Is a cluster size of 64k not good?

Discussion in 'Wii - Backup Loaders' started by MLRX, Nov 12, 2010.

Nov 12, 2010
  1. MLRX
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    Member MLRX GBAtemp Fan

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    I've read many things about how you should use a cluster size of 32k when loading games off a HDD. I'm not exactly sure what a cluster size is but can having a bigger cluster size do anything?
    Any upside to having a bigger cluster size or should I just stick to 32k?
     
  2. VashTS

    Member VashTS Beat it, son

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    i would stick with 32k, thats where im at, it works with sneek if you are into that. i don't really know what purpose it serves, but i don't think it really matters that much, depends on what you are using the hdd for.

    i just stick with what works. there is no reason to change anything if everything works. im sure there is a wiki to explain what cluster size is which im probably going to look up!
     
  3. sprogurt

    Member sprogurt GBAtemp Fan

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    I'm pretty sure a larger cluster size results in a larger file size (some data might not completely file a 64kb cluster so you'll be losing empty space).
     
  4. Porobu

    Member Porobu Gbatemps Shiny Latias

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    Its better to use 32k because its aligned with wii wbfs cluster
     
  5. koji2009

    Member koji2009 GBAtemp Maniac

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    In general... Larger cluster size = faster drive reading at the cost of larger file sizes (not so much a problem with big files, but lots of small files with 64k could be massively more drive space used)

    For the Wii, 32k is the standard for the drives because that's the same size that Wii discs use.


    That said, 64k should work, there just isn't any reason to use the higher size as the speed difference would be negligible and there is a small chance when playing backups that it could cause a compatibility issue.
     

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