Lately, I been curious of how modern video game compilations of older games are handled. I know they use some type of software emulation programmed by the assigned company but that's it. I don't know much else. What makes me think about this is that I been hearing Megadrive specifically being a challenge for anyone making those official compilations or even homebrew to get proper sound.
I did google and get several results asking similar questions. I'm not much of a programmer or engineer for this kind of knowledge. I only observe and then comment from the experience. There has been games with some great music and sound, or even unique and unexpected compared to competing systems at the time like the SNES. So far what I know about the actual system was this.
To be honest, I never would have thought that sound would be a bigger challenge to something like maybe graphics or processing. But I already said I'm not the person to be asking this. I just was curious if there was other consoles with similar difficulties or what other people think or know and maybe say it in a way that makes sense for a "Dummies guide to understanding" type context.
I did google and get several results asking similar questions. I'm not much of a programmer or engineer for this kind of knowledge. I only observe and then comment from the experience. There has been games with some great music and sound, or even unique and unexpected compared to competing systems at the time like the SNES. So far what I know about the actual system was this.
Sega Megadrive consoles have two dedicated sound chips inside of the system. The first one is labeled YM2612, made by Yamaha and produces 6 channels of stereo sound in either FM or PCM samples. The other chip is labeled SN76489 made by Texas Instruments and it was added to support Master System backwards compatibility and plays 4 Channels PSG sound. (Master system games are playable on Megadrive using a cart converter officially made by Sega, or using a Everdrive flashcart for the Megadrive.) Some music programmers made use of both chips to achieve the music spectacle some games are known for even allowing some real instruments to be sampled like piano in Streets of Rage.
To be honest, I never would have thought that sound would be a bigger challenge to something like maybe graphics or processing. But I already said I'm not the person to be asking this. I just was curious if there was other consoles with similar difficulties or what other people think or know and maybe say it in a way that makes sense for a "Dummies guide to understanding" type context.
