Injecting DDS files into BFRES

Discussion in 'Wii U - Hacking & Backup Loaders' started by Adah, Feb 15, 2017.

  1. Adah
    OP

    Adah Newbie

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    Feb 15, 2017
    France
    Hello, I'm trying to do a Super Mario 3D World texture hack, wich use DDS files into GTX into BFRES like MK8 I believe.

    I can't inject my new DDS files into the BFRES. According to AMD Compress, the format is bc1 wich is DXT1 (no alpha) and I used the number of mipmap the bfres_check gave me. So the format is correct I think ?
    When I try to inject my files (named with the correct number), nothing happens, and no tmp.gtx file is created like it should. I get this error "IOError: [Errno 2] No such file or directory: 'tmp.gtx'"
    So what's wrong ? I'm using this tool.
    btw I'm new here, I hope I didn't break 10 rules at once x)

    EDIT: Alternatively, I could create a BFRES containing all files (using this extractor to get them all), but Idk how and don't know how to convert dds into gtx either...
     
    Last edited by Adah, Feb 15, 2017
  2. Adah
    OP

    Adah Newbie

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    Feb 15, 2017
    France
    Fixed the problem. TexConv2 need gfd.dll and texUtils.dll to work
     
    KiiWii likes this.