Issues with FW 13.0/Dying Light. Sigpatch/Misc Questions

foreverimages

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Greetings all -- Recently updated my Switch to latest version of Atmosphere/DeepSea and FW 13.0 -- A few quick questions:

1 - I updated all the sigpatches to 13.0 hekate package but no matter what I do the XCI or NSP for Dying Light Platinum Edition installs but also shows as corrupted data. I have tried Tinfoil, DBI, etc and nothing works.

2 - Since Dying Light is a brand new game and this looks like a sigpatch error, how do you get sigpatches for the newest 0 day games?

3 - I used to boot hekate to fusee directly but with 13.0/newest Atmosphere, I don't see an option to boot directly to fusee. What am I missing?

Thanks in advance!
 

deathblade200

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Thank you - Is there a way to jut disable or "cut out" the deepsea part and just use hekate+atmosphere without rebuilding/reformatting?
well they take over hekate_ipl (might have even disabled sigpatches that way) and files in the atmosphere folder so really its good to just replace them instead of trying to dissect it. you don't have to reformat or anything like that just replace the files
 

foreverimages

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Silithas

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Last edited by Silithas,

Draxzelex

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This is on sys FW 13 right? As i just updated to latest.
Greetings all -- Recently updated my Switch to latest version of Atmosphere/DeepSea and FW 13.0 -- A few quick questions:

1 - I updated all the sigpatches to 13.0 hekate package but no matter what I do the XCI or NSP for Dying Light Platinum Edition installs but also shows as corrupted data. I have tried Tinfoil, DBI, etc and nothing works.

2 - Since Dying Light is a brand new game and this looks like a sigpatch error, how do you get sigpatches for the newest 0 day games?

3 - I used to boot hekate to fusee directly but with 13.0/newest Atmosphere, I don't see an option to boot directly to fusee. What am I missing?

Thanks in advance!
 
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