Is it possible?

Discussion in 'NDS - ROM Hacking and Translations' started by Kratos132, Aug 31, 2008.

  1. Kratos132
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    Kratos132 Newbie

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    In game you can save only few your own created level, then i must to ask: Is it possible to hack N+ to save own created level on flashcard?
     
  2. Noitora

    Noitora ::

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    yes it is.Nobody's gonna do it though.
     
  3. Curley5959

    Curley5959 CCC Member!

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    maybe, You might have to wait for a better reply though..
     
  4. Noitora

    Noitora ::

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    anyway can't you just have multiple saves?
     
  5. -GJ-

    -GJ- GBAtemp Regular

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    You can copy your savegame (on your computer, or with DSOrganize), and then you can create new levels I think..
     
  6. Kratos132
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    Kratos132 Newbie

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    But when i go to holidays, and wont have computer then how can i swap savegames. And that metod is very uncomfortable i think. Is it hard to do "this" what i want with N+? If not maeby i will try but i am "green" in hacking roms. And is it possible to load levels created in "normal" computer version of N? Anyone know?
     
  7. Noitora

    Noitora ::

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    Look...it's nearly impossible you must be a pretty good coder/rom hacker in order to do something like that and since that's not the case you should stick with it as it is.
     
  8. deufeufeu

    deufeufeu GBAtemp Advanced Fan

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    give 1000$ and I'll do it
     
  9. Kratos132
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    Kratos132 Newbie

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    Hmm, sorry thats impossible ;p. Then i will wait and maeby someone do this for free.
     
  10. Noitora

    Noitora ::

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    Hmm...Can you really do it?
     
  11. thedicemaster

    thedicemaster GBAtemp Addict

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    N+ is quite small.
    just copy the rom under names as N+1.nds, N+2.nds etc, a few times.
    if you keep like 5 copies you'll have more than enough slots for a while.
     
  12. deufeufeu

    deufeufeu GBAtemp Advanced Fan

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    It's definitely possible, but not worth it. You have to reroute the callback to the save or load button to have it do some fat stuff. It might be not so hard here because the game should have a small ram need, and by studying the game running you can find a large enough zone of ram to put your code linked against libfat. I think it's something like a two weeks work, full time. you would be better off doing an homebrew. imagine there's n+2 that's out with some cool new features, you can easily add these features to your homebrew, yet you have to spend the same (if not more) time to port you fat loader... I think the real thing to consider is this : is (given access to all the graphics and data file) the coding of an homebrew really less that the amount of time spent to add feautres ? If it is then just make an homebrew. For games likes next gen or things like that, it's harder to go for homebrew, but on the ds...