/tour_bg_s.icg done graphic
Other_scene/tour_mode/v128_tour_font.knch yes trace and map screenshot graphic
Other_scene/tour_mode/v128_tour_font2.knch yes trace and map screenshot graphic
Other_scene/tour_mode/v128_tour_obj_u0.knch yes graphic
sys/chat_bg.icg yes graphic
sys/chat_open.knch yes graphic
sys/relief_1a.nsbmd yes graphic
sys/relief_1b.nsbmd yes graphic
sys/relief_1c.nsbmd yes graphic
sys/relief_1d.nsbmd yes graphic
sys/relief_2a.nsbmd yes graphic
sys/relief_2b.nsbmd yes graphic
sys/relief_2c.nsbmd yes graphic
sys/relief_2d.nsbmd yes graphic
sys/relief_3a.nsbmd yes graphic
sys/relief_3b.nsbmd yes graphic
sys/relief_3c.nsbmd yes graphic
sys/relief_3d.nsbmd yes graphic
sys/relief_4a.nsbmd yes graphic
sys/relief_4b.nsbmd yes graphic
sys/relief_4c.nsbmd yes graphic
sys/relief_4d.nsbmd yes graphic
sys/relief_5a.nsbmd yes graphic
sys/relief_5b.nsbmd yes graphic
sys/relief_5c.nsbmd yes graphic
sys/relief_5d.nsbmd yes graphic
sys/bg/info_all.icg yes graphic
sys/bg/info_my.icg yes graphic
sys/bg/sys_m_bg.icg yes graphic
sys/bg/sys_s_bg.icg yes graphic
sys/obj/trans_help.knce yes graphic
sys/obj/trans_menu_2.knce yes graphic
sys/obj/trans_short_cut.knce done partial yes graphic
sys/obj/v64_icon.knch yes but hmmm graphic
sys/wifi_icon/v128_wifi_wait.knch done graphic
sys/wifi_icon/v64_wifi_wait.knch done graphic
sys/wifi_icon/wifi_casino.knce yes graphic
files.narc
other_scene/download/v64_download_obj_u.knch
sys/bg/info_all.icg yes graphic
sys/bg/info_my.icg yes graphic
sys/bg/sys_m_bg.icg yes graphic
sys/bg/sys_s_bg.icg yes graphic
sys/obj/trans_help.knce yes graphic
sys/obj/trans_info_memu.knce yes graphic
sys/obj/trans_menu_2.knce yes graphic
sys/obj/trans_short_cut.knce yes graphic
sys/obj/v64_icon.knch yes but hmmm graphic
sys/obj/v64_menu_1.knch yes parts are reused !!! graphic
sys/relief_1a.nsbmd yes graphic
sys/relief_1b.nsbmd yes graphic
sys/relief_1c.nsbmd yes graphic
sys/relief_1d.nsbmd yes graphic
sys/relief_2a.nsbmd yes graphic
sys/relief_2b.nsbmd yes graphic
sys/relief_2c.nsbmd yes graphic
sys/relief_2d.nsbmd yes graphic
sys/relief_3a.nsbmd yes graphic
sys/relief_3b.nsbmd yes graphic
sys/relief_3c.nsbmd yes graphic
sys/relief_3d.nsbmd yes graphic
sys/relief_4a.nsbmd yes graphic
sys/relief_4b.nsbmd yes graphic
sys/relief_4c.nsbmd yes graphic
sys/relief_4d.nsbmd yes graphic
sys/relief_5a.nsbmd yes graphic
sys/relief_5b.nsbmd yes graphic
sys/relief_5c.nsbmd yes graphic
sys/relief_5d.nsbmd yes graphic
Full edit May 7th 2011
edit 08/07/2011 to add files.narc stuff and to cross off two images.
full edit 05/12/2011 to add details for a better look.
Full edit 07/01/2012 to fix format issues of this post
full edit 23/05/2012 to add stuff and change the look. (also to point out the no patch yet thing in the second line so that those who keep spamming me for it understand that there is NO PATCH YET).
edit no update as of 21/02/2013
If you would like to start up you own translation of this game please do so.
edit to add disclaimer:
【Disclaimer】As this is a commercial product this game belongs to the publisher (Square Enix) /developers (Armor Project,Think Garage). The english translated patch (when it becomes available), any information contained in this thread or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I, this website, the website hosting the images, any other websites hosting any other stuff(mentioned in this thread) will not bear any responsibility for the consequences arising from other(s) use.
further note due to recent a recent update on the square-enix webpage I will not be posting any screenshots and claim no copyright in any way what so ever of anything in this game. Even though the patch is for educational purposes only I, this website and the websites that host any images or files posted by me hold no copyright of said files. We hold no responsibility for your use or liability in your use of these.
Last edited by rastsan,