Hello, I'm trying to do a Super Mario 3D World texture hack, wich use DDS files into GTX into BFRES like MK8 I believe.
I can't inject my new DDS files into the BFRES. According to AMD Compress, the format is bc1 wich is DXT1 (no alpha) and I used the number of mipmap the bfres_check gave me. So the format is correct I think ?
When I try to inject my files (named with the correct number), nothing happens, and no tmp.gtx file is created like it should. I get this error "IOError: [Errno 2] No such file or directory: 'tmp.gtx'"
So what's wrong ? I'm using this tool.
btw I'm new here, I hope I didn't break 10 rules at once x)
EDIT: Alternatively, I could create a BFRES containing all files (using this extractor to get them all), but Idk how and don't know how to convert dds into gtx either...
I can't inject my new DDS files into the BFRES. According to AMD Compress, the format is bc1 wich is DXT1 (no alpha) and I used the number of mipmap the bfres_check gave me. So the format is correct I think ?
When I try to inject my files (named with the correct number), nothing happens, and no tmp.gtx file is created like it should. I get this error "IOError: [Errno 2] No such file or directory: 'tmp.gtx'"
So what's wrong ? I'm using this tool.
btw I'm new here, I hope I didn't break 10 rules at once x)
EDIT: Alternatively, I could create a BFRES containing all files (using this extractor to get them all), but Idk how and don't know how to convert dds into gtx either...
Last edited by Adah,