iMenu step-by-step set-up tutorial

Development has stopped for iMenu and spinal_code's site will not be coming back up, but he has released the source code for iMenu here: http://filetrip.net/nds-downloads/flashcart-files/download-imenu-source-10-f32186.html
There you go. Anyone who wants to continue this project may do so, but understand this, 1. My code isn't usually very tidy, so might not be very readable. 2. It's been a long time since I even looked at this, I doubt I could offer any help regarding it. 3. I'm not 100% sure that this is the latest version, but it was the latest one I could find on my hard drive.
Be sure to check out "How to Update EOS" in the Misc. section.



First, some information about iMenu
iMenu%20replaces%20b3.3.jpg

spinal_cord said:
Having used the new Superkard DSTwo for a little while now, I decided to make a new menu for it. The official one, although functional, isn’t really to my liking, so I started work on a new one.

I based this design on the iPod touch/iPhone ’springboard’ so basically it shows up to twelve icons on the screen, four can be docked to the bottom, the other eight can be scrolled sideways.
Earlier version of beta v3
v1


Features of iMenu
  • Uses all icons directly from the official menu
  • Shows up to 12 icons per screen
  • Loads both homebrew .nds and .plg files, and now commercial ROMs too (see Miscellaneous)
  • Anti aliased icon text
  • Can be used as a direct replacement for the official menu
  • Better homebrew compatibility than the official menu
  • D-Pad control with partial stylus/finger control
  • Any size clock (digital or analog)
  • Move/edit/delete/create icons in iMenu itself, no need to mess with .ini files!
  • Shoulder Buttons 'flip' pages
  • Multibooting (see Miscellaneous)
  • Arg support to launch directly into files on supported homebrew (see Miscellaneous)


How to set up iMenu (this is updated as of EOS version 1.11 (6-30-11) and iMenu beta v3.3)



0. If you don't already have an archive extractor (winrar, 7zip, winzip, etc.), download this and install it with the default settings. (it will bug you to pay but won't force you)

1. If you already have stuff on your MicroSD card, back it all up to your computer, then format your card using this formatter. (download is at the bottom of the page)

2. Download the latest official DSTwo firmware package from filetrip.

3. Extract the official firmware package into the root of your MicroSD card. (see what is the root?))
3.5. Optional: Updating your DSTwo to work on a 3DS
If you only have access to a 3DS, it is important that you update your firmware to 1.15 before you update the firmware on your 3DS. If you have access to a DS phat/lite/i/XL then you can update on any of those devices without worry as long as you have the latest EOS on the DSTWO.

Firmware 1.09 - works on 3DS's prior to v2.0.0-2
Firmware 1.12 - works on 3DS's on v2.2.0-4 and prior
Firmware 1.13 - works on 3DS's on v3.0.0-6 and prior
Firmware 1.15 - works on 3DS's on v4.0.0-7 and prior

1. Download firmware 1.15.

2. Extract "dstwoupdate.dat" to the root of your microsd card.

3. Put your microsd card into your DSTwo and insert it into a DS phat/lite/i/XL or your 3DS.

4. Turn on the DS and start the DSTwo, once you get to the plugin menu it should show a popup saying "Update system *your current firmware here* - 1.15", press A here to start updating. Make sure that you do NOT turn off or close the DS until it is finished upgrading.

5. If you did not see the popup, trying renaming "dstwoupdate.dat" to "ds2update.dat", then try it again.

You should now be on firmware 1.15, and dstwoupdate.dat (or ds2update.dat) should no longer be on your MicroSD card if it updated correctly.

-----------

If you started the update but it didn't finish, and now the DSTwo isn't recognized, you just get "Update error, enter than wait 3 minutes"
still in the process of trying to figure out a fix, read this thread for more info
possible fix is to download this and extract system1.dat into your _dstwo folder, then try the firmware update again
4. Download the latest version of iMenu from spinal_cord's site temporarily offline, use the mirror. (Filetrip Mirror)
download%20this%20(imenu)_3.3.JPG
5. Extract imenu.rar to the root of your MicroSD card, let it replace _dstwo/dstwo.nds

6. Extract this to the root of your MicroSD card and let it replace everything it has to.

7. Replace all of your ROMs and save files etc. from the backup if you created one in step 1 (you can just put all of the folders of the back-up on the root of your card) DO NOT OVERWRITE ANYTHING!!!!!!

8. Optional: If you want your DSTwo's microsd card to show up as the card itself on your PC, just extract this to the root of your sd card. (it will take affect the next time you plug in your microsd card)
DS2%20icon%20drive.JPG
9. Optional: If you want cheats, just download this and extract usrcheat.dat into the _dstwo folder. All of the cheats will automagically appear for each supported game. (if you ever want to update your cheats just click on that link again for the newest version and overwrite the old usrcheat.dat with the new one)

10. If the first time you turn on your ds and load iMenu it adds in a catsfc and iMenu icon (as well as any other homebrew you have in your /_dstwoplug/ folder), just press select on them and delete them, as catsfc is the same exact thing as the SNES icon, except uglier, and the iMenu icon is useless.

The basic set-up of iMenu is complete, enjoy .


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


How to add new icons

If there is a folder in the download extract it to the root of your card, extract the .nds file to the _dstwoplug folder.

if you can't get it to work see if there was a readme included in the download and follow the instructions


After you've downloaded all of the homebrew you want and put everything in the proper place on your microsd card, follow the mini guide below and skip step 2.

If the homebrew you're looking for isn't listed, then you will need to get an icon from somewhere else (step 2 on the mini guide below)

-------------

First, you need to understand how the icons work:
for every single icon, there is a corresponding .ini file in /_iMenu/_ini
the title of the .ini does not matter, but you should name it the same as the application that it's loading for organization's sake

This is what DSGame.ini looks like
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[plug setting]
icon=/_imenu/_images/icons/dsgame.bmp
name=DSGame
file=/_dstwo/dsgame.nds
number=0
dock=1
note=Official DSTwo game loader.
arg=<!--c2--></div><!--ec2-->
The icon= line is for the picture, which should be in /_imenu/_images/icons

the name= line is what the icon will be named within iMenu when you load it up

the file= line links to the file that you are loading, in this case dsgame.nds

the number= line is where your icon will be placed in iMenu, this is no big deal because you can move it while inside iMenu

the dock= line is either 0 to not have that icon on the dock or 1 to have it on the dock, there can be no more than 4 on the dock

the note= line is just a note that some skins display it doesn't matter what you put there (if the icon is for a commercial game you must put "dsgame" here without the quote)

the arg= line is used to load something in homebrew automatically (example being to put the path to a SNES game with the homebrew being CATSFC to automatically load that game when the icon is pressed)
Did you read all that? Good, because you will need to understand it to know how to make your own icons.

1. Copy one of the .ini files in /_iMenu/_ini and rename it to the homebrew you will be loading with it.

2. If the icon you want isn't already in your microsd card in /_iMenu/_images/icons, you will need to either get an image from one of the icon packs or create the image yourself.
a. Check one of the various icon packs.
Icon pack by Cannonfoddr (in /Icons/iMenu (b3) 50x50 icons/)
Icon pack by VatoLoco (in /iMenu Icons/)
Icon pack by jurassicplayer
NDS game cover pack by Cannonfoddr (for commercial games)
b. These don't look as good because they have a border, but if you can't find it in the above packs, look for a .bmp icon in this wiki.
c. Make it yourself.
  • Start up GIMP
  • 'Open' up spinal_cord's beta3 GIMP icon template
  • 'Open' (as a new picture) a picture you'd like to use... Crop it,Modify it, 'Merge down' any layers then 'Resize' it etc (I find best resized to 44x44 pixels)
  • 'Select' > 'All'
  • 'Edit' > 'Copy'
Now the 'tricky' bit....
  • Select the icon template window & you should see in the 'Layers' window - there are 3 of them
    (from top to bottom they should be 'AppIconOverlay.png'/'Background'/'AppIconShadow.png' - the 'background' one has 2 icons together - a film reel & a black border)

  • Click on the LEFT ICON of 'Background' (the picture of a film reel)
  • 'Edit' > 'Paste'
Now 'File' > 'Save as' > 'whatever you want to call it.bmp' > Merge visible layer/Export > Save
d. If you don't see the icon you want and do not wish to make it yourself, request your icon(s) in this thread, then use default.bmp file which can be found in /_imenu/_images/icons/ until your request is filled.
e. Put the image you created or obtained in /_iMenu/_images/icons.​

3. Put the homebrew that you want to assign the icon to in the /_dstwoplug folder (it isn't required to be in here, but for organization's sake just put it here)

4. Go back to /_iMenu/_ini. Edit the .ini file you created in step one to correspond to all of the correct files.

You should now see the new icon with the name you assigned it when you boot into iMenu.


How to theme iMenu

Spinal added a page for themes on his website. temporarily offline, check out Cannonfoddr's post and Hoodz post for a few themes

Just click on the name below the picture to download a .rar package and extract the _iMenu folder to the root of your microsd card.
I recommend downloading "sedstwo" to match with the rest of the skin in the "How to skin the rest of your DSTwo" section.



If you are interested in making your own theme you may want to know what you can edit, Cannonfoddr has made a nice bit about what each thing does in the settings:
You need to use either Windows 'Notepad' (or similar) or DSOrganise/Moonshell2 'TextEdit' feature to change these

Settings.ini
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[main]
toptext=ffffff
topshaddow=000000
bottomtext=ffffff
bottomshaddow=000000

showinfoicon=0
infoix=0
infoiy=60

showinfoname=0
infonx=4
infony=110
nametext=EF73B5
nametextshaddow=ffffff

showinfonote=0
infonox=4
infonoy=122
notetext=EF73B5
notetextshaddow=ffffff

showday=1
dayx=4
dayy=0
daytext=ffffff
dayshaddow=000000

showdate=1
datex=90
datey=0
datetext=ffffff
dateshaddow=000000

quietboot=1
hideicontext=0<!--c2--></div><!--ec2-->
  • toptext=,topshaddow=
    Not used - Left over from beta3(.0)

    bottomtext=,bottomshaddow=
    Defines the colours used to display the text underneath the Icons on bottom screen

    showinfoicon=0/1
    0= Do not show icon on top screen, 1=Show icon on top screen
    infoix=, infoiy=
    Position to show 'Icon' on top screen

    showinfoname=0/1
    0= Don't show Icons name on top screen, 1= Show icon name on top screen
    infonx=, infony=
    Postion on top screen to show Icon's name
    nametext=, nametextshadow=
    Defines the colour of the icon names text, & it's 'shadow'

    showinfonote=0/1
    0= Do not show the text stored in the INI 'note=' line, 1= Show the text in 'name='
    infonox=, infonoy=
    Position on top screen to display the 'note=' text
    notetext=, notetextshadow=
    Defines the colour(s) used to display the text stored in 'note='

    showday=0/1
    0=Do not show today's day (Monday-Sunday) on top screen, 1=Show today's day on top screen
    dayx=, dayy=
    Position on top screen to show the date
    daytext=, dayshadow=
    Defines the colour(s) used to display the Day name

    showdate=0/1
    0= Do not show the date (dd/month) on top screen, 1= Display the date
    datex=, datey=
    Position on top screen to display the date
    datetext=, dateshaddow=
    Defines the colour(s) used to display the date

    quietboot=0/1
    0=When booting up display text on what iMenu is doing, 1=only show a (virtually) blank bootup screen with 'iMenu' title on it
    hideicontext=0/1
    0=All Icons on bottom screen will show the name underneath, 1=Only Icon graphics are displayed

Skins for iMenu b1 (these are very old and do not work on the newer version of iMenu)

--------------------

How to skin the rest of your DSTwo

This is my recommended skin just to start you off, you can later change anything to how you want it.

1. Download the DSTwo Skin Installer by Stormwave.

2. Extract "7z.dll", "DSTwo Skin Installer.exe", and "SkinInstaller.ico" anywhere you want on your computer (with all of the files in the same folder).

3. Double click "DSTwo Skin Installer.exe" and press "Associate ds2skin".

4. If you haven't yet, make sure you have your MicroSD card plugged into your computer.

5. Download the Limited Edition DSTwo skin (orange version).

6. Extract "LEDS2-Orange.ds2skin" to wherever you want on your computer, then double click it.

7. You will see a window with all of the skins that it is going to install, uncheck the "Loading Screen" box.
8. Then press the Start button and wait for the skin to finish installing.

Your skin is now successfully installed.


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


Miscellaneous

How multibooting works:
- New boot menu -
Holding L+R during booting will load a file selector, press 'A' to load a different menu one time, Press 'Start' to change the default menu.
This is 100% compatible with BAGPlug and other homebrew, you can even set moonshell or the original plugin menu as default and change them whenever you like. Have a look in _dstwo/boot.ini to figure out how it is set up!​
How to Update EOS
1) Delete "plgargs.dat" off of the root of your MicroSD card
2) Download the latest EOS from here
3) When you open up the latest EOS in your archiver, rename dstwo.nds to _dstwo.nds (in the /_dstwo/ folder)
4) Extract all of the files to the root of your MicroSD Card like normal and let everything overwrite.​
How to Update iMenu (of same versions e.g. Beta3.2 to beta 3.3) by Cannonfoddr:
1) Backup the '/_imenu/' folder from your Memory card
2) Download & install the latest version of iMenu from Spinal's website
3) Copy back the '/_imenu/'_ini/' folder, overwriting any existing INI (If you don't you may find some Icons have 'moved' places)

IF you have done any theme/skin/clock alterations:-
> Copy over from your backup the '/_imenu/_images/gui/' folder, 'clock.ini' and 'settings.ini' files

IF you have added any new Icons to iMenu:-
> Copy over the [added] icons from your '/_imenu/_images/icons/' backup into the same folder on your Memory card​
How to load commercial ROMs from iMenu:
Just put dsgame in the note line in your .ini file, see the example below.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of Commercial ROM*
file=/DSgames/*Commercial ROM*.nds
number=0
dock=0
note=dsgame
arg=
You can get game icons from Cannonfoddr's NDS game cover pack
How to get DSDoom to work:
How to get jEnesisDS to work:
Put dsgame in the note line of the .ini file, such as with commercial ROMs, if it still doesn't work try an older version of jEnesisDS​
How arg works:
Arg is a method to automatically launch up a specified file when you start up the homebrew (such as a game in an emulator) using a custom icon with an arg line in the .ini file (see "How the icons in iMenu work" under the "How to add new icons (homebrew)" section). Currently the main homebrew that support it are CATSFC and IkuReader.

To create arg icons set the .ini file up just like the homebrew's .ini file, except have the arg= line point towards the file you want to load.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of SNES Game*
file=/_dstwoplug/CATSFC.plg
number=0
dock=0
note=
arg=/CATSFC/gamepak/*SNES Game*.smc


Shameless plug

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Just click here
 
CannonFoddr said:
QUOTE said:
Known Bugs of beta3.1 (as of 27-02-2011)
1) Disappearing cursor on last 'screen'
  • If you have less than 4 Icons, & you use D-pad 'from the dock'
  • If you have between 5-7 Icons & you 'page flip' with the cursor on the seconds row
2) When Editing/Creating New Icons - last file (nds/bmp/Emulator Game roms) copied to MSD sometimes doesn't show up in file browser

I'm sure there was another glitch/bug found - but for some reason I can't find the post anymore


I thought I fixed that disappearing cursor thing?
frown.gif


That second one (I think) will be fixed in b3.2, it seems to be anyway.

Oh, has anyone tried the 'sonic' theme yet? what do you think?
 
Well, the disappearing cursor thing is the thing I show at the end of my video and I actually find that insta-page flip to be kind of convenient TT-TT...or maybe you can add the option of configuring the buttons (since my L&R are busted...it's slightly more tedious for me to go through my pages and pages of stuff)...

Another thing that may be happening only to me but, the file browser sometimes doesn't show the files that I put in my microSD ever...other times, some files are apparently not there and then when I enter/exit a folder, it magically appears.

A suggestion that came into my head, maybe add the ability to choose the placement of the menu and the menu text like in AK GUIs.

And just to bring this to attention (since this mostly pertains to iMenu users at the moment), here is a version of the latest nesDS (v0.31) with arg support (you are going to need this dstwo.nds for it to work: http://gbatemp.net/t260979-imenu-step-by-s...t&p=3480213 )...if you use this version, you can't boot it separately though. In other words, you are going to HAVE to use arg if you plan on using it with iMenu.
http://www.mediafire.com/?ay9rw43h14cipuf

-edit-
btw that reminds me. When you run nesDS from iMenu, there is a bunch of glitchy looking like crap on the bottom screen. From what avenir says, it's because of something to do with chism's loader (and something about VRAM)...even though I have no idea what use it would be for me to tell you all, at least you all know that there is some reason behind the weird stuff...actually I never even encountered this problem because I used Taiju's favlauncher as my initial loading screen xD (which I sort of talked about in my iMenu video).
 
The problem with nesDS messing up is avoided by simply keeping hold of the 'A' button, I find that game compatibility is better running it in 'old' mode anyway.
 
spinal_cord said:
I thought I fixed that disappearing cursor thing?
frown.gif
Sorry to say - nope......I did PM you on the 12th Feb about the 2nd 'disappearing cursor' glitch about the time you were 'fixing' the 'freezing' iMenu due to the moving of Icons on/off the dock...(note I said 'glitch' because you could get it back by just pressing the D-pad back down).. you then shortly released the beta3.0 public release & I forgot about it

Also looking back on our pre-beta3 PM's - seems like you did (sort of) fix something like the first one sometimes between pre-beta3( a ) and beta3( c ) - as the bugs I found in (a) couldn't be repeated in ( c )- although JP's glitch is slightly different from the one's I told you about (IIRC mine was with cursor on top line/last page & you press 'D-pad up'), so that could've been one I (& the other beta testers) must've missed
 
really? beta v3.2 is coming soon? i hope everything still works the same, will you add any new icons? because i'm working on a huge project with them

btw, i've noticed as cannonfoddr said that the last .nds file i put on there will not show up when i try to create a new icon from within iMenu, however whenever i put a new file in, the last file shows up, kind of annoying
also, when u add an icon from within iMenu it adds fat: infront of the path to the icon, it still works, but it's kind of weird (BAGSFC's file location has fat: in front of it by default and that stops it from working, i fixed that in my set-up pack tho)
 
Terminator02 said:
really? beta v3.2 is coming soon? i hope everything still works the same, will you add any new icons? because i'm working on a huge project with them

btw, i've noticed as cannonfoddr said that the last .nds file i put on there will not show up when i try to create a new icon from within iMenu, however whenever i put a new file in, the last file shows up, kind of annoying
also, when u add an icon from within iMenu it adds fat: infront of the path to the icon, it still works, but it's kind of weird (BAGSFC's file location has fat: in front of it by default and that stops it from working, i fixed that in my set-up pack tho)Well I'd ASSUMED it also included NDS files... I know some people have had trouble with 'recently added files not showing up in the file selector' - & since some1 else on another forum had trouble with a NDS file not showing up - I thought it'll be best to included them all into one 'bug' entry

It MIGHT not be 'Last' NDS/ICON etc added...just that some people have noticed files are missing from the list even though they ARE there

bostonoob on Supercard Forumswhen I first tried to create a new icon in imenu it worked ,then I set the ini and name and filled in all the fields for the new icon in the "select" menu ,but when I got to "file:" I hit "A" and browsed inside my '_dstwoplug' folder to try and find my lameboy.nds file that I put in there,and I couldnt get it to show up,and Iknow it was in there ... I exited out to the dstwo menu and it was there and I launched it
 
spinal_cord said:
Mbmax said:
I just tested it this a .nds file and arguments and the file is not created. Seems to concern only .plg files.

What's the goal you purchase avenir ?

I assume, getting nesD to load a file passed to it from iMenu.

...Does nesDS not use ARGV()?

Give me a few seconds and I'll upload a modified bootloader that creates plgargs.dat for nds files also....

here - http://filetrip.net/f24160-dstwo-nds-1-0.html

replace your _dstwo/dstwo.nds with this one, it should create a valid plgargs.dat for nds file also (i didn't test it though, but I just copy_pasted the relevant code).

[edit again] I thought just occurred to me, if anyone knows how to create a valid extlink file that moonshell uses, it should be possible for imenu to use any of the monshell2 plugins also.

NDS files do not need access to plgargs.dat. All the arguments for nds files are passed directly to the main function with the loader. NesDS should be changed to use proper arg support instead of the work around arg format created for the plugin files.
 
OK guys, beta 3.2 is up on my site, update includes -

*fixed misaligned cursor
*fixed 2x disappearing cursor bugs
*Added new boot menu

- New boot menu -
Holding L+R during booting will load a file selector, press 'A' to load a different menu one time, Press 'Start' to change the default menu.
This is 100% compatible with BAGUI and other homebrew, you can even set moonshell or the original plugin menu as default and change them whenever you like. Have a look in _dstwo/boot.ini to figure out how it is set up!
 
Just tried to download the latest update and I'm getting a 404 error telling me it's not there when I hit the download button.

BTW the menu is great and I appreciate all your work. Excited about the new multi-boot feature. Can't wait to try it out once I can download it.
 
Updated everything and it works perfect. The new boot menu feature is awesome. Thanks, a lot, for your hard work spinal_cord. Also thank you VatoLoco for the new icons.
 
@ Spinal: Which 2 disappearing cursor problems ?? - seems like JP's one still exists..
Oh & there's another bug you've fixed as well.... Doom's 'start-up display' now shows up

@ Terminator: possible addition to first post - pretty obvious but I guess some1 will ask it

1) Backup the '/_imenu/' folder from your Memory card
2) Download & install the latest version of iMenu from Spinal's website
3) Copy back the '/_imenu/'_ini/' folder, overwriting any existing INI (If you don't you may find some Icons have 'moved' places)

IF you have done any theme/skin/clock alterations:-
> Copy over from your backup the '/_imenu/_images/gui/' folder, 'clock.ini' and 'settings.ini' files

IF you have added any new Icons to iMenu:-
> Copy over the [added] icons from your '/_imenu/_images/icons/' backup into the same folder on your Memory card
 
Terminator02 said:
8. Optional: If you want your DSTwo's microsd card to show up as the card itself on your PC, just extract this to the root of your sd card. (it will take affect the next time you plug in your microsd card)
DS2%20icon%20drive.JPG
Will this require the iMenu? Because this look REALLY cool!
 
Godson777 said:
Terminator02 said:
8. Optional: If you want your DSTwo's microsd card to show up as the card itself on your PC, just extract this to the root of your sd card. (it will take affect the next time you plug in your microsd card)
DS2%20icon%20drive.JPG
Will this require the iMenu? Because this look REALLY cool!
No...

This optional bit is just to allow Windows to show a specialist graphic when you plug in your memory card, instead of the boring 'Removable drive' icon you would normally see. Even if you don't have a DSTwo - the technique can be used for any other flashcard as shown in this thread
 
CannonFoddr said:
@ Spinal: Which 2 disappearing cursor problems ?? - seems like JP's one still exists..
Oh & there's another bug you've fixed as well.... Doom's 'start-up display' now shows up

The one where the cursor could disappear when moving from the dock if there were less than 4 icons on the main screen and the cursor managing to disappear if paging right mean that the current position of the cursor (on the next page) didn't have an icon.
 
spinal_cord said:
CannonFoddr said:
@ Spinal: Which 2 disappearing cursor problems ?? - seems like JP's one still exists..
Oh & there's another bug you've fixed as well.... Doom's 'start-up display' now shows up
The one where the cursor could disappear when moving from the dock if there were less than 4 icons on the main screen and the cursor managing to disappear if paging right mean that the current position of the cursor (on the next page) didn't have an icon.
The first one still happening with me

My setup..
- 6th 'page' has 1 icon on top row (4 icons on dock)
- Move cursor to either the 2nd, 3rd or 4th icon on dock
- Press D-Pad 'up'... cursor disappears

> Pressing D-pad 'down' (when cursor disappears) - Cursor reappears onto dock in same place it 'left' it
> Pressing D-pad 'left' (when cursor disappears) - Nothing happens (cursor still missing),
BUT if you press 'down', Cursor reappears onto Dock but in different position to where it 'left' the dock - depending on how many times you press 'left'
e.g if you were on 4th dock icon & press left x 3 then down - it appears on 1st icon on dock
> Pressing D-pad 'right' (when cursor disappears) depending on where the cursor disappeared from the dock - if you press 1/2 or 3 times - it 'jumps' to page '2'
 

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