I'm making a video game.

  • Thread starter Thread starter ExtraWildGames
  • Start date Start date
  • Views Views 4,343
  • Replies Replies 62
  • Likes Likes 15
Hey guys, wanted to show more footage off this week, but Unreal Engine is being a bastard and refusing to cooperate. Hopefully some more details next week.
 
  • Like
Reactions: Robert Newbie
I'm actually gonna start implementing changes from this week's feedback. The sooner you play it and comment on Itch, the better.
Thank you for the heads up. I have a medical exam to prep for, so it'll be a week or two before I sit down with it. I want to contribute because I know you've been working on this since July, but I wouldn't be giving good feedback in the state I'm in now. I'd say don't wait up for me. If you're going to make a few demos along the way, I'll try and give feedback in the next round.
 
  • Like
Reactions: ExtraWildGames
What is it made in? Sorry if this has already been answered.
I was testing it out last night (I had a nice time with it.), and the exe was sporting an Unreal Engine icon. I'm not sure which version, but if I had to guess, I'd say probably UE4.
 
I noticed when the character turns his X,Y position gets moved drastically, this is going to make platforming incredibly frustrating if it ever gets to that phase. Sorry I don't know what it's called, but he doesn't rotate on an anchor point...
 
I noticed when the character turns his X,Y position gets moved drastically, this is going to make platforming incredibly frustrating if it ever gets to that phase. Sorry I don't know what it's called, but he doesn't rotate on an anchor point...
Don't worry. Not much platforming in this game, plus not a lot of changing levels. The game is more focused on combat than anything, and jumping carries risks besides missing a platform.
Post automatically merged:

I was testing it out last night (I had a nice time with it.), and the exe was sporting an Unreal Engine icon. I'm not sure which version, but if I had to guess, I'd say probably UE4.
Ue5.4 on Dx11. Lots of strange issues when it comes to DX12 version, and and overall more gpu intensive for no particular reason. Could be just a bad implementation on the engine's part, but so far there really is no difference between the visuals of the game going from Dx12 to Dx11.
 
  • Like
Reactions: Robert Newbie
My game Ranked 1st place in the 220 Jam on Itch for fun! I'm so happy with the result!
1770667250253.png
 

Site & Scene News

Popular threads in this forum