I've been thinking about video games as of late. I don't feel satisfied with the majority I've been playing. They just don't seem as compelling as they used to when I was younger. I got around to playing portal earlier this summer, and everything since then has really been downhill.
I came across this insightful article: Life after the video game crash. The article argues that games have never had enough substance to keep us playing them, and the only thing driving the industry is novelty. Which is very true. He does argue that the game economy is declining, however I think it will rise not because of the better and more comprehensive games coming out, but because of the increasing need of society to be entertained.
The other article is a transcript of a 2006 talk by Jonathon Blow on game design talks about making games important to people. It's brief, but it says a lot of what I feel. We need "important" games that "speak to the human condition" in the same way that good books do. And Blow's key insight is that games were already moving in that direction years ago, but went astray. So instead of looking for "innovations" in graphics and gameplay, we should be going back to classic games and expanding on what we love about them.
The two topics that the first article gives are spot on here are some of my pics for either.
Soothing hand-eye coordination:
Donkey Kong Jungle Climber (Unique and fun gameplay!)
The Ouendan! series.
Imaginative Immersion:
Phoenix Wright (sort of, more so storytelling)
TWEWY
Contact (to a lesser extent. A for Effort, though)
Anyway, I want to hear your opinions on the topic. Are games getting more creative? less? What platforms have the most promise in this department?
Do you have examples of old games that were "ahead of their time" so to speak?
What games currently are like this for the DS...or any console?
I came across this insightful article: Life after the video game crash. The article argues that games have never had enough substance to keep us playing them, and the only thing driving the industry is novelty. Which is very true. He does argue that the game economy is declining, however I think it will rise not because of the better and more comprehensive games coming out, but because of the increasing need of society to be entertained.
The other article is a transcript of a 2006 talk by Jonathon Blow on game design talks about making games important to people. It's brief, but it says a lot of what I feel. We need "important" games that "speak to the human condition" in the same way that good books do. And Blow's key insight is that games were already moving in that direction years ago, but went astray. So instead of looking for "innovations" in graphics and gameplay, we should be going back to classic games and expanding on what we love about them.
The two topics that the first article gives are spot on here are some of my pics for either.
Soothing hand-eye coordination:
Donkey Kong Jungle Climber (Unique and fun gameplay!)
The Ouendan! series.
Imaginative Immersion:
Phoenix Wright (sort of, more so storytelling)
TWEWY
Contact (to a lesser extent. A for Effort, though)
Anyway, I want to hear your opinions on the topic. Are games getting more creative? less? What platforms have the most promise in this department?
Do you have examples of old games that were "ahead of their time" so to speak?
What games currently are like this for the DS...or any console?