Welcome to the Itadaki Street DS open translation. いただきストリートDS. Sorry no patch yet. Brief Description of Itadaki Street (style games). The original goal for this was a complete english translation and possibly a french one as well. Sad to say that though there is interest in a french translation there has not been any serious offers of help (for the french translation). As such I am no longer interested in doing a french translation though I will be happy to help any who do decide to pursue that. As to the current goal, well, I honestly have no idea what to put here. There are a lot of complications involved in a full translation for this. One of the biggest complications is the moving menu graphics. These graphics depend on knch (char) knce (cell) files. Which I have not figured out quite yet. I know they involve matrix map coordinates. I just haven't had the time to spare from other projects yet to really dive into those yet. Another complication, the text is stored in the arm 9 and overlay files. Which isn't in fact that big deal as I can fiddle with the memory based pointers and hopefully will be testing re-pointing some of the many repeated text to only one spot. Thus freeing up some space to use for other stuff. Though there is a complication to this. The text is stored using unicode (reverse byte encoded), and in sjis (both of which use two different fonts only one of which I can find). Why is it important that I find this hidden second font...? Well I can edit the first one to mte/dte but the second one overwrites it in some instances so even though you wrote your name (na me) it will sometimes show up in the oddest places as the original japanese character(s) that I replaced with na and me. Which though amusing can be a headache when you are finishing a round. "ピオ wins with...". One of my looser and weirder thoughts is to replace the current graphic system with the more mainstream nitro format one (as the utility.bin file uses it, there should be support... I won't know until I try with a file replace). Yet another complication is that when I dumped the text the first time I missed some. Which I only noticed now, as in yesterday 23/05/2012, when I was listing the pointers for that text and noticed out of order missing stuff. So I get to go through and dump it again. Which not a big deal (again) as this means that when I do finish dumping - the untranslated text will be way easier to translate (as it isn't all over the place like it was previously). what needs to be done: figure out the KnCH KnCE files dump with pointer the text in the arm9 and overlay files (again but properly) find that second font and sync it with the mte/dte changes made to the first font image work (see list of graphic work that still need to be done below) (note to self make spread sheet with "date edited", "by whom" columns) MTE the script english Figure out file formats; the icl, icg, isc files are figured out (partially). I can view and edit the images but not change the isc map files yet. be able to edit the map files(this is important as the translation will have to be left incomplete due to problems with the map files, as in animantion, and the font) very specifically the french side may not get done due to the font and its map file (edit not doing the french translation anymore sorry) find the help tutorial text change money notation to coin graphic figure out the other types of compression in some of the other files/if there is any what has been done: a partial translation of the script thanks to vegita2000 there is a google docs version of the script/ text to translate up. Edit: I need to finish re- dumping with the pointers but the current one does still have stuff that needs translation. (sigh... I really thought I organized this better) there is a file completion list... also seen below in a spoiler. So far only english completion is up (the french side won't go up I have discontinued that part) If you are interested in helping post here and/or p.m. me. Even though I have a translator I am still looking for translators. Link to text that needs translation here I have dumped all of the images (finally) for this game - folder link here http://www.mediafire.../?n2w3ay0d2z5yx A lot of the images are quick and small edits I am only posting them as a means of tracking my progress. (which I have done with another project of mine) Software/tools used: Crystaltile2 emeditor openoffice googledocs mediafire emuhaste microsoft windows 7, vista, xp - microsoft paint techsmith snagit editor desmume Ideas no$gba tinke (thank you pleonex) Translator(s): thankyou vegita2000 Tweder (if I haven't included you send me a message so that I can add you) Hacker/Graphic editor: Rastsan Tweder Links: http://en.wikipedia..../Itadaki_Street used for some of the names. http://itastds.wikiwiki.jp/ just a japanese itadaki street ds wiki http://www.square-en.../map/index.html Official webpage from square-enix http://www.mariowiki...adaki_Street_DS used for something although I cannot remember what... file list of what I need to work on- Warning: Spoilers inside! google docs link - simpler than below file need trans type of translation FSI.CT/arm9.bin yes text FSI.CT/overlay9_0000.bin yes text FSI.CT/overlay9_0001.bin yes text FSI.CT/overlay9_0002.bin yes text FSI.CT/overlay9_0003.bin yes text FSI.CT/overlay9_0004.bin yes text FSI.CT/overlay9_0005.bin yes text FSI.CT/overlay9_0006.bin yes text FSI.CT/overlay9_0007.bin yes text FSI.CT/overlay9_0008.bin yes text FSI.CT/overlay9_0009.bin yes text FSI.CT/overlay9_0010.bin yes text FSI.CT/overlay9_0011.bin yes text FSI.CT/overlay9_0012.bin yes text FSI.CT/overlay9_0013.bin yes text FSI.CT/overlay9_0014.bin yes text FSI.CT/overlay9_0015.bin yes text FSI.CT/overlay9_0016.bin yes text FSI.CT/overlay9_0017.bin yes text FSI.CT/overlay9_0018.bin yes text FSI.CT/overlay9_0019.bin yes text FSI.CT/overlay9_0020.bin yes text FSI.CT/overlay9_0021.bin yes text FSI.CT/overlay9_0022.bin yes text FSI.CT/overlay9_0023.bin yes text 0531font.icg 0531font_0a.icg 0531sys.icl 0531sys_bg.icl files.narc yes graphic NitroFont.icg NitroFont.icl sound_d01.sdat sound_data.sdat sound_m09.sdat casino/casi_mark.icg yes graphic casino/casi_win.icg yes graphic casino/v64_casi_logo.knch done casino/v64_casi_logo2.knch done casino/v64_casi_logo3.knch done casino/v64_casi_logo4.knch done casino/casino1/casi1_bg_s.icg yes graphic casino/casino1/v64_casi1_obj_0.knch yes graphic casino/casino4/trans_casi4_obj_c00.knce done casino/casino4/trans_casi4_obj_c01.knce done casino/casino4/trans_casi4_obj_c02.knce done casino/casino4/trans_casi4_obj_c03.knce done casino/casino4/trans_casi4_obj_c04.knce done casino/casino4/trans_casi4_obj_c05.knce done casino/casino4/trans_casi4_obj_c06.knce done casino/casino4/trans_casi4_obj_c07.knce done casino/casino4/trans_casi4_obj_c08.knce done casino/casino4/trans_casi4_obj_c09.knce done casino/casino4/trans_casi4_obj_c10.knce done casino/casino4/trans_casi4_obj_c11.knce done casino/casino4/trans_casi4_obj_c12.knce done casino/casino4/v64_casi4_obj_u0.knch done dwc/utility.bin masu/masu.tximg Other_scene/avatar_select/avaex_bg_00.icg done graphic Other_scene/avatar_select/avaex_bg_01.icg yes graphic Other_scene/avatar_select/avaex_obj_00.knch done graphic Other_scene/avatar_trade/atrade_bg_s.icg done graphic Other_scene/avatar_trade/atrade_bg_u.icg yes graphic Other_scene/avatar_trade/v64_atrade_obj.knch yes graphic Other_scene/card_browse/card_main_bg_1.icg yes graphic Other_scene/card_browse/card_main_bg_2.icg yes graphic Other_scene/card_browse/v64_card_main_obj.knch yes graphic Other_scene/colle_other/colle_other_bg.icg yes graphic Other_scene/colle_other/colle_other_obj.knch yes(part is shared twice) graphic Other_scene/collection/colle_bg_04_00.icg no Other_scene/collection/colle_bg_04_01.icg done graphic Other_scene/collection/colle_obj_04_00.knch yes graphic Other_scene/download/download_bg_u.icg yes graphic Other_scene/download/v64_download_obj_u.knch yes graphic Other_scene/ending/end_u_d01.icg Other_scene/ending/end_u_d02.icg Other_scene/ending/end_u_d03.icg Other_scene/ending/end_u_d07.icg Other_scene/ending/end_u_d08.icg Other_scene/ending/end_u_d09.icg Other_scene/ending/end_u_d10.icg Other_scene/ending/end_u_logo.icg Other_scene/ending/end_u_m01.icg Other_scene/ending/end_u_m04.icg Other_scene/ending/end_u_m05.icg Other_scene/ending/end_u_m07.icg Other_scene/ending/end_u_m08.icg Other_scene/ending/end_u_m09.icg Other_scene/ending/end_u_m10.icg Other_scene/ending/staff_roll_00.icg Other_scene/ending/staff_roll_01.icg Other_scene/ending/staff_roll_02.icg Other_scene/ending/staff_roll_03.icg Other_scene/ending/staff_roll_04.icg Other_scene/ending/staff_roll_05.icg Other_scene/ending/v64_ED_rogo_s.knch yes graphic Other_scene/ending/v64_ED_rogo_u.knce need metalic ?ingot fint Other_scene/ending/v64_ED_rogo_u.knch yes graphic Other_scene/free_char_select/fr_bg.icg yes graphic Other_scene/free_char_select/v64_fr_menu_u.knch done graphic Other_scene/free_char_select/v64_fr_obj_u.knch yes graphic Other_scene/free_rule/v64_rule_main_obj_1.knch yes graphic Other_scene/free_rule/v64_rule_main_obj_2.knch yes graphic Other_scene/free_slot/v64_jun_main_obj.knch yes graphic Other_scene/free_slot/v64_jun_sub_obj.knch yes graphic Other_scene/lobby/lobby_bg_u.icg done graphic Other_scene/lobby/v64_lobby_obj_s0.knch done graphic Other_scene/member_card/kaiin_bg.icg done graphic Other_scene/member_card/v64_kaiin_obj.knch yes graphic Other_scene/name_input/name_bg.icg done graphic Other_scene/name_input/name_hiragana.isc may need to replace with english map file Other_scene/name_input/name_katakana.isc may need to replace with english map file Other_scene/name_input/name_main_bg.icg yes hmmm Other_scene/name_input/v64_name_main_obj.knch yes graphic Other_scene/park_main/v128_p_obj_u.knch yes(alot dancing menu) graphic/map Other_scene/park_main/v128_p_obj_u_anm.knch yes anm for animated graphic Other_scene/result_prize/result_info_all.icg yes also in files.narc graphic Other_scene/result_prize/result_main_bg.icg yes graphic Other_scene/result_prize/v128_result_award_obj.knch yes graphic Other_scene/result_prize/v128_result_info_memu.knch done graphic Other_scene/result_prize/v128_result_main_obj.knch yes graphic Other_scene/result_prize/v128_result_sub_obj.knch done graphic Other_scene/save_data/v64_saved_obj.knch yes graphic Other_scene/score/score_bg.icg yes graphic complicated Other_scene/score/v128_score_info_memu.knch done graphic Other_scene/score/v128_score_obj.knch yes graphic Other_scene/score/v128_score_tro_big_14_b.knch done graphic Other_scene/shoki_settei/shoki_main.icg done graphic Other_scene/shoki_settei/shoki_sub.icg done graphic Other_scene/shoki_settei/v64_shoki_obj.knch done graphic Other_scene/shop/shop_bg_01.icg yes partial done graphic Other_scene/shop/shop_obj_00.knch yes graphic Other_scene/shop/shop_obj_00_anm.knch yes graphic Other_scene/shop/shop_obj_01.knch yes graphic Other_scene/t_save/t_save_bg_00.icg done graphic Other_scene/title/v128_title_obj_00.knch done graphic title "itadaki street ds" Other_scene/tour_mode/tour_bg_s.icg done graphic Other_scene/tour_mode/v128_tour_font.knch yes trace and map screenshot graphic Other_scene/tour_mode/v128_tour_font2.knch yes trace and map screenshot graphic Other_scene/tour_mode/v128_tour_obj_u0.knch yes graphic sys/chat_bg.icg yes graphic sys/chat_open.knch yes graphic sys/relief_1a.nsbmd yes graphic sys/relief_1b.nsbmd yes graphic sys/relief_1c.nsbmd yes graphic sys/relief_1d.nsbmd yes graphic sys/relief_2a.nsbmd yes graphic sys/relief_2b.nsbmd yes graphic sys/relief_2c.nsbmd yes graphic sys/relief_2d.nsbmd yes graphic sys/relief_3a.nsbmd yes graphic sys/relief_3b.nsbmd yes graphic sys/relief_3c.nsbmd yes graphic sys/relief_3d.nsbmd yes graphic sys/relief_4a.nsbmd yes graphic sys/relief_4b.nsbmd yes graphic sys/relief_4c.nsbmd yes graphic sys/relief_4d.nsbmd yes graphic sys/relief_5a.nsbmd yes graphic sys/relief_5b.nsbmd yes graphic sys/relief_5c.nsbmd yes graphic sys/relief_5d.nsbmd yes graphic sys/bg/info_all.icg yes graphic sys/bg/info_my.icg yes graphic sys/bg/sys_m_bg.icg yes graphic sys/bg/sys_s_bg.icg yes graphic sys/obj/trans_help.knce yes graphic sys/obj/trans_info_memu.knce done graphic sys/obj/trans_menu_2.knce yes graphic sys/obj/trans_short_cut.knce done partial yes graphic sys/obj/v64_icon.knch yes but hmmm graphic sys/obj/v64_menu_1.knch DONE graphic sys/wifi_icon/v128_wifi_wait.knch done graphic sys/wifi_icon/v64_wifi_wait.knch done graphic sys/wifi_icon/wifi_casino.knce yes graphic files.narc other_scene/download/v64_download_obj_u.knch sys/bg/info_all.icg yes graphic sys/bg/info_my.icg yes graphic sys/bg/sys_m_bg.icg yes graphic sys/bg/sys_s_bg.icg yes graphic sys/obj/trans_help.knce yes graphic sys/obj/trans_info_memu.knce yes graphic sys/obj/trans_menu_2.knce yes graphic sys/obj/trans_short_cut.knce yes graphic sys/obj/v64_icon.knch yes but hmmm graphic sys/obj/v64_menu_1.knch yes parts are reused !!! graphic sys/relief_1a.nsbmd yes graphic sys/relief_1b.nsbmd yes graphic sys/relief_1c.nsbmd yes graphic sys/relief_1d.nsbmd yes graphic sys/relief_2a.nsbmd yes graphic sys/relief_2b.nsbmd yes graphic sys/relief_2c.nsbmd yes graphic sys/relief_2d.nsbmd yes graphic sys/relief_3a.nsbmd yes graphic sys/relief_3b.nsbmd yes graphic sys/relief_3c.nsbmd yes graphic sys/relief_3d.nsbmd yes graphic sys/relief_4a.nsbmd yes graphic sys/relief_4b.nsbmd yes graphic sys/relief_4c.nsbmd yes graphic sys/relief_4d.nsbmd yes graphic sys/relief_5a.nsbmd yes graphic sys/relief_5b.nsbmd yes graphic sys/relief_5c.nsbmd yes graphic sys/relief_5d.nsbmd yes graphic Full edit May 7th 2011 edit 08/07/2011 to add files.narc stuff and to cross off two images. full edit 05/12/2011 to add details for a better look. Full edit 07/01/2012 to fix format issues of this post full edit 23/05/2012 to add stuff and change the look. (also to point out the no patch yet thing in the second line so that those who keep spamming me for it understand that there is NO PATCH YET). edit no update as of 21/02/2013 If you would like to start up you own translation of this game please do so. edit to add disclaimer: 【Disclaimer】As this is a commercial product this game belongs to the publisher (Square Enix) /developers (Armor Project,Think Garage). The english translated patch (when it becomes available), any information contained in this thread or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I, this website, the website hosting the images, any other websites hosting any other stuff(mentioned in this thread) will not bear any responsibility for the consequences arising from other(s) use. further note due to recent a recent update on the square-enix webpage I will not be posting any screenshots and claim no copyright in any way what so ever of anything in this game. Even though the patch is for educational purposes only I, this website and the websites that host any images or files posted by me hold no copyright of said files. We hold no responsibility for your use or liability in your use of these.