Hacking Is a PS3 Emulator for PS4 Pro possible?

  • Thread starter Thread starter NancyDS
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Will it be possible?

  • Yes

    Votes: 2 28.6%
  • Impossible

    Votes: 5 71.4%

  • Total voters
    7
  • Poll closed .
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NancyDS

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Although no console can emulate the PS3, much less the Wii U or Switch could emulate the PS3.

But will it be possible to emulate the PS3 in a PS4 Pro or Xbox One X?

Those are 100 times more powerful questions to emulate.

Will the PS4 Pro or Xbox One X be able to emulate the PS3?
 
Last edited by NancyDS,
Emulate, not a chance.

This is why you don't have backwards compatibility available on ps4 but do on Xbox one. Different processor architecture

(360 and Xbox one both have x86 architecture)
 
I will say no. I think the cpu (both ps4pro and Xbox One X) is far to weak to emulate a last gen console.
 
Possibly, if there was an offical emualtor developed by sony like the ps1 and ps2 classics some games may be playable, they got ps2 running on ps3, which on earlyer ps3s was hardware emulator but later became full software emulator to save money, another example is the xbox backwards compatibility x86 og xbox games running on the power pc xbox 360 almost flawlessly something even pcs sturggle to do, so yes it would be possible if sony made their own in house emulator.
 
The ps3 emulator for PC can't even play games at decent speeds, even on a high end machine. Emulating it on a ps4 or xbox 1 will never happen
 
Op makes threads like this to annoy people he already said before he only plays nintendo consoles and he made dozens of threads asking if ie can ps3 be emulated on wii u now its ps3 on ps4.
 
It might be possible to get a ps3 emulator working on the ps4 at full speed by using a similar approach UltraHLE or the Hangover project for Wine. That is, recompile Sony's PS3 SDK libraries for the PS4 and whenever the game makes a library call the emulator would emulate it using the native version so that only CPU instructions in the game have to be emulated rather than having to run the whole thing under emulation. As an example, using Hangover to run supported Win64 apps on a 64 bit ARM system is significantly faster than just running both wine and the app under qemu.

However that would be alot of work even for Sony to do and probably not worth it. It is even worse for an unofficial emulator since the SDK libraries would need to be "clean room" reverse engineered which not an easy or fast process and is the reason UltraHLE only supported around 20 games.
 
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