Hello!
This is a fork of an existing online SDAT player called OptimePlayer I've been working on, with playback accuracy in mind.
You can find it at nectarboy.github.io/OptimePlayer
Around last year I was looking for a way to accurately playback sound effects from the SSARs of DS games using SDAT.
There were existing tools, but while decently accurate for most sounds, a sizable amount of sounds played incorrectly.
I found this existing player at powerlated.github.io/OptimePlayer and used it as a base to expand upon, with the end goal to get SSEQ and SSAR playback as accurately as I could percieve.
All games I have tested, mainly the most popular ones, playback totally accurately, and I made sure of this by comparing them alongside Nintendo's SoundPlayer SDK tool as well.
The UI still needs some work, but I am mainly concerned with playback accuracy. You can also export sounds to .wav so this is useful for ripping too!
Let me know if you find any sounds that don't play right, I want to make this as accurate as possible!
This is a fork of an existing online SDAT player called OptimePlayer I've been working on, with playback accuracy in mind.
You can find it at nectarboy.github.io/OptimePlayer
Around last year I was looking for a way to accurately playback sound effects from the SSARs of DS games using SDAT.
There were existing tools, but while decently accurate for most sounds, a sizable amount of sounds played incorrectly.
I found this existing player at powerlated.github.io/OptimePlayer and used it as a base to expand upon, with the end goal to get SSEQ and SSAR playback as accurately as I could percieve.
All games I have tested, mainly the most popular ones, playback totally accurately, and I made sure of this by comparing them alongside Nintendo's SoundPlayer SDK tool as well.
The UI still needs some work, but I am mainly concerned with playback accuracy. You can also export sounds to .wav so this is useful for ripping too!
Let me know if you find any sounds that don't play right, I want to make this as accurate as possible!






