I doubt this will work on all flash cart, this is based on the dstwo's plugin system, unless R4 or acekards has plugins that I don't know about, it will probably stay dstwo only
It is designed specifically for the DSTwo, I have no plans to port it to other cards. In its current form it is mostly skinable, the two bg images are stored on the card, so are the clock numbers. As for changing the order of the icons, that might be a bit tricky.
Looks good - but just to check.. this is an alternative to the DSTwo's 'plugin menu' ???
If so - just a couple of suggestions if possible (actually 3).....
Currently, the plugin menu needs the nds file for the homebrew to be in the same folder as the necessary bmp/ini files (i.e '/_dstwoplug/' folder)
My suggestion is - allow 'iMenu' to read the same ini files in the '/_dstwoplug/' folder, but look for an extra line like 'nds=' that points to where the nds file is actually stored Meaning you don't need to stick a copy into the '/_dstwoplug/' folder
This way people can have all their homebrew in something like a '/Homebrew/' folder on the root (or even be allowed to 'split' their hombrew into different folders like '/HBGame/','/HBApps/' etc) instead of having to have a copy of the programs all stored inside the '/_dstwoplug/' folder
Secondly, 'keyboard' access would also be nice - perhaps left/right shoulder buttons to scroll through 'pages', D-Pad to move cursor, & [ A ] to launch (or even if cursor is on right - a further D-pad right will scroll to next page, & if on left - further D-pad left will scroll left)
Thirdly, I don't want it but I'm sure some1 will - but as well as clock on top, how about options for date [Day/Month] (perhaps using same 'numbers' as 'clock') & a calender ??
Looks good - but just to check.. this is an alternative to the DSTwo's 'plugin menu' ???
If so - just a couple of suggestions if possible (actually 3).....
Currently, the plugin menu needs the nds file for the homebrew to be in the same folder as the necessary bmp/ini files (i.e '/_dstwoplug/' folder)
My suggestion is - allow 'iMenu' to read the same ini files in the '/_dstwoplug/' folder, but look for an extra line like 'nds=' that points to where the nds file is actually stored Meaning you don't need to stick a copy into the '/_dstwoplug/' folder
This way people can have all their homebrew in something like a '/Homebrew/' folder on the root (or even be allowed to 'split' their hombrew into different folders like '/HBGame/','/HBApps/' etc) instead of having to have a copy of the programs all stored inside the '/_dstwoplug/' folder
Secondly, 'keyboard' access would also be nice - perhaps left/right shoulder buttons to scroll through 'pages', D-Pad to move cursor, & [ A ] to launch (or even if cursor is on right - a further D-pad right will scroll to next page, & if on left - further D-pad left will scroll left)
Thirdly, I don't want it but I'm sure some1 will - but as well as clock on top, how about options for date [Day/Month] (perhaps using same 'numbers' as 'clock') & a calender ??
A few of you have suggested that this menu should work slightly different from the official one, in that an extra line should be added to the ini files, with a location to the .nds or .plg file.
Something like this...
I was considering moving away from the _dstwoplug folder and putting everything into /_iMenu, I assume people don't care either way about that, but I originally hoped to keep as much from the original system as possible just to make the transition simpler. However, with the extra features, I guess nobody would mind setting up their plugins again.
^ personally I prefer the extra line telling where the nds is stored rather than a _dstwoplug or iMenu folder.
People can then organize however they want
It doesn't matter (I think) if us plugin makers add the extra 'file' line to our ini since it seems that the DS2 will ignore it anyway (look at Xenon++ 'SavBackup' ini to see what I mean) so those plugin will still be compatible with official firmware & with iMenu
A few of you have suggested that this menu should work slightly different from the official one, in that an extra line should be added to the ini files, with a location to the .nds or .plg file.
Something like this...
I was considering moving away from the _dstwoplug folder and putting everything into /_iMenu, I assume people don't care either way about that, but I originally hoped to keep as much from the original system as possible just to make the transition simpler. However, with the extra features, I guess nobody would mind setting up their plugins again.
Here's another feature idea: Let you change the orders of the icons, and since this seems to be touch-screen only, some sort of D-pad support. Also, you could make where it stores the plugins customizable - just let the user choose in a settings area or something.
If the menu is really as smooth as that video you posted I will love you FOREVER.
A few questions:
1. when you try to scroll on the icons themselves do they accidently load? (happens all the item on the official DSTWO menu, so I have to scroll above the icons)
2. how many different files can you put an icon to in that menu? (the official has a limit)
3. will there be folders like in iOS 4
4. will it be possible to move icons? (like on an iPhone when you hold down on one of them)
If the menu is really as smooth as that video you posted I will love you FOREVER.
So far, its still that smooth..
Terminator02 said:
A few questions:
1. when you try to scroll on the icons themselves do they accidently load? (happens all the item on the official DSTWO menu, so I have to scroll above the icons)
Nope, no accidental icon loading. That was the main reason I started this project, I don't like the current state of the plugin menu.
Terminator02 said:
2. how many different files can you put an icon to in that menu? (the official has a limit)
currently, 200, but that should change, I have just started porting it to the DSTwo SDK, so that limit will probably double or even more
QUOTE(Terminator02 @ Aug 29 2010, 08:43 PM) 3. will there be folders like in iOS 4
I'm not sure how I would implement that in code. Once you do things like that, you need to make backup file lists and start worrying about missing files etc.
4. will it be possible to move icons? (like on an iPhone when you hold down on one of them)
I'm not sure how I would implement that in code. Once you do things like that, you need to make backup file lists and start worrying about missing files etc.
You could possibly implement that by making a list of the plugins available and then just putting the list in order of the icons maybe (use an ini file?)...
I have no idea what you actually have in the coding, so it may or may not be a great idea, but here is the general idea of the ini if it can help make my idea more understandable xD:
CODE
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
Anbernic is back with yet another retro handheld device. The upcoming RG28XX is another console sporting the quad-core H700 chip of the company's recent RG35XX 2024...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...
In 2017, the United States Federal Communications Commission (FCC) repealed net neutrality. At the time, it was a major controversy between internet service providers...