Gaming Indie Games

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Bernhard

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Hey everyone :)
I just wanted to ask which indie games you love the most :3 and which genre this one is ^^

Cheers:grog:
 
Oh, tons.
Fez, Dust: An Elysian Tail, Undertale, To The Moon, Evoland, etc.
A quick Google search will find you tons of gems, and they can be bought relatively cheap, especially during the Steam Summer Sale.
And like the post above me shows, there's a ton of web games that are really well-made. A shame everyone's pushing for the death of Flash, because a ton of Flash games are really good and risk being lost to the sands of time.
 
"Indy game" isn't really a genre. It's an indication that the budget and staff is much smaller than the AAA-class games. And especially when you take mobile games into account, this is really a HUGE amount of games in pretty much all genres.

I'll link to my best games of last year. Aside from 21, 14, arguably 12, 11, 9, 3 and perhaps 2, these are all indie titles.
On the year before, all but 17, maybe 15, 14, 9 and 7 were indies.
For this year, I can already absolutely recommend duet: premium and (ESPECIALLY) parkitect. The first one is sort of a parkour/rhythm kind of game; the other is basically rollercoaster tycoon.
 
"Indy game" isn't really a genre. It's an indication that the budget and staff is much smaller than the AAA-class games. And especially when you take mobile games into account, this is really a HUGE amount of games in pretty much all genres.

I'll link to my best games of last year. Aside from 21, 14, arguably 12, 11, 9, 3 and perhaps 2, these are all indie titles.
On the year before, all but 17, maybe 15, 14, 9 and 7 were indies.
For this year, I can already absolutely recommend duet: premium and (ESPECIALLY) parkitect. The first one is sort of a parkour/rhythm kind of game; the other is basically rollercoaster tycoon.

Yeah actually u are right ^^ but the indiscene is ...a kind of genre in comparism with ea and their gametrillogy named crysis (i played them.all..they are great but the fell like...the same each other ^^ u get a kind of bored ) but indie games feel fresh ...they have got inovations ..they are new ...and nearly all of them feel fresh and great... ok some of them..are shitty but yeah i vent played much indie games that weren't perfect :D but yeah i ll take one example and talk a bit about ... the indie games are not the same...even rust and day z or the forest...they are all survivalgames...but every game is one unique gametitle ^^ ... i think indie is more like ... great ideas without much budget ( really thinking about the things before they want to do it.. cause of the money i guess...)and more like ... dreams of people put in one or more projects .

It sounds strange but i dont know how i could describe it better ^^
 
There's certainly a indiescene, but it's more a bunch of individuals sharing their work and inspiration on the internet and on gaming conventions (pax, for example). I don't see how you can in any way compare that to Crytek's Crysis games (EA just bought the studio, like they did with many other studios).

Unfortunate enough, the "new, fresh and great" isn't entirely true. Since they don't have as much marketing budget (if they have any at all), they rely on word of mouth and being picked up by youtube let'splayers. That filters things, because not all games make it to the spotlight (and to be fair: some absolutely don't deserve it either). Result: games that have an unique approach or interesting mechanic are more likely to surface. Interestingly enough, this is somewhat the opposite if kickstarter is involved: money usually goes to throwbacks of old game genres or reboots of forgotten franchises (I already mentioned parkitect, right?).

In comparison, AAA-titles simply cost too much money to make for the creators to take risks. That's why there's emphasis on sequels and known and proven-to-work mechanics (especially ubisoft gets overboard on this last one). Shooters and 'action-adventure' games sell the best, so it gets made more. Horror and survival games are somewhat of a niche, so they are rarely ever the main component of the game.

But you're right on one thing: indies sometimes tend to look somewhat similar due to probably three things:
-pixelated or 16-bit art style. This is both easier on computing power, easier to make look good and sparks the nostalgia card. While this sometimes really adds to the atmosphere (eg shovel knight), sometimes it's just done for convenience (3D modeling is pretty time-consuming to do well).
-similar editors. Unity, game maker, unrealED and perhaps a handful other game building engines are powerful, easy-to-use and not expensive or even free (I remember getting a few in humble bundles :P ). So the majority of indie titles are done within those. I don't really think it's noticeable, but more experienced gamers who care to look into this (like totalbiscuit) disagree on this
-game designer is a profession, now. There are classes in which the do's and don't do's are actually taught. That, and the fact that most designers of today grew up playing video games (unlike the AAA-directors, I sometimes think), mean they have a more refined version of what makes "a good game". And I've got the idea that maintaining that similar idea is easier on a small group than in a large studio.
 
There's certainly a indiescene, but it's more a bunch of individuals sharing their work and inspiration on the internet and on gaming conventions (pax, for example). I don't see how you can in any way compare that to Crytek's Crysis games (EA just bought the studio, like they did with many other studios).

Unfortunate enough, the "new, fresh and great" isn't entirely true. Since they don't have as much marketing budget (if they have any at all), they rely on word of mouth and being picked up by youtube let'splayers. That filters things, because not all games make it to the spotlight (and to be fair: some absolutely don't deserve it either). Result: games that have an unique approach or interesting mechanic are more likely to surface. Interestingly enough, this is somewhat the opposite if kickstarter is involved: money usually goes to throwbacks of old game genres or reboots of forgotten franchises (I already mentioned parkitect, right?).

In comparison, AAA-titles simply cost too much money to make for the creators to take risks. That's why there's emphasis on sequels and known and proven-to-work mechanics (especially ubisoft gets overboard on this last one). Shooters and 'action-adventure' games sell the best, so it gets made more. Horror and survival games are somewhat of a niche, so they are rarely ever the main component of the game.

But you're right on one thing: indies sometimes tend to look somewhat similar due to probably three things:
-pixelated or 16-bit art style. This is both easier on computing power, easier to make look good and sparks the nostalgia card. While this sometimes really adds to the atmosphere (eg shovel knight), sometimes it's just done for convenience (3D modeling is pretty time-consuming to do well).
-similar editors. Unity, game maker, unrealED and perhaps a handful other game building engines are powerful, easy-to-use and not expensive or even free (I remember getting a few in humble bundles :P ). So the majority of indie titles are done within those. I don't really think it's noticeable, but more experienced gamers who care to look into this (like totalbiscuit) disagree on this
-game designer is a profession, now. There are classes in which the do's and don't do's are actually taught. That, and the fact that most designers of today grew up playing video games (unlike the AAA-directors, I sometimes think), mean they have a more refined version of what makes "a good game". And I've got the idea that maintaining that similar idea is easier on a small group than in a large studio.

I wanted it to compare it with crysis cause of the budget they ve ^^ crytech i think had really much ... ^^ bit yea you are right some dont deserve it though xD in majority i think 45% make it to steam? Dont they? ^^

And i think we two mean the same as i said they want their dreams comming true ... like yeah i think tim burton for exapmple made some really good tv films..
And i think the creator of DayZ just had the same he wanted to make the horror he had in his mind ..comming true. But we both are thinking the same way you didnt understand me to 100% ;) .

I recently picked up never ending nightmares ^^ great game though !

But comming back to the budget...a lot of indietitles made cloudfonding (dont know how it is called right i am sry for that :D ) but i ll explain it ! If some one asks people with help of the net to support his/her projects !
 
I've never played an indie game before, Minecraft doesn't count.
I wish I knew though and could support these independent people.
 
My favourite so dar is TBOI ^^ Rebirth and afterbirth.. and supermeatboy. Edmund mc is ome of my top producer so far !

But i ll check hyper drift out ! Thank ya @8BitWonder !

Nuclear throne is really great too ^^ @Piluvr !

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Oh sounds interesting! Thanks @mgrev ! :)
 
Mitsurugi Kamui Hikae ( just search on Google). Action Samurai girl genre games!!! :lol: The part most I love is how kawaii her character is with her show off scene of her white pant lol.:wub:
 

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