First of all, there's probably some n3DS check that prevents the game from running at all if it's being ran on an o3DS.
But even if you patched that out, it will likely not run because it needs more RAM than the o3DS has.
And even if it didn't need that much RAM, it would be so slow it would be unplayable.
Look at the tests people have done underclocking the n3DS to o3DS speeds when running n3DS exclusive games. For example Xenoblade. It's completely unplayable.
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I took a look at the rail and noticed that the two last pins were soldered for some reason, luckly I still had the rail of my broken joycon so after I swapped them I was able to use it attached to the console